Project Cerberus is a PvP team oriented map focusing on 6v6 battles in melee maps.
General Idea.
Project Cerberus keeps the standard 1v1 match format of melee Sc2 matches and introduces a new element, Prime Units. Computers battle it out melee style, while 6 players per team control "Hero" units to wreak havoc on the field.
Prime Units
Prime units consists of standard Starcraft 2 units bought through Control Terminals (Command Centers, Hives and Nexuses) with slight buffs (Bonus HP, Energy, Movement Speed, etc) and abilities earned through ranks. Each player can only control one Prime Unit at a time and it is lost upon death.
Instead of a leveling system, units can earn Ranks by completing objectives (dealing X amount of damage, killing X amount of units, healing for X amount, etc.) and provides instant upgrades and bonuses for prime units. Ranks are lost upon death.
Basic units, such as Marines and SVCs, are free of cost and are always available throughout the game.
Control Terminals aka Shops
The terminal is the graphical window where players are able to spend their credits (Minerals) earned through battle. Options are listed below:
- Selecting / Changing current prime unit.
- Buying one time use items.
- Replenishment for health and energy.
Status
The project is still in development stage. Alpha will be released once Pre-Alpha milestones are completed and online testing will follow.
Feedback
Please feel free to give critics, suggestions or ask questions in this thread. It is highly appreciated.
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Project Cerberus
Project Cerberus is a PvP team oriented map focusing on 6v6 battles in melee maps.
General Idea.
Project Cerberus keeps the standard 1v1 match format of melee Sc2 matches and introduces a new element, Prime Units. Computers battle it out melee style, while 6 players per team control "Hero" units to wreak havoc on the field.
Prime Units
Prime units consists of standard Starcraft 2 units bought through Control Terminals (Command Centers, Hives and Nexuses) with slight buffs (Bonus HP, Energy, Movement Speed, etc) and abilities earned through ranks. Each player can only control one Prime Unit at a time and it is lost upon death.
Instead of a leveling system, units can earn Ranks by completing objectives (dealing X amount of damage, killing X amount of units, healing for X amount, etc.) and provides instant upgrades and bonuses for prime units. Ranks are lost upon death.
Basic units, such as Marines and SVCs, are free of cost and are always available throughout the game.
Control Terminals aka Shops The terminal is the graphical window where players are able to spend their credits (Minerals) earned through battle. Options are listed below:
- Selecting / Changing current prime unit. - Buying one time use items. - Replenishment for health and energy.
Status
The project is still in development stage. Alpha will be released once Pre-Alpha milestones are completed and online testing will follow.
Feedback
Please feel free to give critics, suggestions or ask questions in this thread. It is highly appreciated.