yoyoyoyooy Renee im importing war3 extra or data abilities to get abilities i need but it creates conflicting ui's and adds time of day. Is there a way to get the ablilities without the other stuff on this file?
im trying to only get abilities from dataAbilities or War3 Extra, but that file also creates time of day and ui changes. Is there a way to only get the abilities and not anything else?
Sorry about that last question i have asked, as i see you've already answered it before.
But now this question: I'm pretty sure im doing all the steps right but i get this error when i try to publish:
Document Dependancy does not specify a Battle.net file (Mods\WarCraft\WarCraft.SC2Mod)
I only want the complete unit and ability data (including all the linked objects). How to get rid of those day/night cycle, auto replacing start units, ...etc.?
My intention is to use the war3 style data to create new race and play melee style games (for example, use new race to battle Protoss computer).
Sorry about that last question i have asked, as i see you've already answered it before. But now this question: I'm pretty sure im doing all the steps right but i get this error when i try to publish: Document Dependancy does not specify a Battle.net file (Mods\WarCraft\WarCraft.SC2Mod)
You didn't follow the step properly.
Look at the steps again, you need to right click on Mods\WarCraft\WarCraft.SC2Mod, modify, and add Battle.net dependency "War3 (GA)" for it.
I only want the complete unit and ability data (including all the linked objects). How to get rid of those day/night cycle, auto replacing start units, ...etc.? My intention is to use the war3 style data to create new race and play melee style games (for example, use new race to battle Protoss computer).
There is a trigger in the Mod “Turn Time of Day On/Off”, turn it off and you can have fixed daytime.
The starting units can be modified in 'Data Editor->Race'
There is a trigger in the Mod “Turn Time of Day On/Off”, turn it off and you can have fixed daytime.
The starting units can be modified in 'Data Editor->Race'
I disabled 3 triggers: Turn Time Of Day Clock On/Off, Pause/Unpause Time Of Day War3 and Turn Time Of Day Label On/Off. But still failed.
I am not very skillful at this editor. Things i need to get rid of are many. The day/night cycle and auto replacing start units are only for example. The interface, the vision of the player, the overlooking angle of the vision and many more game settings should be the same as the original SC2 melee game.
Only units, abilities, effects, actors and those in Data module are needed.
So how to bring those changed game settings back to the original?
I had some trouble with this as well, so I followed these steps for windows 10:
1. Open the editor
2. Click the open folder icon near the top left to open a map/mod
3. Click the battle.net tab on the window that pops up and log in using your credentials
4. For source, select Map/Mod Name
5. Type War3
6. Download War3 (GA), War3AI (GA), War3 Data (GA), War3 Extra (GA), and War3 Terrain (GA). NOTE: TO SAVE THESE, YOU WILL HAVE TO OPEN THEM AND THEN CLICK SAVE AS AND YOU WILL NEED TO USE SPECIFIC FILE NAMES. File names are given below for convenience as well as in Renee's initial post:
War3 (GA) -> WarCraft.SC2Mod
War3AI -> WarCraftMeleeAI.SC2Mod
War3 Data (GA) -> WarCraftData.SC2Mod
War3 Extra (GA) -> WarCraftDataAbil.SC2Mod
War3 Terrain (GA) -> WarCraftTerrainArt.SC2Mod
7. You will likely get an error message after you open up "War3 Data (GA)" (maybe War3AI (GA) as well) telling you it can't find the dependencies. THAT'S OKAY, continue saving them, ignore the errors that pop up. The default location to save them is probably Documents\Starcraft II\Mods. We will be moving these files to a different location later because the editor is stupid and needs them somewhere else. I will get to that in the next step.
8. Go to Program Files (x86)\Starcraft II
9. Create a folder called "Mods" there. Why doesn't this folder already exist you may ask? Because Blizzard sucks and likes to watch you suffer using their crappy editor. Deal with it.
10. Create a folder called "WarCraft" inside the folder called "Mods"
11. Copy and paste all your saved mods from before into that "WarCraft" folder.
12: Create a map by pressing the new map button at the top left of the War3 editor window
13: Select arcade map
14: Select custom on choose dependencies, then modify
15: Select add other
16: Select local files tab
17. Select the War3 mods you saved earlier. You don't need all of them as shown in Renee's initial post depending on what you want to do, but you can add all of them just in case if you want.
Whenever I add your mods to my map, it causes a sound issue that removes all of my custom sounds, WarCraft sounds in-game don't seem to work, and anytime I try to add a new sound to the data editor it crashes. From what I've read, it might be a conflict with the Legacy of the Void campaign dependency also being on my map. (I use all expansions + WC3 mod)
The Nova mod did the exact same thing, I assume it conflicted with Void, and I had to remove it.
Is there any way to fix this?
EDIT: I removed Void Story (Campaign) and replaced it with Void (Campaign), then put the War3 mods back in, and it's working now.
Is there really no way to use official Blizzard art/data assets without an internet connection? After all this time I still find that absurd & hard to swallow so I look for confirmation one way or the other (in vain).
So using your mod & your method will remove the need for internet connection (even though I just want basic art/data assets & I'm not trying to recreate Warcraft III abilities and all the rest)? I guess that is obvious. It just would be nice to keep things consistent w/ the official dependency, minimize DL size, loading time, etc. Still your work is much appreciated.
EDIT: If I'm understanding, the first two "War3" and "War3 Data" are exact copies of the official mods (and the "Extra" is your personal work to fully recreate Warcraft III)...and when it's time to publish we can substitute them for Blizzard's dependencies. EDIT: Hmm, not quite exact copies, and apparently we are unable to easily "swap" these dependencies...so essentially we choose between requiring internet connection through development, or increasing mod size by 40-70 MB. Oh well, nobody said it would be easy.
Is there really no way to use official Blizzard art/data assets without an internet connection? After all this time I still find that absurd hard to swallow so I look for confirmation one way or the other (in vain).
So using your mod your method will remove the need for internet connection (even though I just want basic art/data assets I'm not trying to recreate Warcraft III abilities and all the rest)? I guess that is obvious. It just would be nice to keep things consistent w/ the official dependency, minimize DL size, loading time, etc. Still your work is much appreciated.
EDIT: If I'm understanding, the first two "War3" and "War3 Data" are exact copies of the official mods (and the "Extra" is your personal work to fully recreate Warcraft III)...and when it's time to publish we can substitute them for Blizzard's dependencies. EDIT: Hmm, not quite exact copies, and apparently we are unable to easily "swap" these dependencies...so essentially we choose between requiring internet connection through development, or increasing mod size by 40-70 MB. Oh well, nobody said it would be easy.
Nice terrain though, again this is very cool.
No, Every thing is personals work.
The official asset pack just doesn't include all things models to recreate a whole war3, and there are lots of bugged models
Well, think I just lack ways to propagandize it.
I don't have experience on doing popularize video or something.
So if there are anyone could help, it would be great.
@Renee2islga: Go
Rene thank you so much for your mod.
I have one question:
I downloaded your mod locally and started a new map, but what if you update your mod? Do i need to manually update the local files?
Thanks so much for all your work! I really love it man
If you want to stick with the current version, you can just set the dependency to a fixed version of the War3 Extra mod.
It you always want the lastest, yes, you will need to update the local mod.
yoyoyoyooy Renee im importing war3 extra or data abilities to get abilities i need but it creates conflicting ui's and adds time of day. Is there a way to get the ablilities without the other stuff on this file?
im trying to only get abilities from dataAbilities or War3 Extra, but that file also creates time of day and ui changes. Is there a way to only get the abilities and not anything else?
Hmmm, since abilities and UI are both tied to the Extra mod. it would be impossible to only access the abil part.
You can use 'turn off tod' trigger to get rid of the time of day UI. But the war3 console UI are forced in the extra mod.
They can be split on my side, but it would create even more sub mods, and would further confuse the users.
Is there a Melee AI for bots or no?
Sorry about that last question i have asked, as i see you've already answered it before. But now this question: I'm pretty sure im doing all the steps right but i get this error when i try to publish: Document Dependancy does not specify a Battle.net file (Mods\WarCraft\WarCraft.SC2Mod)
I only want the complete unit and ability data (including all the linked objects). How to get rid of those day/night cycle, auto replacing start units, ...etc.? My intention is to use the war3 style data to create new race and play melee style games (for example, use new race to battle Protoss computer).
You didn't follow the step properly.
Look at the steps again, you need to right click on Mods\WarCraft\WarCraft.SC2Mod, modify, and add Battle.net dependency "War3 (GA)" for it.
There is a trigger in the Mod “Turn Time of Day On/Off”, turn it off and you can have fixed daytime.
The starting units can be modified in 'Data Editor->Race'
I disabled 3 triggers: Turn Time Of Day Clock On/Off, Pause/Unpause Time Of Day War3 and Turn Time Of Day Label On/Off. But still failed.
I am not very skillful at this editor. Things i need to get rid of are many. The day/night cycle and auto replacing start units are only for example. The interface, the vision of the player, the overlooking angle of the vision and many more game settings should be the same as the original SC2 melee game.
Only units, abilities, effects, actors and those in Data module are needed.
So how to bring those changed game settings back to the original?
Do I download this mod from mapster
I had some trouble with this as well, so I followed these steps for windows 10:
1. Open the editor
2. Click the open folder icon near the top left to open a map/mod
3. Click the battle.net tab on the window that pops up and log in using your credentials
4. For source, select Map/Mod Name
5. Type War3
6. Download War3 (GA), War3AI (GA), War3 Data (GA), War3 Extra (GA), and War3 Terrain (GA). NOTE: TO SAVE THESE, YOU WILL HAVE TO OPEN THEM AND THEN CLICK SAVE AS AND YOU WILL NEED TO USE SPECIFIC FILE NAMES. File names are given below for convenience as well as in Renee's initial post:
War3 (GA) -> WarCraft.SC2Mod
War3AI -> WarCraftMeleeAI.SC2Mod
War3 Data (GA) -> WarCraftData.SC2Mod
War3 Extra (GA) -> WarCraftDataAbil.SC2Mod
War3 Terrain (GA) -> WarCraftTerrainArt.SC2Mod
7. You will likely get an error message after you open up "War3 Data (GA)" (maybe War3AI (GA) as well) telling you it can't find the dependencies. THAT'S OKAY, continue saving them, ignore the errors that pop up. The default location to save them is probably Documents\Starcraft II\Mods. We will be moving these files to a different location later because the editor is stupid and needs them somewhere else. I will get to that in the next step.
8. Go to Program Files (x86)\Starcraft II
9. Create a folder called "Mods" there. Why doesn't this folder already exist you may ask? Because Blizzard sucks and likes to watch you suffer using their crappy editor. Deal with it.
10. Create a folder called "WarCraft" inside the folder called "Mods"
11. Copy and paste all your saved mods from before into that "WarCraft" folder.
12: Create a map by pressing the new map button at the top left of the War3 editor window
13: Select arcade map
14: Select custom on choose dependencies, then modify
15: Select add other
16: Select local files tab
17. Select the War3 mods you saved earlier. You don't need all of them as shown in Renee's initial post depending on what you want to do, but you can add all of them just in case if you want.
Congrats! Have fun
@Renee2islga:
Hey, I'm curious, what's stopping you from making them Battle.net dependencies of eachother? Seems like it'd help the end-user experience a bit.
It actually worse. Because that would force you to login every time you open your map
Even bad if the server is off.
Hey there, having some trouble.
Whenever I add your mods to my map, it causes a sound issue that removes all of my custom sounds, WarCraft sounds in-game don't seem to work, and anytime I try to add a new sound to the data editor it crashes. From what I've read, it might be a conflict with the Legacy of the Void campaign dependency also being on my map. (I use all expansions + WC3 mod)
The Nova mod did the exact same thing, I assume it conflicted with Void, and I had to remove it.
Is there any way to fix this?
EDIT: I removed Void Story (Campaign) and replaced it with Void (Campaign), then put the War3 mods back in, and it's working now.
Is there really no way to use official Blizzard art/data assets without an internet connection? After all this time I still find that absurd & hard to swallow so I look for confirmation one way or the other (in vain).
So using your mod & your method will remove the need for internet connection (even though I just want basic art/data assets & I'm not trying to recreate Warcraft III abilities and all the rest)? I guess that is obvious. It just would be nice to keep things consistent w/ the official dependency, minimize DL size, loading time, etc. Still your work is much appreciated.
EDIT: If I'm understanding, the first two "War3" and "War3 Data" are exact copies of the official mods (and the "Extra" is your personal work to fully recreate Warcraft III)...and when it's time to publish we can substitute them for Blizzard's dependencies. EDIT: Hmm, not quite exact copies, and apparently we are unable to easily "swap" these dependencies...so essentially we choose between requiring internet connection through development, or increasing mod size by 40-70 MB. Oh well, nobody said it would be easy.
Nice terrain though, again this is very cool.
Hi, i have question, where can i find hd models. I've done all steps and can use war3 models, but how to use hd models and terrain can't understand.
P.S. if someone can explain me it in skype it will be great.
No, Every thing is personals work.
The official asset pack just doesn't include all things models to recreate a whole war3, and there are lots of bugged models