This is a 3rd person view MOD with (WASD) movement. This game is based on a coop & defense strategy. You will need to protect the City against the Zerg Race. You will have 9 heroes to choose from. The game will also contain Random & Specific events all around the city to maximize the action! You will need to defend each area to maintain your current buffs. The game should be suitable of any computer that can handle starcraft 2, We have custom options to Maximize performence. We also have customize menu for camera features.
We have brand new functions for the game, Exemple :
-New bunker designs
-Saved rank system
-Boss drop system
-Rank items & Class items
-Driving vehicles
-Customize your camera
-Real Indoor area
We will announce a release date very soon. Enjoy the video !
Had the pleasure to test this with you the other day (before you fixed bunker lag ).
It's a little difficult to get your orientation the first time you play, perhaps some direction indicators would be helpful.
A lot of what you did seems to look cool for the sake of looking cool, but possible at the cost of gameplay; if I were you I'd be super careful about performance issues.
You've got a really nice framework/skeleton here.. some more polish and you've got a winner.
Thank you Barrin for the feedback. Unfortunitally, The version you tested was broken . All the issues you pointed out are either modified or fixed on the new version.
We also made a cinematic tutorial and Custom voice acting to make things 100% easy to learn... We also got rid of the lag issue that bunkers where generating .
No it doesn't lag at all if you choose the right performance settings to match your computer. It goes very smooth with 10 players on bnet. The video can provide you the answer to that
are you using click events trough the trigger editor or is the movement only using data?
i suppose trough triggers cause i dont see any movement ability.
What I didn't like in the video was the abrupt steering of the vehicles, but I presume that's because of the WASD?
that's exactly the reason why.. But you can avoid this by rotating your hero/vehicles with the mouse which is by far more accurate. Anyhow thank you all for your feedback
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THIS IS A BASIC GAMEPLAY OF 3D CITY DEFENSE
This is a 3rd person view MOD with (WASD) movement. This game is based on a coop & defense strategy. You will need to protect the City against the Zerg Race. You will have 9 heroes to choose from. The game will also contain Random & Specific events all around the city to maximize the action! You will need to defend each area to maintain your current buffs. The game should be suitable of any computer that can handle starcraft 2, We have custom options to Maximize performence. We also have customize menu for camera features.
We have brand new functions for the game, Exemple : -New bunker designs -Saved rank system -Boss drop system -Rank items & Class items -Driving vehicles -Customize your camera -Real Indoor area
We will announce a release date very soon. Enjoy the video !
We love feedback`s and suggestions.
Wow, this looks really impressive :D
If it runs well on battle net, this could be a lot of fun to play!
Had the pleasure to test this with you the other day (before you fixed bunker lag ).
It's a little difficult to get your orientation the first time you play, perhaps some direction indicators would be helpful.
A lot of what you did seems to look cool for the sake of looking cool, but possible at the cost of gameplay; if I were you I'd be super careful about performance issues.
You've got a really nice framework/skeleton here.. some more polish and you've got a winner.
@TLBarrin: Go
Thank you Barrin for the feedback. Unfortunitally, The version you tested was broken . All the issues you pointed out are either modified or fixed on the new version.
We also made a cinematic tutorial and Custom voice acting to make things 100% easy to learn... We also got rid of the lag issue that bunkers where generating .
NEW Video (Updated)
@zarltok: Go
Looks awesome man, doesnt the wasd momvement lag if you play with multiple players on battlenet?
@Rice87: Go
No it doesn't lag at all if you choose the right performance settings to match your computer. It goes very smooth with 10 players on bnet. The video can provide you the answer to that
@zarltok: Go
are you using click events trough the trigger editor or is the movement only using data? i suppose trough triggers cause i dont see any movement ability.
i will be sure to check out your map on release!
Everytime I see a hero-based map like this, I wish I could add some as well. Nya, no skill, so sad.
What I didn't like in the video was the abrupt steering of the vehicles, but I presume that's because of the WASD?
What I liked was, sort of, everything else. Can't wait to test it myself.
@CertusRaven: Go
What I didn't like in the video was the abrupt steering of the vehicles, but I presume that's because of the WASD?that's exactly the reason why.. But you can avoid this by rotating your hero/vehicles with the mouse which is by far more accurate. Anyhow thank you all for your feedback