Statement of Purpose: I've gotten a lot of requests from SC2 players to build a map that supports a few Hovercrafts. I know there are a lot of Mapster users out there who have more experience in this area than I, so I thought I would reach out to the community about Hovercrafts.
My personal role: I don't have any particular role that I think I would be best at. I have a lot of experience with the Data editor, and some triggering and terraining experience, but have never made a professional-level melee map. So there's a lot of areas people could help with. I feel like without too much effort we could put together a hovercraft model just by designing the unit as an air unit.
Primary Question: If we designed a hovercraft for each race, how would we handle the implementation? Is there anyone out there with enough experience to design a production structure, and would we want the production structure to built on ground, in water, or in air?
Some strategic thoughts: Hovercrafts are intriguing because we could build a variety of them. Some might be capable of brief air (to scale cliffs) while others might be able to travel across space terrain. All of the hovercrafts would be able to cross water.
updates:If we get enough interest I'll keep this thread updated with stuff we could do. Obviously we could build some maps to support hovercrafts, including resources, and stuff like that.
edit: i would like to make the map probably a SCII:BW map like on arcade....
Maybe for the Protoss hovercraft a psi craft creating psi fields to travel on for the hovercrafts off water? Like a warp prism creating psi for the other hovercrafts when they are venturing off water. not sure how this can work since if it is blown up the other hovercraft will be stranded?
Statement of Purpose: I've gotten a lot of requests from SC2 players to build a map that supports a few Hovercrafts. I know there are a lot of Mapster users out there who have more experience in this area than I, so I thought I would reach out to the community about Hovercrafts.
My personal role: I don't have any particular role that I think I would be best at. I have a lot of experience with the Data editor, and some triggering and terraining experience, but have never made a professional-level melee map. So there's a lot of areas people could help with. I feel like without too much effort we could put together a hovercraft model just by designing the unit as an air unit.
Primary Question: If we designed a hovercraft for each race, how would we handle the implementation? Is there anyone out there with enough experience to design a production structure, and would we want the production structure to built on ground, in water, or in air?
Some strategic thoughts: Hovercrafts are intriguing because we could build a variety of them. Some might be capable of brief air (to scale cliffs) while others might be able to travel across space terrain. All of the hovercrafts would be able to cross water.
updates: If we get enough interest I'll keep this thread updated with stuff we could do. Obviously we could build some maps to support hovercrafts, including resources, and stuff like that.
edit: i would like to make the map probably a SCII:BW map like on arcade....
Maybe for the Protoss hovercraft a psi craft creating psi fields to travel on for the hovercrafts off water? Like a warp prism creating psi for the other hovercrafts when they are venturing off water. not sure how this can work since if it is blown up the other hovercraft will be stranded?