So I know I said that I was almost done programming the AI for my map on my last post, but I discovered I took a wrong turn. Also, I spent a lot of time to create a high-quality AI response for the map. It was very difficult none-the-less. Now, the AI is not quite done yet, but it truly is nearly complete. Once done, I'll be running a live test version called "Verdant Fray_AI Test". Anyone who is willing to test would be greatly appreciated if you could do so and provide errors and bugs.
I'll let everyone know when the test map goes live. It should hopefully be in the next few days.
I just ran the first ALPHA Test for Verdant Fray v1.3
Overall the test went very well. The AI performed as expected (with the exception of a few minor bugs). After I fix a couple of bugs and add a bit more AI functionality, I should get this patch live in the next few days
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Moved to project workplace.
@Twinmold20: Go
Ah thanks, I'll know where to post similar material in the future :)
bump :P
Computer Behavior Programming is nearly complete
So I know I said that I was almost done programming the AI for my map on my last post, but I discovered I took a wrong turn. Also, I spent a lot of time to create a high-quality AI response for the map. It was very difficult none-the-less. Now, the AI is not quite done yet, but it truly is nearly complete. Once done, I'll be running a live test version called "Verdant Fray_AI Test". Anyone who is willing to test would be greatly appreciated if you could do so and provide errors and bugs.
I'll let everyone know when the test map goes live. It should hopefully be in the next few days.
I just ran the first ALPHA Test for Verdant Fray v1.3
Overall the test went very well. The AI performed as expected (with the exception of a few minor bugs). After I fix a couple of bugs and add a bit more AI functionality, I should get this patch live in the next few days