I'm going to return modding in SC2 with another D&D map, this time turning to the new 4th edition adapting the rules to the starcraft world.
Does anyone have some practice with D&D System Reference Document (SRD)? I want tounder stand what are the limits of Wizards licensing.
I LOVED Calim River! I was so upset you quit updating :< I don't have the 4th SRD, but I would LOVE to see anything you pull out of your mapmaker's hat 'o trix, even if you just do a 3.5 map again.
I stopped working on calim river cause i stopped playing warcraft ;)
:< I'm afraid I'm no lawyer :< :< I miss Calim River :< :< :< :< It was one of the last maps worth my time on WarCraft 3. I honestly don't think there should be any problem, unless you decide to start charging for your map (please don't :<), as making money (or costing a company money) are liable grounds for project termination or a lawsuit. If worst comes to worse, you can always claim no affiliation to Dungeons and Dragons (even though almost every fantasy game ever is based off D&D).
I don't know if it will be charged, I think I'm going to implement a good free map with the D&D engine and using the same engine to make more adventures for a small fee.
Consider that money increases the beauty and time spent on the work ;)
I don't know if it will be charged, I think I'm going to implement a good free map with the DD engine and using the same engine to make more adventures for a small fee. Consider that money increases the beauty and time spent on the work ;)
Noooooooooooooooo :< It is your choice, but I think you're gonna have to be careful about that SRD.
I was asking infos for that ;)
I think that using the SRD engine to make a new SC2 based content can be done, the hard thing is to understand what D&D content can be used or not.
In any case we still need to know how the chargins system will work, it's too early to say anything.
I was asking infos for that ;) I think that using the SRD engine to make a new SC2 based content can be done, the hard thing is to understand what DD content can be used or not.
In any case we still need to know how the chargins system will work, it's too early to say anything.
It'll be similar to iPhone apps, I'm sure. Blizzard will probably cap the amount you can charge (or will only let you charge $1).
It'll be similar to iPhone apps, I'm sure. Blizzard will probably cap the amount you can charge (or will only let you charge $1).
Don't think there will be a static number for price. Basically, Blizzard takes a percentage of the total earnings per map (not sure what the percentage is, may vary depending on your price), but i'm sure there will be a min/max price range.
I'm sure it will depend on the map. We don't even know the requirements to have it as a premium map yet. I imagine that if a game is large enough (in content) and of a great quality, it could be more expensive, maybe $15. Maybe more, who knows?
They did after all want people to get small teams together to make games, which would probably work better if the workers were getting paid. They've said that themselves, so whatever is being charged should be profitable and be relative to the amount of work put into it.
Yeah, consider that mods like counter strike were completely new games worthing 15$ and more. Considering that charged maps should be a minimum % i think blizzard will decide personally the maximum price cap for each map.
Don't think there will be a static number for price. Basically, Blizzard takes a percentage of the total earnings per map (not sure what the percentage is, may vary depending on your price), but i'm sure there will be a min/max price range.
I'm sure it will depend on the map. We don't even know the requirements to have it as a premium map yet. I imagine that if a game is large enough (in content) and of a great quality, it could be more expensive, maybe $15. Maybe more, who knows?
They did after all want people to get small teams together to make games, which would probably work better if the workers were getting paid. They've said that themselves, so whatever is being charged should be profitable and be relative to the amount of work put into it.
Yeah, consider that mods like counter strike were completely new games worthing 15$ and more. Considering that charged maps should be a minimum % i think blizzard will decide personally the maximum price cap for each map.
Then that would mean pay maps would have to start out free...How else could they get popular before getting set a price? I'm sure there'd be some way around that though. But I do hope the cap is small (I REALLY don't wanna pay $15 for StarCraft: Ghost when my phone is shut off).
I would really like a demo system for featured maps. I mean how can a player know if a map worths his money if he never tried it?
An awesome feature could be a map trial where you can choose une of several ways to let players test the map:
- Play x times
- Play until you reach a certain level
- Play for a limited time
Mmmm I think I will suggest it in the blizz sc2 forum ;)
@sixen
Mmmm maybe the requirement for a featured map will be soo high that the work for blizzard would be really small
I would really like a demo system for featured maps. I mean how can a player know if a map worths his money if he never tried it?
An awesome feature could be a map trial where you can choose une of several ways to let players test the map:
- Play x times
- Play until you reach a certain level
- Play for a limited time
Mmmm I think I will suggest it in the blizz sc2 forum ;)
@sixen
Mmmm maybe the requirement for a featured map will be soo high that the work for blizzard would be really small
Another way to offer demo is to limit the content available. For exemple, on a hero map, only 1 or 2 hero can be selected in the free version. That would allow demo versions to mix with premium versions.
I wonder how they'll handle version updates though.
Another way to offer demo is to limit the content available. For exemple, on a hero map, only 1 or 2 hero can be selected in the free version. That would allow demo versions to mix with premium versions.
I wonder how they'll handle version updates though.
I thought that was what CurseClient was for :D Seriously, from what I understand (and from what I infer WITH NO KNOWLEDGE of how the game ACTUALLY works), it seems that you'll never have a "permanent" map folder, like what we had in WC3. I have no idea how the maps are stored right now, but I figure Blizzard will want all maps to be cached - downloading them will simply tie them to your account. If this pans out to being the case, then I suspect that the locking system will prevent a person on another account from uploading a new version of a map. On the other hand, custom maps aren't actually supported right now, so there could very well be a folder and what not for your downloaded maps. In that case, well, that's what CurseClient is for :D But, once again, I'm not very good with computers, I have no clue how people even figured out how to find the current map files, much less how they started using them to make custom maps before the editor is even out!
Blizzard uses a special compressed format to store all files but the sc2 client can read both compressed files or uncompressed files in the right folders. Soo i think maps must be in a specific folder to work or they wont be read.
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Someone may know me as the maker of D&D 3.5 - Calim river map for WC3 http://war3.incgamers.com/?p=mod&m=7861 and winner of the Blizz Sport Map Contest with Golfcraft http://war3.incgamers.com/?p=mod&m=10135
I'm going to return modding in SC2 with another D&D map, this time turning to the new 4th edition adapting the rules to the starcraft world. Does anyone have some practice with D&D System Reference Document (SRD)? I want tounder stand what are the limits of Wizards licensing.
EDIT
SRD Link: http://www.wizards.com/default.asp?x=d20/welcome
I LOVED Calim River! I was so upset you quit updating :< I don't have the 4th SRD, but I would LOVE to see anything you pull out of your mapmaker's hat 'o trix, even if you just do a 3.5 map again.
Here is the 4th edition SRD, i forgot to link it ;) http://www.wizards.com/default.asp?x=d20/welcome
P.S.
I stopped working on calim river cause i stopped playing warcraft ;)
:< I'm afraid I'm no lawyer :< :< I miss Calim River :< :< :< :< It was one of the last maps worth my time on WarCraft 3. I honestly don't think there should be any problem, unless you decide to start charging for your map (please don't :<), as making money (or costing a company money) are liable grounds for project termination or a lawsuit. If worst comes to worse, you can always claim no affiliation to Dungeons and Dragons (even though almost every fantasy game ever is based off D&D).
I don't know if it will be charged, I think I'm going to implement a good free map with the D&D engine and using the same engine to make more adventures for a small fee. Consider that money increases the beauty and time spent on the work ;)
That GolfCraft map is really cool, mapping contest was back in the day when they still did that stuff. Nice to have you here, ;).
Tx, I'm enjoying all posts on this website waiting for the galaxy editor ;)
Can't wait, rly!!
Noooooooooooooooo :< It is your choice, but I think you're gonna have to be careful about that SRD.
I was asking infos for that ;) I think that using the SRD engine to make a new SC2 based content can be done, the hard thing is to understand what D&D content can be used or not.
In any case we still need to know how the chargins system will work, it's too early to say anything.
It'll be similar to iPhone apps, I'm sure. Blizzard will probably cap the amount you can charge (or will only let you charge $1).
Don't think there will be a static number for price. Basically, Blizzard takes a percentage of the total earnings per map (not sure what the percentage is, may vary depending on your price), but i'm sure there will be a min/max price range.
I'm sure it will depend on the map. We don't even know the requirements to have it as a premium map yet. I imagine that if a game is large enough (in content) and of a great quality, it could be more expensive, maybe $15. Maybe more, who knows?
They did after all want people to get small teams together to make games, which would probably work better if the workers were getting paid. They've said that themselves, so whatever is being charged should be profitable and be relative to the amount of work put into it.
Yeah, consider that mods like counter strike were completely new games worthing 15$ and more. Considering that charged maps should be a minimum % i think blizzard will decide personally the maximum price cap for each map.
The requirement should just be the amount of popularity of the map, as we can see in this screenshoot
http://upload.wikimedia.org/wikipedia/en/8/89/StarCraft_II_on_BattleNet_2.0.jpg
Good points both of these.
Then that would mean pay maps would have to start out free...How else could they get popular before getting set a price? I'm sure there'd be some way around that though. But I do hope the cap is small (I REALLY don't wanna pay $15 for StarCraft: Ghost when my phone is shut off).
@Bibendus: Go
I disagree... consider the amount of maps on SC1/War3, will Blizzard go through each and every single map and set a maximum price cap?
nowai!
I would really like a demo system for featured maps. I mean how can a player know if a map worths his money if he never tried it?
An awesome feature could be a map trial where you can choose une of several ways to let players test the map:
- Play x times
- Play until you reach a certain level
- Play for a limited time
Mmmm I think I will suggest it in the blizz sc2 forum ;)
@sixen
Mmmm maybe the requirement for a featured map will be soo high that the work for blizzard would be really small
Another way to offer demo is to limit the content available. For exemple, on a hero map, only 1 or 2 hero can be selected in the free version. That would allow demo versions to mix with premium versions.
I wonder how they'll handle version updates though.
Then we need a way to check if players payed for the map or not!
With this feature a modder can do what he wants with scripts.
I thought that was what CurseClient was for :D Seriously, from what I understand (and from what I infer WITH NO KNOWLEDGE of how the game ACTUALLY works), it seems that you'll never have a "permanent" map folder, like what we had in WC3. I have no idea how the maps are stored right now, but I figure Blizzard will want all maps to be cached - downloading them will simply tie them to your account. If this pans out to being the case, then I suspect that the locking system will prevent a person on another account from uploading a new version of a map. On the other hand, custom maps aren't actually supported right now, so there could very well be a folder and what not for your downloaded maps. In that case, well, that's what CurseClient is for :D But, once again, I'm not very good with computers, I have no clue how people even figured out how to find the current map files, much less how they started using them to make custom maps before the editor is even out!
Blizzard uses a special compressed format to store all files but the sc2 client can read both compressed files or uncompressed files in the right folders. Soo i think maps must be in a specific folder to work or they wont be read.