I was orignally planed to post this if we can get a standalone WC3 forcused sub-forum in SC2Mapster.
But it seems Sixen haven't seen my PM yet.
So I just write it down here for the any map makers who would want to use this mod in your map.
Currently, my War3 Mod consisted of 3 sub-Mods. They are all open-sourced public mods.
War3 (GA): Contains all assets. War3 Data (GA):Contains everything(Units, Heroes, Weapons, Actors, Models, Buttons, GameData, Upgrade, Mover, Requirement,Footprint etc) except Abilites. War3 Extra (GA): The extend mod. Contains game system scripts, UI overlay and Abilites. It inculds War3 Mod (GA). War3 Terrain (GA): Contains terrain I used in sample maps, they are not terrains of the old War3 game.
Normally you just need to use the War3 Extra (Mod) mod, since it have already depend on War3 Mod (GA) internally. And if you want use the terrain, you can add War3 Terrain dependency.
Now here is the right way to add the mod to you map:
I. Download (Use the editor's File->Open->Battle.net to download the mods)
1. Create a WarCraft folder under your StarCraft II\Mods\ folder.
2. Download War3 (GA), and resave it as Mods\WarCraft\WarCraft.SC2Mod.
3. Download War3 Data (GA), and resave it as Mods\WarCraft\WarCraftData.SC2Mod.
4. Download War3 Extra (GA), and resave it as Mods\WarCraft\WarCraftDataAbil.SC2Mod.
5. Download War3 Terrain (GA), and resave it as Mods\WarCraft\WarCraftTerrainArt.SC2Mod.
You must use WarCraft.SC2Mod as the name of War3 (GA), and WarCraftData.SC2Mod for War3 Data (GA), but you can use any names for other two mods.
You can freely use anything in these 3 public mods, just don't claim that these things are create by youself. Also it would be thankful if you would mention that you used these mods in your map:)
Also some people asked how to download these mods: You need to Use the editor's File->Open->Battle.net to download the mods, and File->Resave to resave mods
Will need Sixen to do this, since I'm not a true admin.
Renee, i dont think your guide is working. I can not publish my map because of multiple version error...and now i try this guide and i got the same error as before like: dependency not found.
I did figure out how to revert some of it, but I noticed that the resources were a bit screwy (like one was missing or something) and I didn't have any need for the day/night cycle display. I decided to just to use the basic data mod, so i'm not certain if I missed anything or not, but might just stick with it as the abilities aren't vital, but would just be nice.
Not related to the UI, but when I created a hero based off of the Archmage I noticed that it changed the name of the Archmage in the mod data to the name of the custom unit so that both my custom unit and the archmage had the name of the custom unit. When I then created another hero based off of archmage (which had the name of the custom unit) it changed the name of all three of them to the new unit. Is there anything I can do to prevent this?
Question...Is this AI compatible? I just need to know if the computer will train/build for example Computer is playing Human Player is Playing Orc will it train/build the human tech tree
I followed your guide but pop up the error
" XML: GameData\EffectData.xml(5095,9) : Unable to use index: 8 Source: Mods/WarCraft/WarCraftDataAbil.SC2Mod Entry: AUdc Scope: CEffectSet Field: EffectArray[0]"
I followed your guide but pop up the error " XML: GameData\EffectData.xml(5095,9) : Unable to use index: 8 Source: Mods/WarCraft/WarCraftDataAbil.SC2Mod Entry: AUdc Scope: CEffectSet Field: EffectArray[0]"
How to resolve this error?
This shouldn't happen if all of your mods are in the lastest version.
Soo... appease help. I downloaded this mod to get the parasite ability from the naga siren. does this not include that ability because all the other abilities seem to work fine.
Soo... appease help. I downloaded this mod to get the parasite ability from the naga siren. does this not include that ability because all the other abilities seem to work fine.
Awesome stuff you did here - I just heared about wc3 stuff in sc2 by a friend a few days ago... and so I installed the game again ;)
I wonder why the feedback here is not much more... after all your first post of this as it is was in March and it is a big thing I would say
I saw it beeing hyped for a short time at the beginning of the year, yet it doesnt seem to be used a lot in funmapping :/
Could it be that that is because it is a lot more difficult to get started with the starcraft 2 editor?
I just wonder why there are no good rebuilds of the original warcraft maps with your mods, the playerbase for funmaps seems to be given.
I'll try bringing some new life into some real Footmen Frenzy then :D I'm very experienced with the wc3 worldedit and will try to rebuild at least that.
P.S. AllesMAD first time I had to avoid my old username from wc3 - it was LordTalbot... but here it is taken already :( Never happend to me before.
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I was orignally planed to post this if we can get a standalone WC3 forcused sub-forum in SC2Mapster.
But it seems Sixen haven't seen my PM yet.
So I just write it down here for the any map makers who would want to use this mod in your map.
Currently, my War3 Mod consisted of 3 sub-Mods. They are all open-sourced public mods.
War3 (GA): Contains all assets.
War3 Data (GA):Contains everything(Units, Heroes, Weapons, Actors, Models, Buttons, GameData, Upgrade, Mover, Requirement,Footprint etc) except Abilites.
War3 Extra (GA): The extend mod. Contains game system scripts, UI overlay and Abilites. It inculds War3 Mod (GA).
War3 Terrain (GA): Contains terrain I used in sample maps, they are not terrains of the old War3 game.
Normally you just need to use the War3 Extra (Mod) mod, since it have already depend on War3 Mod (GA) internally. And if you want use the terrain, you can add War3 Terrain dependency.
Now here is the right way to add the mod to you map:
I. Download (Use the editor's File->Open->Battle.net to download the mods)
1. Create a WarCraft folder under your StarCraft II\Mods\ folder.
2. Download War3 (GA), and resave it as Mods\WarCraft\WarCraft.SC2Mod.
3. Download War3 Data (GA), and resave it as Mods\WarCraft\WarCraftData.SC2Mod.
4. Download War3 Extra (GA), and resave it as Mods\WarCraft\WarCraftDataAbil.SC2Mod.
5. Download War3 Terrain (GA), and resave it as Mods\WarCraft\WarCraftTerrainArt.SC2Mod.
II. Add Dependency
1. Open/Create your map, start to add Dependency.
2. Add War3 Extra (GA) and/or War3 Terrain (GA) battle.net dependency.
3. Right Click War3 Extra (GA) in the Dependency list, and select 'Modify' in the menu.
4. In the dialog, switch to the 'Local File' page, and select WarCraft\WarCraftDataAbil.SC2Mod, press OK.
5. If you have added War3 Terrain (GA) in step2, then do similiar things to it. (WarCraftTerrainArt.SC2Mod)
6. Make sure the relsult is same as the pic below!!
7. Done, you can use all things of my war3 mod in you map.
Term:
You can freely use anything in these 3 public mods, just don't claim that these things are create by youself. Also it would be thankful if you would mention that you used these mods in your map:)
Changed this article to fit the new architecture
Also some people asked how to download these mods: You need to Use the editor's File->Open->Battle.net to download the mods, and File->Resave to resave mods
Sticky this?
SC2Mapster Unofficial Discord! - https://discord.gg/DXENztk
Will need Sixen to do this, since I'm not a true admin.
Renee, i dont think your guide is working. I can not publish my map because of multiple version error...and now i try this guide and i got the same error as before like: dependency not found.
im confuse...
ok i fixed it, this structure is VERY IMPORTANT
1. Create a WarCraft folder under your StarCraft II\Mods\ folder.
2. Download War3 (GA), and resave it as Mods\WarCraft\WarCraft.SC2Mod.
3. Download War3 Data (GA), and resave it as Mods\WarCraft\WarCraftData.SC2Mod.
4. Download War3 Extra (GA), and resave it as Mods\WarCraft\WarCraftDataAbil.SC2Mod.
5. Download War3 Terrain (GA), and resave it as Mods\WarCraft\WarCraftTerrainArt.SC2Mod.
just create each folder by yourself and it work
Yes, the file names is VERY IMPORTANT.
Though the error message chain is a bug of the editor - it shouldn't pop up so many error messages.
Stupid question. Where do the mods save to? They don't seem to be going to my Starcraft II/Mods folder after downloading.
Click Open after finished download. And the editor would open the downloaded map.
Use File->Save As... to save it to your Mods folder
Is there any simple way to get the abilities of the extra mod without changing the UI as it seems to do when I set it as a dependency?
Hmmm, Currently it change UI by force.
To provide them dividely would need me to split the mod into even more parts, which is always bad for mod users.
Still, most of the UI can be changed back manully, which aspect you want it back?
I did figure out how to revert some of it, but I noticed that the resources were a bit screwy (like one was missing or something) and I didn't have any need for the day/night cycle display. I decided to just to use the basic data mod, so i'm not certain if I missed anything or not, but might just stick with it as the abilities aren't vital, but would just be nice.
Not related to the UI, but when I created a hero based off of the Archmage I noticed that it changed the name of the Archmage in the mod data to the name of the custom unit so that both my custom unit and the archmage had the name of the custom unit. When I then created another hero based off of archmage (which had the name of the custom unit) it changed the name of all three of them to the new unit. Is there anything I can do to prevent this?
TOD: There is a turn TOD clock on/off action that would hide the clock. And a turn upkeep lable on/off to hide the upkeep,
For the hero name. You need to change the Text Key value to be a standalone one before you change the localized text.
Question...Is this AI compatible? I just need to know if the computer will train/build for example Computer is playing Human Player is Playing Orc will it train/build the human tech tree
I followed your guide but pop up the error " XML: GameData\EffectData.xml(5095,9) : Unable to use index: 8 Source: Mods/WarCraft/WarCraftDataAbil.SC2Mod Entry: AUdc Scope: CEffectSet Field: EffectArray[0]"
How to resolve this error?
This shouldn't happen if all of your mods are in the lastest version.
Soo... appease help. I downloaded this mod to get the parasite ability from the naga siren. does this not include that ability because all the other abilities seem to work fine.
Ah, yes. I didn't done that yet
Awesome stuff you did here - I just heared about wc3 stuff in sc2 by a friend a few days ago... and so I installed the game again ;) I wonder why the feedback here is not much more... after all your first post of this as it is was in March and it is a big thing I would say
I saw it beeing hyped for a short time at the beginning of the year, yet it doesnt seem to be used a lot in funmapping :/ Could it be that that is because it is a lot more difficult to get started with the starcraft 2 editor? I just wonder why there are no good rebuilds of the original warcraft maps with your mods, the playerbase for funmaps seems to be given.
I'll try bringing some new life into some real Footmen Frenzy then :D I'm very experienced with the wc3 worldedit and will try to rebuild at least that.
P.S. AllesMAD first time I had to avoid my old username from wc3 - it was LordTalbot... but here it is taken already :( Never happend to me before.