Plus since the orignal fallout game came out in 1996 and interplay no longer exsists, all copywrites for the game name are void, thats the only reason why Bethesda was able to make Fallout 3.
Doh, well that's not true. Interplay still exists. They were / are in a little financial crisis, but they're even working on a (allegedly Fallout) MMORPG called Project: V13 at the moment. Supposed to come out 2012 lol.
Also, the copyright for the name "Fallout" isn't void. Interplay has sold it to Bethesda, that's why they were able to make Fallout 3. In return Interplay got the rights to develop a Fallout-themed MMO and financial help.
It really might be a good idea to change the name and any key names in the map (cities, G.E.C.K., etc)
Ya I really don't think anyone will care about it... Other wise you would have alot of lawsuits happening everytime someone models a character form any game or even from a movie or comic. Or bases a game/map/mod on them.
and if you are not using the direct models of the game.. You are aloud to make it.. Look on warcraft 3. You have no problems naming it fallout, and naming every character after the game. Just don’t make the game look exactly like it… I bet you could even make a few models from the game.
Yea, they don't really care about it. But that depends on.. if you plan to finish this map and to ultimately sell it, then you better change the name. Because companies don't receive it very well if somebody tries to make money with their copyrighted stuff.
It even becomes iffy with taking donations.
Ya if I made profit from it then I could see there being a problem. Of course I still have to figure out the traceline stuff for attacks before I can go much further with this.
Even if you attempted to make a profit from it, you'd fail because people would've done something to "pirate" your maps... o.O
So you lose the potential to make a profit AND have lawsuit coming at your arse.
So GG and better keep that map/mod "price" free otherwise people will complain, and this'll attract more attention from the entire market, thus increasing risk of being sued...
If your going to go along with the fallout universe, you can probably CREATE your own models that looks similar yet not alike to them.
There's nothing wrong if you created a entirely new area with new weapons, storyline, and characters, for example.
Just make sure it occurs in a "fictional" kind of situation where the real story doesn't parallel into it, keep it far away from the main/real story of it.
As for weapons and naming, you can probably still use terms for the guns and such, otherwise it wouldn't be as "fallout" as it would seem. Just don't mess too much with the models of the gun, this IS a RTS so you'll be unlikely to make them that interesting anyways (compared to unit models)...
So the main point:
- Getting unit models and "armors/clothing" to work... Maybe making a generic humanoid model (because it's generic and abstract, Bethesda can't sue you for making a "humanoid" model), and them texturing them. You can texture a generic clothing blue to represent a vault suit btw, no need to get all fancy.
- Weapons would only consist of names so modeling and texturing work is left out, to make it easier to manage (this is a rpg so you don't need to worry about looks right?).
- You can take game elements and functionality out of fallout, as it makes fallout a fallout game. Removing them because the creators/company says so is stupid because it wouldn't be a fallout rpg without that rpg element. VATS and turn based elements HAVE to stay in because without it, it'll be boring.
Short term: So long as you don't take physical data from them, they don't care. It's just with "some" games that they do, like Chronotrigger and Final Fantasy for example, where their fame and reputation is quite huge, in the market and in history.
lol... He would not be aloud to make money off of a map/mod. Unless sc2 gave him permision.
Because then he would be breaking blizzard copyright, they have the right to make money of sc2. No one else does.
Sc2, Would never ever make a premium map that will break another companies copyright. They have good lawyers that they pay good money so that does not happen.
(You should pretty much have the right to make a game to its T.... I am pretty sure even making models and everything is ok. Just because you are "creating" your own. Not directly using others. I mean If you made something that became huge mby you would have an issue. But I am pretty sure no company is going to come after you for making a fan base game on another game. ( They wont be able to prove that you are taking any sales away from them, because sc2 is already going to have a huge gross.. So it will still be under sc2's numbers not your game.There is no way that people are going to believe people buy sc2 more for a "Copy" of a game then the game. ( Most people that play fan based games... are guess what!! FANS!.. So they already bought them a version of the real copy. ( Yes, even the final fantasy mod I would believe would be ok. Do what you believe and keep yourself out of trouble )
oh and the truth is..... ....... No one, I mean No one. Is going to like your single game better then a game that cost millions to make :) ( Sc2 is pretty cool yes, but when buying a game you are paying for their shit. You may be able to replicate a game to make it smiler. There is no way that It will ever be as good as the real thing, Sc2 engine does not allow it. )
Please everyone stop freaken out about copyright... I can honestly say I am pretty sure everyone is ok. No matter what. ( war3 had models and shit and I dont know of anyone who got sued. )
And the fact that the FFXIII project had to be renamed kinda shows how exaggerated people are with laws and stuff...
Being attacked by such companies for "holding a IP" is very low, as they also GAIN NOTHING, out of it.
What do they get out of suing the hell out of a group of guys who's making a game for free?
1 tactic marketing and law departments can get everyone, is when they make EVERYONE think in a specific mind set, and this will make everyone easier to target. See where the government and imperialism in this world is leading to?
When Apple sues something, they make sure they get something in return, but they do have other options like C&D letters (scare tactics from the department, as the higher ups have NO IDEA that such things exist so they let other people do the work for them, heck all they do is make decision, and they usually don't get a chance to think if it's a tiny tiny non-significant project, they'll either nod their head or refuse it, simple as that).
Note that there are certain individuals (small world, who knows?) that would do whatever it takes, to eliminate the possibility of mods/maps/etc, mainly because they think it's in their companies interest (and like a dog wagging their tails, if they think they do good, they get treats, aka money).
Figure out how a company works, THEN complain on this forum, okay?
hey, first of all, nice stage! Lookin' forward to the complete.... Although i have something that you could work on, if you have that much time, that is.... First, when you shoot something, it the game could make a reaction... Like, when you shoot a creature, it spills blood all over, or when you shoot at metal it comes a few sparks... Well, that would be great.... And<sub>, KEEP UP THA GOOD WORK, would ya'?</sub>
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So I've started working on a Fallout style rpg map. Still working on storyline for it and mostly everything. Here are some previews.
http://www.wegame.com/watch/fallout-rpg-weapon-tests/
http://www.wegame.com/watch/fallout-rpg-vault-56/
Good idea, but I hope you'll change it so you don't have to target the enemy's feet to hit him ^.^
@s3rius: Go
Also dont use the name fallout lol trust me =)
But fallout is a proper word, not a trade mark.
Plus since the orignal fallout game came out in 1996 and interplay no longer exsists, all copywrites for the game name are void, thats the only reason why Bethesda was able to make Fallout 3.
And Ya I am working on implementing http://forums.sc2mapster.com/development/tutorials/1626-trigger-how-to-target-with-mouselook-tracelines/?page=4#p67
But like everyone who uses it, I am having issues with getting the target. http://forums.sc2mapster.com/development/tutorials/1626-trigger-how-to-target-with-mouselook-tracelines/?post=68
@ZeroAme: Go
Doh, well that's not true. Interplay still exists. They were / are in a little financial crisis, but they're even working on a (allegedly Fallout) MMORPG called Project: V13 at the moment. Supposed to come out 2012 lol.
Also, the copyright for the name "Fallout" isn't void. Interplay has sold it to Bethesda, that's why they were able to make Fallout 3. In return Interplay got the rights to develop a Fallout-themed MMO and financial help.
It really might be a good idea to change the name and any key names in the map (cities, G.E.C.K., etc)
Mods used names from real games, and you don't see ALL of them being wiped from existence? Mods are modification of games too but count as real games.
Ya I really don't think anyone will care about it... Other wise you would have alot of lawsuits happening everytime someone models a character form any game or even from a movie or comic. Or bases a game/map/mod on them.
@ZeroAme:
and if you are not using the direct models of the game.. You are aloud to make it.. Look on warcraft 3.
You have no problems naming it fallout, and naming every character after the game. Just don’t make the game look exactly like it… I bet you could even make a few models from the game.
Yea, they don't really care about it. But that depends on.. if you plan to finish this map and to ultimately sell it, then you better change the name. Because companies don't receive it very well if somebody tries to make money with their copyrighted stuff.
It even becomes iffy with taking donations.
Ya if I made profit from it then I could see there being a problem. Of course I still have to figure out the traceline stuff for attacks before I can go much further with this.
Even if you attempted to make a profit from it, you'd fail because people would've done something to "pirate" your maps... o.O
So you lose the potential to make a profit AND have lawsuit coming at your arse.
So GG and better keep that map/mod "price" free otherwise people will complain, and this'll attract more attention from the entire market, thus increasing risk of being sued...
If your going to go along with the fallout universe, you can probably CREATE your own models that looks similar yet not alike to them.
There's nothing wrong if you created a entirely new area with new weapons, storyline, and characters, for example.
Just make sure it occurs in a "fictional" kind of situation where the real story doesn't parallel into it, keep it far away from the main/real story of it.
As for weapons and naming, you can probably still use terms for the guns and such, otherwise it wouldn't be as "fallout" as it would seem. Just don't mess too much with the models of the gun, this IS a RTS so you'll be unlikely to make them that interesting anyways (compared to unit models)...
So the main point:
- Getting unit models and "armors/clothing" to work... Maybe making a generic humanoid model (because it's generic and abstract, Bethesda can't sue you for making a "humanoid" model), and them texturing them. You can texture a generic clothing blue to represent a vault suit btw, no need to get all fancy.
- Weapons would only consist of names so modeling and texturing work is left out, to make it easier to manage (this is a rpg so you don't need to worry about looks right?).
- You can take game elements and functionality out of fallout, as it makes fallout a fallout game. Removing them because the creators/company says so is stupid because it wouldn't be a fallout rpg without that rpg element. VATS and turn based elements HAVE to stay in because without it, it'll be boring.
Short term: So long as you don't take physical data from them, they don't care. It's just with "some" games that they do, like Chronotrigger and Final Fantasy for example, where their fame and reputation is quite huge, in the market and in history.
lol... He would not be aloud to make money off of a map/mod. Unless sc2 gave him permision.
Because then he would be breaking blizzard copyright, they have the right to make money of sc2. No one else does.
Sc2, Would never ever make a premium map that will break another companies copyright. They have good lawyers that they pay good money so that does not happen. (You should pretty much have the right to make a game to its T.... I am pretty sure even making models and everything is ok. Just because you are "creating" your own. Not directly using others. I mean If you made something that became huge mby you would have an issue. But I am pretty sure no company is going to come after you for making a fan base game on another game. ( They wont be able to prove that you are taking any sales away from them, because sc2 is already going to have a huge gross.. So it will still be under sc2's numbers not your game.There is no way that people are going to believe people buy sc2 more for a "Copy" of a game then the game. ( Most people that play fan based games... are guess what!! FANS!.. So they already bought them a version of the real copy. ( Yes, even the final fantasy mod I would believe would be ok. Do what you believe and keep yourself out of trouble )
oh and the truth is..... ....... No one, I mean No one. Is going to like your single game better then a game that cost millions to make :) ( Sc2 is pretty cool yes, but when buying a game you are paying for their shit. You may be able to replicate a game to make it smiler. There is no way that It will ever be as good as the real thing, Sc2 engine does not allow it. )
Please everyone stop freaken out about copyright... I can honestly say I am pretty sure everyone is ok. No matter what. ( war3 had models and shit and I dont know of anyone who got sued. )
And the fact that the FFXIII project had to be renamed kinda shows how exaggerated people are with laws and stuff...
Being attacked by such companies for "holding a IP" is very low, as they also GAIN NOTHING, out of it.
What do they get out of suing the hell out of a group of guys who's making a game for free?
1 tactic marketing and law departments can get everyone, is when they make EVERYONE think in a specific mind set, and this will make everyone easier to target. See where the government and imperialism in this world is leading to?
When Apple sues something, they make sure they get something in return, but they do have other options like C&D letters (scare tactics from the department, as the higher ups have NO IDEA that such things exist so they let other people do the work for them, heck all they do is make decision, and they usually don't get a chance to think if it's a tiny tiny non-significant project, they'll either nod their head or refuse it, simple as that).
Note that there are certain individuals (small world, who knows?) that would do whatever it takes, to eliminate the possibility of mods/maps/etc, mainly because they think it's in their companies interest (and like a dog wagging their tails, if they think they do good, they get treats, aka money).
Figure out how a company works, THEN complain on this forum, okay?
hey, first of all, nice stage! Lookin' forward to the complete.... Although i have something that you could work on, if you have that much time, that is.... First, when you shoot something, it the game could make a reaction... Like, when you shoot a creature, it spills blood all over, or when you shoot at metal it comes a few sparks... Well, that would be great.... And<sub>, KEEP UP THA GOOD WORK, would ya'?</sub>