Spies vs. Mercenaries (SVM) is the temporary working title of a map currently under development by Varine (AED) and Tekaichi (I don't know what company or group he is affiliated with, sorry dude I forgot to ask).
BACK STORY:
The Soviet Union had approximately 30,000 nuclear weapons. When the USSR fell, the locations of many of these weapons, including several launch facilities, were lost.
In 2008, a group of ultranationalist Russian terrorists known as the Red Soldiers began searching for one of these facilities rumored to be in Siberia. In 2013, the United States' CIA found intel that the Red Soldiers had successfully found the silo, and were working on restoring it to an operable state, using the long-abandoned village nearby that had been built to house workers during the site's construction. The US Army assembled a small team of soldiers from the Special Forces Operational Detachment Delta to launch an assault against the village and steal the Red Soldiers' battle plans believed to be held there.
GAMEPLAY:
There are two teams in SVM: The offending Delta Forces (Spies), and the defending Red Soldiers (Mercenaries).
The offending team's units are faster and more agile than the defending units. However, they are unable to take as much damage as the defending team. The spies must be stealthy to be successful and make use of their speed and agility to outmaneuver the mercenaries. They are played in a third person perspective.
The defending team's units are able to take much more damage, but are slower and will not be able to keep up with the spies in a chase. Each defending player will have several soldiers under their command, however may only directly control one at a time, but can issue orders to the other soldiers under their control. The defending team plays in a first person perspective.
We are still developing the victory and defeat conditions to ensure fairness and balance in the game, and will post more information when the conditions are finalized.
Spies vs. Mercenaries (SVM) is the temporary working title of a map currently under development by Varine (AED) and Tekaichi (I don't know what company or group he is affiliated with, sorry dude I forgot to ask).
BACK STORY:
The Soviet Union had approximately 30,000 nuclear weapons. When the USSR fell, the locations of many of these weapons, including several launch facilities, were lost.
In 2008, a group of ultranationalist Russian terrorists known as the Red Soldiers began searching for one of these facilities rumored to be in Siberia. In 2013, the United States' CIA found intel that the Red Soldiers had successfully found the silo, and were working on restoring it to an operable state, using the long-abandoned village nearby that had been built to house workers during the site's construction. The US Army assembled a small team of soldiers from the Special Forces Operational Detachment Delta to launch an assault against the village and steal the Red Soldiers' battle plans believed to be held there.
GAMEPLAY:
There are two teams in SVM: The offending Delta Forces (Spies), and the defending Red Soldiers (Mercenaries).
The offending team's units are faster and more agile than the defending units. However, they are unable to take as much damage as the defending team. The spies must be stealthy to be successful and make use of their speed and agility to outmaneuver the mercenaries. They are played in a third person perspective.
The defending team's units are able to take much more damage, but are slower and will not be able to keep up with the spies in a chase. Each defending player will have several soldiers under their command, however may only directly control one at a time, but can issue orders to the other soldiers under their control. The defending team plays in a first person perspective.
We are still developing the victory and defeat conditions to ensure fairness and balance in the game, and will post more information when the conditions are finalized.
SCREENSHOTS:
http://img7.imageshack.us/slideshow/webplayer.php?id=svmchurch.jpg