There is a team of 4-5 (not sure yet) specialists. They operate behind the enemy lines in the war between terann, protoss and zerg.
The map in the actual version features one of the four/five specialists with unique abilities .
(Switch Weapons, Throw Grenade, place and detonate a bomb, use a spy drone to detect enemies)
planned features:
- implementing a sight radius system for enemies
- implementing an alarm system for enemies
- implementing a crouch/lay down ability to avoid being seen
- concept and create the other 3(or maybe 4) specialists
It's actual my first map in the new galaxy editor so i made my first steps in the editor - and came in after a time. I did many things from scratch - other things are copied so there is a little chaos in the data editor i think :)
Don't expect a detailed nailed down story atm - i think it will take place in the background of the normal SC2 story line - so i have to wait until the game comes out to get some information about that.
Basicly this map is for testing the features of the final map so that i have done everything and put it together then on the final map.
So this map will stay a single player map, still there is much work to do, many planned features aren't implemented yet, but the map is a playable single player mission at the moment.
Finally it should be like Commandos: Behind Enemy Lines or something similar, a sneaking, tactical game experience. But situated in the SC Universe and also playable coop with up to 3/4 other players.
for everyone who tests this map: please give me feedback - what do you like, whats boring, what could be done better
for everyone who is interested to help me with this project: PM me :)
for other mapmakers: feel free to use triggers/abilities for you if they fit your needs.
Starcraft Commandos 1.1
Screenshots
There is a team of 4-5 (not sure yet) specialists. They operate behind the enemy lines in the war between terann, protoss and zerg.
The map in the actual version features one of the four/five specialists with unique abilities .
(Switch Weapons, Throw Grenade, place and detonate a bomb, use a spy drone to detect enemies)
planned features:
- implementing a sight radius system for enemies
- implementing an alarm system for enemies
- implementing a crouch/lay down ability to avoid being seen
- concept and create the other 3(or maybe 4) specialists
It's actual my first map in the new galaxy editor so i made my first steps in the editor - and came in after a time. I did many things from scratch - other things are copied so there is a little chaos in the data editor i think :)
Don't expect a detailed nailed down story atm - i think it will take place in the background of the normal SC2 story line - so i have to wait until the game comes out to get some information about that.
Basicly this map is for testing the features of the final map so that i have done everything and put it together then on the final map.
So this map will stay a single player map, still there is much work to do, many planned features aren't implemented yet, but the map is a playable single player mission at the moment.
Finally it should be like Commandos: Behind Enemy Lines or something similar, a sneaking, tactical game experience. But situated in the SC Universe and also playable coop with up to 3/4 other players.
for everyone who tests this map: please give me feedback - what do you like, whats boring, what could be done better
for everyone who is interested to help me with this project: PM me :)
for other mapmakers: feel free to use triggers/abilities for you if they fit your needs.