Hi everybody, currently i'm working on a map to bring back that fun 20-30 minute game "Can you stop one unit" from the original Starcraft. For those of you who are unfamiliar with starcraft 1 or this game type in general, the map consists of a long path deviding it into top and bottom, usually the path is on a different elevation or in between doodads or ect. There are six players (3 on top , 3 on bottom), all on the same team, who build a base and construct units and send the units to the center path. A unit will appear on one side of the path and begin walking to the other side, this unit belongs to a non-agressive enemy computer. The goal of the players is too kill this unit before he reaches the other side of the map, sounds easy enough right? Wrong these units who walk from one side to the other are buffed like crazy, either with high health or health regen or just a crazy shield/ armor/ speed/ or a combo of all of them. Certain units are helpful, (for example when a super buffed shield archon begins walking, a ghost with an emp round will do destructive damage to his shield.) Traditionally if any units make it to the other side the game is over for the players, but featured in my map there is a difficulty setting which changes how many "Lives" the player team has, Easy starts with 3 lives, Medium 2, and Hard 1 life. Traditionally the orignal had fast build also, which I removed and have given the players incredible amounts of resources to mine.
Differences from the orignal
Fast build is no longer used
Lives implemented
Allow melee units onto the path (in the old version they were not allowed because of pathing collision, which is now fixed due to the data editor)
Hi everybody, currently i'm working on a map to bring back that fun 20-30 minute game "Can you stop one unit" from the original Starcraft. For those of you who are unfamiliar with starcraft 1 or this game type in general, the map consists of a long path deviding it into top and bottom, usually the path is on a different elevation or in between doodads or ect. There are six players (3 on top , 3 on bottom), all on the same team, who build a base and construct units and send the units to the center path. A unit will appear on one side of the path and begin walking to the other side, this unit belongs to a non-agressive enemy computer. The goal of the players is too kill this unit before he reaches the other side of the map, sounds easy enough right? Wrong these units who walk from one side to the other are buffed like crazy, either with high health or health regen or just a crazy shield/ armor/ speed/ or a combo of all of them. Certain units are helpful, (for example when a super buffed shield archon begins walking, a ghost with an emp round will do destructive damage to his shield.) Traditionally if any units make it to the other side the game is over for the players, but featured in my map there is a difficulty setting which changes how many "Lives" the player team has, Easy starts with 3 lives, Medium 2, and Hard 1 life. Traditionally the orignal had fast build also, which I removed and have given the players incredible amounts of resources to mine. Differences from the orignal
Here is a picture of what the original Sc1 "Can you stop 1 Unit" game looked like - http://lh5.ggpht.com/_s5cF89zQnlI/SpAe7ZBHSeI/AAAAAAAAAMc/b6023ltcdjM/s800/scmotd-090501-1.png I will post a video of what the first few level look like soon...
To Download go through Sc2 and Search for "Can you stop one unit?"