I am going to be making a bunch of custom functions that will primarily be focusing on physics. I would like your input on which equations you would like me to include. Doesn't have to be limited to physics but try not to make me have to derive anything.
I'll write u what I did in my maps that maybe u can trigger out
- Jumps with falling damage
- Collisions with cliff heights (go down a cliff but not up)
- Projectile 3d collisions
- Rolling ball acceleration depending on terrain inclination
I am going to be making a bunch of custom functions that will primarily be focusing on physics. I would like your input on which equations you would like me to include. Doesn't have to be limited to physics but try not to make me have to derive anything.
I'll write u what I did in my maps that maybe u can trigger out
- Jumps with falling damage
- Collisions with cliff heights (go down a cliff but not up)
- Projectile 3d collisions
- Rolling ball acceleration depending on terrain inclination
I don't know if you can do it, but I would like to have the same building aspect that is in warcraft 3.
Here is my thread http://forums.sc2mapster.com/development/map-development/14090-recreating-building-system-of-warcraft-3/
If you can figure out how to make a unit rotate( like missiles do) as its is being moved through the air that would be awesome as well.