Let me introduce myself real quick first. Im part of multigaming clan that have a long history of space RTS games. So with all this background I tought about going that way. I was reading and checking for this kind of games and there is only one custom map available for air-space and no more. So let me explain first the difference between this air map and the regular RPG-RTS Land maps then i will describe my whole project:
- Air units are faster, reach distances quickly, and are powerfull than land units.
- Because Air units Characteristics the Air units maps are real fast ones and wont allow turtle type of game.
- Because the lack of resource gathering units, simple Base and gathering units RUSH wont be possible.
-No shoke point. I read about it in tutorials and post. This map there wont be necessary shoke point because map is designed to be fast attack and open so players must use units and resources wisely to win. No need to turtle or confine resource gathering units.
Project description:
* ECONOMY:
-Currency: Vespine Gas.
-Mode: Base will get Fix Amount of Gas x Sec + Additional Amount Gas x Mine.
-Mechanic: You must capture vespine gas resource located in asteroid and construct a Extractor to optain additional vespine gas.
* BUILDING:
-Mines: Vespine Extractor (Terran).
-Inicial Base: 3 factions available.
-Defense: Light-Medium-Heavy Platform located in each side of the map.
-Others: Xel'Naga Tower.
* UNITS:
-Level: 4 levels available from 0-3.
-Upgrades: Armor-Fire Power-Speed.
-Heros: Not available.
-Special Abilities: Not available.
-Types: Light Fighters (LF), Bomber Fighters (BF), Corvettes (C), Frigates(F), Battleship (B), Destroyer (D).
-Types descriptions: LF (Level 0, Starting units, Weapons:Laser), BF (Level 1, Weapons: Heavy Bomb ), C (Level 1,Weapons: Light Laser/Anti-Fighter), F (Level 2, Weapons: Medium Laser / Anti-corvette), B (Level 2,Weapons: Heavy Laser / Anti-Frigate), D ( Level 3, Weapons: Heavy Laser/ Special / Anti-Fighter/Capital ships.)
-Mechanics: Starting units (LF) will capture and build resources (Extractors) with a fixed starting number of 1 x player. Upgrades will be done by any team player and will affect all players in the same team.
NOTE: Some aspects of the map will change depending of time and how i can modify it. Hope you will enjoy it... when is available.
Greetings!
Let me introduce myself real quick first. Im part of multigaming clan that have a long history of space RTS games. So with all this background I tought about going that way. I was reading and checking for this kind of games and there is only one custom map available for air-space and no more. So let me explain first the difference between this air map and the regular RPG-RTS Land maps then i will describe my whole project:
- Air units are faster, reach distances quickly, and are powerfull than land units.
- Because Air units Characteristics the Air units maps are real fast ones and wont allow turtle type of game.
- Because the lack of resource gathering units, simple Base and gathering units RUSH wont be possible.
-No shoke point. I read about it in tutorials and post. This map there wont be necessary shoke point because map is designed to be fast attack and open so players must use units and resources wisely to win. No need to turtle or confine resource gathering units.
Project description:
* ECONOMY:
-Currency: Vespine Gas.
-Mode: Base will get Fix Amount of Gas x Sec + Additional Amount Gas x Mine.
-Mechanic: You must capture vespine gas resource located in asteroid and construct a Extractor to optain additional vespine gas.
* BUILDING:
-Mines: Vespine Extractor (Terran).
-Inicial Base: 3 factions available.
-Defense: Light-Medium-Heavy Platform located in each side of the map.
-Others: Xel'Naga Tower.
* UNITS:
-Level: 4 levels available from 0-3.
-Upgrades: Armor-Fire Power-Speed.
-Heros: Not available.
-Special Abilities: Not available.
-Types: Light Fighters (LF), Bomber Fighters (BF), Corvettes (C), Frigates(F), Battleship (B), Destroyer (D).
-Types descriptions: LF (Level 0, Starting units, Weapons:Laser), BF (Level 1, Weapons: Heavy Bomb ), C (Level 1,Weapons: Light Laser/Anti-Fighter), F (Level 2, Weapons: Medium Laser / Anti-corvette), B (Level 2,Weapons: Heavy Laser / Anti-Frigate), D ( Level 3, Weapons: Heavy Laser/ Special / Anti-Fighter/Capital ships.)
-Mechanics: Starting units (LF) will capture and build resources (Extractors) with a fixed starting number of 1 x player. Upgrades will be done by any team player and will affect all players in the same team.
NOTE: Some aspects of the map will change depending of time and how i can modify it. Hope you will enjoy it... when is available.
Here some previews: