I was orignally planed to post this if we can get a standalone WC3 forcused sub-forum in SC2Mapster.
But it seems Sixen haven't seen my PM yet.
So I just write it down here for the any map makers who would want to use this mod in your map.
Currently, my War3 Mod consisted of 3 sub-Mods. They are all open-sourced public mods.
War3 (GA): Contains all assets. War3 Data (GA):Contains everything(Units, Heroes, Weapons, Actors, Models, Buttons, GameData, Upgrade, Mover, Requirement,Footprint etc) except Abilites. War3 Extra (GA): The extend mod. Contains game system scripts, UI overlay and Abilites. It inculds War3 Mod (GA). War3 Terrain (GA): Contains terrain I used in sample maps, they are not terrains of the old War3 game.
Normally you just need to use the War3 Extra (Mod) mod, since it have already depend on War3 Mod (GA) internally. And if you want use the terrain, you can add War3 Terrain dependency.
Now here is the right way to add the mod to you map:
I. Download (Use the editor's File->Open->Battle.net to download the mods)
1. Create a WarCraft folder under your StarCraft II\Mods\ folder.
2. Download War3 (GA), and resave it as Mods\WarCraft\WarCraft.SC2Mod.
3. Download War3 Data (GA), and resave it as Mods\WarCraft\WarCraftData.SC2Mod.
4. Download War3 Extra (GA), and resave it as Mods\WarCraft\WarCraftDataAbil.SC2Mod.
5. Download War3 Terrain (GA), and resave it as Mods\WarCraft\WarCraftTerrainArt.SC2Mod.
You must use WarCraft.SC2Mod as the name of War3 (GA), and WarCraftData.SC2Mod for War3 Data (GA), but you can use any names for other two mods.
I did figure out how to revert some of it, but I noticed that the resources were a bit screwy (like one was missing or something) and I didn't have any need for the day/night cycle display. I decided to just to use the basic data mod, so i'm not certain if I missed anything or not, but might just stick with it as the abilities aren't vital, but would just be nice.
Not related to the UI, but when I created a hero based off of the Archmage I noticed that it changed the name of the Archmage in the mod data to the name of the custom unit so that both my custom unit and the archmage had the name of the custom unit. When I then created another hero based off of archmage (which had the name of the custom unit) it changed the name of all three of them to the new unit. Is there anything I can do to prevent this?
I followed your guide but pop up the error
" XML: GameData\EffectData.xml(5095,9) : Unable to use index: 8 Source: Mods/WarCraft/WarCraftDataAbil.SC2Mod Entry: AUdc Scope: CEffectSet Field: EffectArray"
I followed your guide but pop up the error " XML: GameData\EffectData.xml(5095,9) : Unable to use index: 8 Source: Mods/WarCraft/WarCraftDataAbil.SC2Mod Entry: AUdc Scope: CEffectSet Field: EffectArray"
How to resolve this error?
This shouldn't happen if all of your mods are in the lastest version.
Rollback Post to RevisionRollBack
GAx4 - An A extremely powerful Mod to amplify the capability of StarCraft II Editor!
We now have Warcraft themed mod subform in this site.
Awesome stuff you did here - I just heared about wc3 stuff in sc2 by a friend a few days ago... and so I installed the game again ;)
I wonder why the feedback here is not much more... after all your first post of this as it is was in March and it is a big thing I would say
I saw it beeing hyped for a short time at the beginning of the year, yet it doesnt seem to be used a lot in funmapping :/
Could it be that that is because it is a lot more difficult to get started with the starcraft 2 editor?
I just wonder why there are no good rebuilds of the original warcraft maps with your mods, the playerbase for funmaps seems to be given.
I'll try bringing some new life into some real Footmen Frenzy then :D I'm very experienced with the wc3 worldedit and will try to rebuild at least that.
P.S. AllesMAD first time I had to avoid my old username from wc3 - it was LordTalbot... but here it is taken already :( Never happend to me before.