Hey SC2Mapsters,
because i need your mental input, some testers and, of cause, because i want you fame and honor ;) i am starting this thread really early. I am at the moment working on a map which is looseley based on The Settlers of Catan - The Card Game. There are some remakes in central game elements, but over all you can say that this map is an adaption of the game. [Note: I will refer to Settlers of Catan as SoC from now. Italic Text shows the original game element in the card game, so non-players get an idea of the differences].
1. Story
After beeing safed by James Raynor the colonie New Haven was settled by four different communities. Of cause each of the community wanted the most advantages out of the situation, so a little cold war started. There were no frontal attacks with huge armies, but manipulation, intrigue and lying was the main instruments in the politics of the four countries. Be one of the presidents and shine above your competitors!
2. Gameplay
The world of New Haven is divided into 25 equaly sized parts. At the beginning you own one of them. By using your cards (which can be seen as technology, instruments of manipulation and interaction) your goal is to reach 12 victory points. Victory Points are gained by owning a new part of New Haven and building up your existing parts.
The game starts pretty simple. You are allowed to draw three cards and can use them right then. In SoC you was allowed to select your starting cards, but this element was changed. In SoC you needed to upgrade a Village to a City to build most buildings, what is removed in Settlers of New Haven. Every City can place what ever building you want, so i think it's not that hardly needed to select your starting cards.
After building and using action cards you end your turn and the next player continues. The following rounds are a little bit different, instead of drawing three cards you just draw one (or more, some action cards and buildings allow this). The original drawing mechanism @ SoC was totally different, you ended your turn by drawing the number of cards you needed to fill your hand. I changed this, because i never liked this.
There are two types of cards, Action Cards and Buildings. Buildings are built into a part of New Haven, where every part can hold three buildings. Buildings generate Victory Points and almost every building has some special abilities. Action cards contain various action like trading, stealing ressources or cards, destroying or building things, searching, drawing or changing cards... whatever comes to my mind will be possible ;D I am at the moment not sure if I will adept the Trade Advantage and the knights from SoC.
The game ends when a player reaches 12 (may change, we will see) Victory Points.
3. I want YOU
Yeah, guys, the reason why i am here. First of all, i need some testers. I just have four guys in my friendlist (forever alone :(), two of them never online, the other two playing 2v2 all day. So i want you to just add me to your Friend List and send me a message when i am online. I will add you and contact you if I need a tester and you are online ;) my ID is Kopfnuss.896
On the other side i need LOTS OF IDEAS. I will adapt some of the SoC-Cards, but still there is many space for totally new ideas. A massive amount of creativity - which is clearly not my strength ;) So, if you get any interesting content in mind while reading this thread, feel free to write it down and click the Post-Button. Every idea counts!
4. Visuals
The section you all wanted... At the moment there is not much to see here, sadly. At the moment i have the interface. Some things are missing, on the right there will be space for your hand cards, and the Ressource- and Point-Texts are missing, but everything else is working fine so far. On the left portraits and data of your enemies is shown, but it only shows up when the players are in the game. Sadly i just have a single player screenshot, but after meeting some of my future testers i will provide new material ;) And i will update this section whenever something exciting happens :)
I would stick pretty much to the original with the gameplay, because its tested and working great. So what you should focus on is the story, the design and graphics . I would have some animation, but not too much. Maybe a short intro and a victory-cinematic. If you want more animation then there should be an option to turn it off. The graphics should be simple. I like what is shown in the screenshot. It would also be nice to see the covered deck, to give the feeling of the cardgame.
You have 2 possibilities of your main design: 1. only use dialogues 2. mix dialogues and terrain. If you use 2 you could have the resource cards in a dialogue and in the background the Cities and roads.
Using Dialogues you should consider that people play the game in different resolutions. Minimum Resolution is 1024*768. So, if you make the dialogue bigger, some people cannot see all of it. I dont know if there is a check resolution function that might be helpful.
@Ludwigvan1: Go
No, i am not willing to do a full conversion. I really like SoC - The card game. But it exists, and there is an online adaption, so i don't see the need to do a full conversion. I will add my own ideas to the game, including some gameplay changes!
I will use the Only-Dialoge-Style. It will be a little bit more work, but i like the clean looking end product ;) Thanks for pointing out the resolution-problem, didn't thought about it so far, i will keep that in mind.
At the moment i am doing the trade menu and started working on a first layout idea for the cards. Screenshots are coming this evening or tomorrow.
Edit: Trade-Dialog done. At the moment i feel a little bit sick about the dialog transparency, but this seems to be a Image-Problem. Adjusting transparency via trigger didn't help :( Except trading with other players everything working so far. But that will be able in 10 Minutes :D
Hey SC2Mapsters, because i need your mental input, some testers and, of cause, because i want you fame and honor ;) i am starting this thread really early. I am at the moment working on a map which is looseley based on The Settlers of Catan - The Card Game. There are some remakes in central game elements, but over all you can say that this map is an adaption of the game. [Note: I will refer to Settlers of Catan as SoC from now. Italic Text shows the original game element in the card game, so non-players get an idea of the differences].
1. Story
After beeing safed by James Raynor the colonie New Haven was settled by four different communities. Of cause each of the community wanted the most advantages out of the situation, so a little cold war started. There were no frontal attacks with huge armies, but manipulation, intrigue and lying was the main instruments in the politics of the four countries. Be one of the presidents and shine above your competitors!
2. Gameplay
The world of New Haven is divided into 25 equaly sized parts. At the beginning you own one of them. By using your cards (which can be seen as technology, instruments of manipulation and interaction) your goal is to reach 12 victory points. Victory Points are gained by owning a new part of New Haven and building up your existing parts.
The game starts pretty simple. You are allowed to draw three cards and can use them right then. In SoC you was allowed to select your starting cards, but this element was changed. In SoC you needed to upgrade a Village to a City to build most buildings, what is removed in Settlers of New Haven. Every City can place what ever building you want, so i think it's not that hardly needed to select your starting cards. After building and using action cards you end your turn and the next player continues. The following rounds are a little bit different, instead of drawing three cards you just draw one (or more, some action cards and buildings allow this). The original drawing mechanism @ SoC was totally different, you ended your turn by drawing the number of cards you needed to fill your hand. I changed this, because i never liked this. There are two types of cards, Action Cards and Buildings. Buildings are built into a part of New Haven, where every part can hold three buildings. Buildings generate Victory Points and almost every building has some special abilities. Action cards contain various action like trading, stealing ressources or cards, destroying or building things, searching, drawing or changing cards... whatever comes to my mind will be possible ;D I am at the moment not sure if I will adept the Trade Advantage and the knights from SoC.
The game ends when a player reaches 12 (may change, we will see) Victory Points.
3. I want YOU
Yeah, guys, the reason why i am here. First of all, i need some testers. I just have four guys in my friendlist (forever alone :(), two of them never online, the other two playing 2v2 all day. So i want you to just add me to your Friend List and send me a message when i am online. I will add you and contact you if I need a tester and you are online ;) my ID is Kopfnuss.896
On the other side i need LOTS OF IDEAS. I will adapt some of the SoC-Cards, but still there is many space for totally new ideas. A massive amount of creativity - which is clearly not my strength ;) So, if you get any interesting content in mind while reading this thread, feel free to write it down and click the Post-Button. Every idea counts!
4. Visuals
The section you all wanted... At the moment there is not much to see here, sadly. At the moment i have the interface. Some things are missing, on the right there will be space for your hand cards, and the Ressource- and Point-Texts are missing, but everything else is working fine so far. On the left portraits and data of your enemies is shown, but it only shows up when the players are in the game. Sadly i just have a single player screenshot, but after meeting some of my future testers i will provide new material ;) And i will update this section whenever something exciting happens :)
I would stick pretty much to the original with the gameplay, because its tested and working great. So what you should focus on is the story, the design and graphics . I would have some animation, but not too much. Maybe a short intro and a victory-cinematic. If you want more animation then there should be an option to turn it off. The graphics should be simple. I like what is shown in the screenshot. It would also be nice to see the covered deck, to give the feeling of the cardgame.
You have 2 possibilities of your main design: 1. only use dialogues 2. mix dialogues and terrain. If you use 2 you could have the resource cards in a dialogue and in the background the Cities and roads.
Using Dialogues you should consider that people play the game in different resolutions. Minimum Resolution is 1024*768. So, if you make the dialogue bigger, some people cannot see all of it. I dont know if there is a check resolution function that might be helpful.
@Ludwigvan1: Go No, i am not willing to do a full conversion. I really like SoC - The card game. But it exists, and there is an online adaption, so i don't see the need to do a full conversion. I will add my own ideas to the game, including some gameplay changes!
I will use the Only-Dialoge-Style. It will be a little bit more work, but i like the clean looking end product ;) Thanks for pointing out the resolution-problem, didn't thought about it so far, i will keep that in mind.
At the moment i am doing the trade menu and started working on a first layout idea for the cards. Screenshots are coming this evening or tomorrow.
Edit: Trade-Dialog done. At the moment i feel a little bit sick about the dialog transparency, but this seems to be a Image-Problem. Adjusting transparency via trigger didn't help :( Except trading with other players everything working so far. But that will be able in 10 Minutes :D
is this the settlers of catan that is the board game? or is this an offshoot of that?
Hey FBender, did you know about the other Settlers of Catan project? I don' know whether it s still active though. http://forums.sc2mapster.com/resources/project-workplace/12101-wip-settlers-of-haven-settlers-of-catan-sc2-remake/ Greetings, BountyLayer