Hello, Id like to present everyone with what I am working on that I declared back in July but couldn't edit because my comp couldn't run it but now i have a better comp. (yay for run-on). I remaking Desert Strike Night, the sequel to DS. This tug-of-war map will emphasize on sabatoge and base macro management.
Everyone Put on you Desert Strike Thinking caps, and take a gander at these new ideas:
Misc:
Description: Random ideas which can be heavily modified in any aspect.
1. NINE total Tribes will be available to play with - three from Protoss, three from Terran and three from Zerg. Each Tribe will have a few unique units, unique spells, and also have some units unavailable.
The Brood Decays - A parasitic zerg special tribe. They will focus on grotesque spell casting. Weak offensively.
Kerrigan's Krusade - Aggressive zerg tribe. They consist of fast, light armor forces in large numbers. Each pool consist 1 extra zergling but overall lower health. Able to summon kerrigan clone, extra heavy atk, low health. Great for punishing Silos and Fortresses... if she doesn't die before reaching them
Shell of Mar Sara - Defensive low attack barbaric tribe. some units will get a +.05 armor and health but lower attack. Only Zerg tribe to create Uberlisk (1 per team)
Arbiter Alliance - A protoss tribe with enhance psi powers. They can survive and outwit any toss tribe using the fewest resources available. Archons have stronger attack power and templar psi storms are bigger.
Fenix Fellowship - powerful tribe of essence specializing in enhancing the zealot warrior. Zealots members in this tribe are given powerful upgraded blades with +1atk and +10 health. Blade of Auir dislikes air units having less attack. Able to summon Spirit of Fenix: a hero dragoon unit. (looks like a skinny immortal with no harden shields)
Shield of Gantrithor - A defensive protoss tribe. Only tribe allowed to purchase the Mothership (1 per team and this mothership). A gigantic warship without any scratch. *Note: This mothership will be more defensive and have very low attack.
Raynor's Raiders - A small rebel fleet. Low resources and techs. Fortunately, they're able to call upon the Hyperion a gigantic BC. A Battle Battle Cruiser!
Beast Barrage - Ground type special platoon. Can build 3 classes of tanks and able to Build the Odin, a large Thor capable of deploying Siege tanks (just like starcraft 1 map)
Valkyie's Wing An air specified tribe.
More information on the tribes coming soon
Tribe information: There will only be FEW differences between each tribe to limit imbalance issues. The philosophy behind this is like playing Civilization or Age of Empire, Each race are extremely similar except one or two unique units and researches. I bring this to give more folklore/depth of characters instead of the standard three race. These Races will most definately change from their names and tribe specs.
2. There will be two resources (maybe three). Mineral resources will be used to build buildings. Gas resources will be used to upgrade different buildings and (more coming soon).
3. The Battlefield will revert back to being horizontal and rectangular. Think of DS on Income wars terrain. Simple
4. Castle Invasion - Each build area you build on will be surrounded by a castle-like wall with a heavy gate. A long Narrow strip will be attached the the gate. Players will be able to use resources to promote attacks against your castle wall and gates. Once breached, opponents may steal YOUR resources and tamper with one or two of your buildings!
5. Building Tech Tree Upgrades - each building you build can be upgraded to tech up your own specific group of units. For example, a barracks can be upgraded into either a Firehouse - gives rines explosive damage (unfortunately it will lock up firebats); or upgrade into a Synergistic Lab - gives longer stimpacks. Alongside the different tribes each having unique unit(s), Building Tech Trees will have multiple passages opening new units as well as closing new/old unit opportunities and abilities.
6. Silo - Small revamp on silo. Different size or look. Maybe change silo to have different random monster that have different spells. Maybe have the silo reward be a varaible: Silo reward is depended on how many Gas Buildings each team has. Have two silos, one near top and one near bottom. Widen the battlefield and allow players to choose with side to spawn, near bottom or near top.
7. QueenGambit Shop - A blackmarket network in the SC universe. A place where you can BID (not purchase) on spells and upgrades and mercenaries. You can purchase things like more health on silo, higher attack damage of cannons.
8. Tournaments and Spectators - Have the option of playing special tournaments as well as having other players spectate the game.
9. Duran - ???
Spells:
Description: These spells will be used to Sabotage your Opponents or gain the upper-hand in battle. Spells can be either acquired by many ways - purchasing them, having a certain minimum number of gas buildings, etc.
1. Ice Trap - Players can choose an opponent to "freeze" their income for 30 seconds. Effective when used against opponents that have many Gas Buildings. It can also be effective against those trying to make a special.
2. Blind Eye - Players can choose an opponent (only 1) to have no vision for 30 seconds. When blinded, you cannot see the entire map nor build any building.
3. Fortress Defense - When activated, dormant defense systems underneath your Nexus (or silo) will be online. Maybe have them activate for 30 secs or unlimited but low health? Maybe have different kinds of Fortress defense like ones that specializes in killing certain units and races?
4. Field Plague (new name wanted) - This will gradually/slowly decrease enemy shields/health in a period of 15 seconds with a total of 50% shields/health removed.
5. Armageddon - Deploys multiple nukes in battlefield killing both friend and foe. Lingering radiation decreases health.
6. Direct Command - Lets human players take control of units in field for only 20 seconds and then those units dies. Lots of restrictions needs to be imposed since people can simply bring all their units and concentrate fire on the Fortress lol.
7. Sentry Pulse - Player controls an invincible sci vessel allowing it to cast 20 Defense Matrixes (mini defense bubble surrounding any unit)
8. Switcheroo - All computer forces battling in the field will change sides. That means Red will turn to Blue and Blue will turn into Red. They will then start running backwards towards their enemy Fortress.
2 ideas that I came up with that I'd like to request...
(1) Explorer - Every player gets an explorer. Each explorer is invulnerable, cloaked, is controlled by player, and can detect. But, each explorer is different from others in another way. Depending on your race and tribe, you recieve a different ability. Here's some ideas.
The Brood Decays - Web - Traps all ground and air units in the target area.
Kerrigan's Krusade - Summon Crusade - Usable only once every 10 minutes. This ability summons +100% of how many zerglings currently spawn on next wave.
Shell of Mar Sara - Uber Transfusion - Same as Transfusion, except it heals for 1000 life on 1 unit.
Arbiter Alliance - Uber Blink - Blinks to target position. (No cooldown)
Fenix Fellowship - Summon War party - Usable only once every 10 minutes. This ability summons +100% of how many zealots currently spawn on next wave.
Shield of Gantrithor - Hardened Shield Aura - Makes all nearby units in range 3 have hardened shield behavior.
Raynor's Raiders - Bombard - Sends a viking to bombard the area. Deals lots of damage, but has 10 second delay.
Beast Barrage - Throw grenade - Throws a grenade at target area.
Valkyie's Wing- Summon Fleet - Unlike summoning abilities for Fenix Fellowship and Kerrigan's Krusade, this summons 4 banshees and a battlecruiser immediately, but has a cooldown of 1 minute and cannot be used until 10 minutes into the game.
(2) Resource Station - Any Explorer who wastes his time hiding will come here to capture the beacon near it, capturing the scrap station. You can command the scrap station to mine Minerals, Vespene, etc over time.
Hello, Id like to present everyone with what I am working on that I declared back in July but couldn't edit because my comp couldn't run it but now i have a better comp. (yay for run-on). I remaking Desert Strike Night, the sequel to DS. This tug-of-war map will emphasize on sabatoge and base macro management.
Everyone Put on you Desert Strike Thinking caps, and take a gander at these new ideas:
Misc:
Description: Random ideas which can be heavily modified in any aspect.
1. NINE total Tribes will be available to play with - three from Protoss, three from Terran and three from Zerg. Each Tribe will have a few unique units, unique spells, and also have some units unavailable.
The Brood Decays - A parasitic zerg special tribe. They will focus on grotesque spell casting. Weak offensively.
Kerrigan's Krusade - Aggressive zerg tribe. They consist of fast, light armor forces in large numbers. Each pool consist 1 extra zergling but overall lower health. Able to summon kerrigan clone, extra heavy atk, low health. Great for punishing Silos and Fortresses... if she doesn't die before reaching them
Shell of Mar Sara - Defensive low attack barbaric tribe. some units will get a +.05 armor and health but lower attack. Only Zerg tribe to create Uberlisk (1 per team)
Arbiter Alliance - A protoss tribe with enhance psi powers. They can survive and outwit any toss tribe using the fewest resources available. Archons have stronger attack power and templar psi storms are bigger.
Fenix Fellowship - powerful tribe of essence specializing in enhancing the zealot warrior. Zealots members in this tribe are given powerful upgraded blades with +1atk and +10 health. Blade of Auir dislikes air units having less attack. Able to summon Spirit of Fenix: a hero dragoon unit. (looks like a skinny immortal with no harden shields)
Shield of Gantrithor - A defensive protoss tribe. Only tribe allowed to purchase the Mothership (1 per team and this mothership). A gigantic warship without any scratch. *Note: This mothership will be more defensive and have very low attack.
Raynor's Raiders - A small rebel fleet. Low resources and techs. Fortunately, they're able to call upon the Hyperion a gigantic BC. A Battle Battle Cruiser!
Beast Barrage - Ground type special platoon. Can build 3 classes of tanks and able to Build the Odin, a large Thor capable of deploying Siege tanks (just like starcraft 1 map)
Valkyie's Wing An air specified tribe.
More information on the tribes coming soon
Tribe information: There will only be FEW differences between each tribe to limit imbalance issues. The philosophy behind this is like playing Civilization or Age of Empire, Each race are extremely similar except one or two unique units and researches. I bring this to give more folklore/depth of characters instead of the standard three race. These Races will most definately change from their names and tribe specs.
2. There will be two resources (maybe three). Mineral resources will be used to build buildings. Gas resources will be used to upgrade different buildings and (more coming soon).
3. The Battlefield will revert back to being horizontal and rectangular. Think of DS on Income wars terrain. Simple
4. Castle Invasion - Each build area you build on will be surrounded by a castle-like wall with a heavy gate. A long Narrow strip will be attached the the gate. Players will be able to use resources to promote attacks against your castle wall and gates. Once breached, opponents may steal YOUR resources and tamper with one or two of your buildings!
5. Building Tech Tree Upgrades - each building you build can be upgraded to tech up your own specific group of units. For example, a barracks can be upgraded into either a Firehouse - gives rines explosive damage (unfortunately it will lock up firebats); or upgrade into a Synergistic Lab - gives longer stimpacks. Alongside the different tribes each having unique unit(s), Building Tech Trees will have multiple passages opening new units as well as closing new/old unit opportunities and abilities.
6. Silo - Small revamp on silo. Different size or look. Maybe change silo to have different random monster that have different spells. Maybe have the silo reward be a varaible: Silo reward is depended on how many Gas Buildings each team has. Have two silos, one near top and one near bottom. Widen the battlefield and allow players to choose with side to spawn, near bottom or near top.
7. QueenGambit Shop - A blackmarket network in the SC universe. A place where you can BID (not purchase) on spells and upgrades and mercenaries. You can purchase things like more health on silo, higher attack damage of cannons.
8. Tournaments and Spectators - Have the option of playing special tournaments as well as having other players spectate the game.
9. Duran - ???
Spells:
Description: These spells will be used to Sabotage your Opponents or gain the upper-hand in battle. Spells can be either acquired by many ways - purchasing them, having a certain minimum number of gas buildings, etc.
1. Ice Trap - Players can choose an opponent to "freeze" their income for 30 seconds. Effective when used against opponents that have many Gas Buildings. It can also be effective against those trying to make a special.
2. Blind Eye - Players can choose an opponent (only 1) to have no vision for 30 seconds. When blinded, you cannot see the entire map nor build any building.
3. Fortress Defense - When activated, dormant defense systems underneath your Nexus (or silo) will be online. Maybe have them activate for 30 secs or unlimited but low health? Maybe have different kinds of Fortress defense like ones that specializes in killing certain units and races?
4. Field Plague (new name wanted) - This will gradually/slowly decrease enemy shields/health in a period of 15 seconds with a total of 50% shields/health removed.
5. Armageddon - Deploys multiple nukes in battlefield killing both friend and foe. Lingering radiation decreases health.
6. Direct Command - Lets human players take control of units in field for only 20 seconds and then those units dies. Lots of restrictions needs to be imposed since people can simply bring all their units and concentrate fire on the Fortress lol.
7. Sentry Pulse - Player controls an invincible sci vessel allowing it to cast 20 Defense Matrixes (mini defense bubble surrounding any unit)
8. Switcheroo - All computer forces battling in the field will change sides. That means Red will turn to Blue and Blue will turn into Red. They will then start running backwards towards their enemy Fortress.
2 ideas that I came up with that I'd like to request...
(1) Explorer - Every player gets an explorer. Each explorer is invulnerable, cloaked, is controlled by player, and can detect. But, each explorer is different from others in another way. Depending on your race and tribe, you recieve a different ability. Here's some ideas.
The Brood Decays - Web - Traps all ground and air units in the target area.
Kerrigan's Krusade - Summon Crusade - Usable only once every 10 minutes. This ability summons +100% of how many zerglings currently spawn on next wave.
Shell of Mar Sara - Uber Transfusion - Same as Transfusion, except it heals for 1000 life on 1 unit.
Arbiter Alliance - Uber Blink - Blinks to target position. (No cooldown)
Fenix Fellowship - Summon War party - Usable only once every 10 minutes. This ability summons +100% of how many zealots currently spawn on next wave.
Shield of Gantrithor - Hardened Shield Aura - Makes all nearby units in range 3 have hardened shield behavior.
Raynor's Raiders - Bombard - Sends a viking to bombard the area. Deals lots of damage, but has 10 second delay.
Beast Barrage - Throw grenade - Throws a grenade at target area.
Valkyie's Wing- Summon Fleet - Unlike summoning abilities for Fenix Fellowship and Kerrigan's Krusade, this summons 4 banshees and a battlecruiser immediately, but has a cooldown of 1 minute and cannot be used until 10 minutes into the game.
(2) Resource Station - Any Explorer who wastes his time hiding will come here to capture the beacon near it, capturing the scrap station. You can command the scrap station to mine Minerals, Vespene, etc over time.
That's it! :) Good luck with that game!