Battle for Icecrown Tug of War - Select a WarCraft 3 hero and join with either the Lich King or Arthas in this round-based tug of war!
[[starcraft://map/1/279427|**Americas**]] - [[starcraft://map/2/195521|**Europe**]] - [[starcraft://map/3/110634|**Korea & Taiwan**]] - [[starcraft://map/6/25178|**Southeast Asia**]]
(links are broken on this forum, just copy/paste into a browser!)
Quick tug of war I made over the past 2 weeks. It's based on the WC3 map Defend the Lich King, but with my own style of changes and features. It's been a whole year since I last made a tug of war and I'm pretty sure someone wants more tugs from me. Right? ...right? Well it's happening anyway.
Layout
Instead of ripping off Nexus Wars completely, I thought I'd split the map into 3 lanes, with units being purchased for gold and spawning periodically. Typical tug of war stuff.
How to Win
The objective is to destroy the enemy leader. For one team, this is the Lich King. For the other, it's Highlord Tirion. They even have a bit of banter and if you've played WoW before, I'm sure you can guess what I'm talking about! The tug is softly round-based. Upon dealing 33% of an objective's life, the round will end (ice will cover the map and shatter all units), giving another chance for the opposing team to climb their way back to victory. So basically it's a best of 5 but I've been extremely sneaky about it.
Game duration
Might take 15 minutes. Probably closer to 20. Almost certainly completed by 25min.
Heroes
In addition to your spawns, you also have access to a hero. Heroes have their standard selection of skills, but a few other twists. You can choose to spend skill points on these abilities, or on passive abilities which provide various bonuses. These bonuses range from adding a few hero-specific casters to your wave, or stat bonuses for your units. I'm a pretty lazy gamer when it comes to the arcade and so these abilities let you choose between focusing on your hero, or focusing on your spawns.
Features;
- Functional AI for computer players
- Leaver balancing, if a player on one team leaves the game
- Unlockable abilities for your hero
- Observer support (because why not)
- Almost every wc3 unit shows up, either as a racial spawn (default WC3 races) or as a hero-specific spawn (such as naga for the Sea Witch)
- Detailed end-game scoreboard, as all my maps have!
- Stat tracking. What map doesn't have stat tracking these days?
Mutations
I like mutations in co-op. So I thought I'd add them to my WC3 projects. I think they help make maps feel alive long after they've become feature-complete. This week's mutations are;
- Frenzy, which causes units to enrage when they take damage.
- Long Range, which increases the range of all ranged units.
- Stun Orb, which grants all heroes a new ability, allowing them to drop a slow bomb at a chosen point which stuns on impact.
Commendation System
Lifted straight from Overwatch. Complete with bug which I'll fix later. Featuring me winning against my own AI. So damn proud.
Have fun!
I hope you give it a go! If you have any feedback, feel free to drop it here or by email.
Battle for Icecrown
Tug of War - Select a WarCraft 3 hero and join with either the Lich King or Arthas in this round-based tug of war!
[[starcraft://map/1/279427|**Americas**]] - [[starcraft://map/2/195521|**Europe**]] - [[starcraft://map/3/110634|**Korea & Taiwan**]] - [[starcraft://map/6/25178|**Southeast Asia**]]
(links are broken on this forum, just copy/paste into a browser!)
Quick tug of war I made over the past 2 weeks. It's based on the WC3 map Defend the Lich King, but with my own style of changes and features. It's been a whole year since I last made a tug of war and I'm pretty sure someone wants more tugs from me. Right? ...right? Well it's happening anyway.
Layout
Instead of ripping off Nexus Wars completely, I thought I'd split the map into 3 lanes, with units being purchased for gold and spawning periodically. Typical tug of war stuff.
How to Win
The objective is to destroy the enemy leader. For one team, this is the Lich King. For the other, it's Highlord Tirion. They even have a bit of banter and if you've played WoW before, I'm sure you can guess what I'm talking about! The tug is softly round-based. Upon dealing 33% of an objective's life, the round will end (ice will cover the map and shatter all units), giving another chance for the opposing team to climb their way back to victory. So basically it's a best of 5 but I've been extremely sneaky about it.
Game duration
Might take 15 minutes. Probably closer to 20. Almost certainly completed by 25min.
Heroes
In addition to your spawns, you also have access to a hero. Heroes have their standard selection of skills, but a few other twists. You can choose to spend skill points on these abilities, or on passive abilities which provide various bonuses. These bonuses range from adding a few hero-specific casters to your wave, or stat bonuses for your units. I'm a pretty lazy gamer when it comes to the arcade and so these abilities let you choose between focusing on your hero, or focusing on your spawns.
Features;
- Functional AI for computer players
- Leaver balancing, if a player on one team leaves the game
- Unlockable abilities for your hero
- Observer support (because why not)
- Almost every wc3 unit shows up, either as a racial spawn (default WC3 races) or as a hero-specific spawn (such as naga for the Sea Witch)
- Detailed end-game scoreboard, as all my maps have!
- Stat tracking. What map doesn't have stat tracking these days?
Mutations
I like mutations in co-op. So I thought I'd add them to my WC3 projects. I think they help make maps feel alive long after they've become feature-complete. This week's mutations are;
- Frenzy, which causes units to enrage when they take damage.
- Long Range, which increases the range of all ranged units.
- Stun Orb, which grants all heroes a new ability, allowing them to drop a slow bomb at a chosen point which stuns on impact.
Commendation System
Lifted straight from Overwatch. Complete with bug which I'll fix later. Featuring me winning against my own AI. So damn proud.
Have fun!
I hope you give it a go! If you have any feedback, feel free to drop it here or by email.
As an aside, most of my WC3 maps now feature weekly mutations. I love the idea of mutations!