Well, this is my go at a TPS. The plot/storyline is a bit vague for now, since I am only trying to get some basic stuff down like combat functionality and terrain issues (roofs and whatnot).
This map (or maps, not sure) will tell the story of the first Spectre mental breakdown and it's up to you to capture him and bring him back.
I'm thinking of adding multiple character choices to add a bit of replayability to the map, but I'm still working on that. For now you can only use a Spectre sent by the Dominion to take care of the rogue runaway.
Here are some screenshots of what I came up with up until now:
Features until now include:
Working traceline aim;
Granade Launch;
Flashlights;
Disarmed/Armed modes.
For now, that's pretty much it. I think I'll work on a video for some gameplay display.
Any feedback is appreciated!
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RUNAWAY
by AkumaNoRitomi
Well, this is my go at a TPS. The plot/storyline is a bit vague for now, since I am only trying to get some basic stuff down like combat functionality and terrain issues (roofs and whatnot).
This map (or maps, not sure) will tell the story of the first Spectre mental breakdown and it's up to you to capture him and bring him back.
I'm thinking of adding multiple character choices to add a bit of replayability to the map, but I'm still working on that. For now you can only use a Spectre sent by the Dominion to take care of the rogue runaway.
Here are some screenshots of what I came up with up until now:
Features until now include:
For now, that's pretty much it. I think I'll work on a video for some gameplay display.
Any feedback is appreciated!