Hey everyone :) I cracked and decided to make my map public last night because it was rather difficult to find anyone to test with if my friends weren't online. But this isn't a thread about how bad BNet is, it's about my map ^.^
The different zones spawn different units, depending on which tower type you built in the zone.
For instance, if you build a basic defense tower in one of the squares right next to your starting base, you will get zerglings. But if you fork up the 800 minerals (instead of 400) you will get hydralisks. Upgrade the tower for an even better unit (As indicated by the semi-transparent units floating over each zone).
For the first 5 minutes, random units will spawn in the middle lanes between the team's bases. This is to help people get a boost on economy early-game without having to try to storm someone's command center. These spawns stop after 300 seconds (5 minutes) of game-time.
After 8 minutes (or after someone destroys one of the rocks, whichever comes first) the center destructible rocks will start taking 200 damage every 5 seconds. If left untouched they will die in 250 seconds (4.17 minutes). The center zones can spawn air units which can give you a firm advantage *but* watch out for players with vikings, because those can tend to counter a team that goes for the center.
Known Issues
Players do not necessarily end up on the same teams that they were assigned to in the lobby. I attribute this to a bnet bug - and there's already a trigger work-around that fixes alliances when the game starts, because people don't start next to their allies. The lobby-to-game connection is absolutely wonky. If anyone understands how I could fix this issue I'm all ears - might have to resort to using a trigger that inspects who your ally is, and move them to the right spot next to you. Temporary work-around: Fill the room or fill all empty slots with AI players. A trigger strips them out of the game, and this will cause all players to be in the correct starting locations w/ their ally.
Attempting to build a new tower in a zone that already has one may cause you to lose the minerals but not construct the tower. Temporary work-around: don't build any structures in zones that already have them. This shouldn't be happening, I'll have to fix the trigger.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Hey everyone :) I cracked and decided to make my map public last night because it was rather difficult to find anyone to test with if my friends weren't online. But this isn't a thread about how bad BNet is, it's about my map ^.^
The different zones spawn different units, depending on which tower type you built in the zone.
For instance, if you build a basic defense tower in one of the squares right next to your starting base, you will get zerglings. But if you fork up the 800 minerals (instead of 400) you will get hydralisks. Upgrade the tower for an even better unit (As indicated by the semi-transparent units floating over each zone).
For the first 5 minutes, random units will spawn in the middle lanes between the team's bases. This is to help people get a boost on economy early-game without having to try to storm someone's command center. These spawns stop after 300 seconds (5 minutes) of game-time.
After 8 minutes (or after someone destroys one of the rocks, whichever comes first) the center destructible rocks will start taking 200 damage every 5 seconds. If left untouched they will die in 250 seconds (4.17 minutes). The center zones can spawn air units which can give you a firm advantage *but* watch out for players with vikings, because those can tend to counter a team that goes for the center.
Known Issues