We're doing a small patch to the PTR next week that is all technical code clean up and other boring structure changes. I'm letting you know because we are paranoid that somehow you'll lose all of the hard work you've been putting in so I'm here to say BACK UP YOUR FILES. Not sure when next week so just save constantly. =)
Also, bug reports. I've seen some scattered in some other threads but if you guys can compile a list of bugs you've found with the assets and post it here, that would be awesome. Thank you!
Oh ive got a few and i have experimented a lot with the War3 assets + official war3 blizzard data mod . Is this patch going to corrupt a lot of my map traysent? my map depends on the official war3 data mod and of course the war3 assets.
-The PTR editor won't allow me to edit the field ACTOR - Host Site Operations- Operations. If i want to change say SOpShadow to something else, I got to find another actor with a different host site and copy/paste it in. When you click the field, you can delete it but you cannot put anything in without it glitching up.
-The shadows of certain models are glitchy and appear square-like. For example shadow hunter Weapon projectile looks odd with maxed out graphics. HD archmage cape gives off a blocky shadow look when moving. I've seen this glitched shadow on a number of assets.
-When i try to attach actors to units while using the state "overhead" on say the footman or HD tauren chieftain.. ( for instance the inner fire crown effect animation).. It bends the animation to point forward, whereas for most other models it attaches overhead properly, HD tauren chieftain is probably the worst offender of this as any attachment for overhead looks funny..
-If you use the behavior to leech life on each attack of the weapon, Sometimes it will bug out and start to kill the hero instead of gaining life. It does not happen often..But it does happen frequently to be an issue. Its difficult to replicate under testing as it seems to just happen randomly... However i'd suggest if you can advise the data engineers to take a look at it and see if they spot anything.
-The Orc speed scroll Blue horseshoe animation appears way to high on any unit. Even if i put the attachment point as origin or center it makes no difference..... . I would like this to be fixed as its an item i use a lot in my map. I do want to use the proper speed scroll horse shoe animation :)
-The Validator to check if an inventory is full does not seem to work properly. I would like to make a suggestion. Can you advise the engine engineers if they can put in an easy to use Data method of preventing items from being purchased if your inventory is full ?When I put the validator in the autocast validators for an interact ability ( validator-unit inventory is full) it makes no difference. It prevents all items from being sold even if my inventory is empty.
I have more but I cant remember them at this time, will edit this post when they come up.
Inventory is full validator definitely works. I used it in my own mod (War3 Mod (GA)), in which you can't buy items from the neutral shop while you inventory is full.
I haven't done the same to the player-built shops though.
The inventory seems to work perfectly fine, but is there a way to make the game allow you to view the shop when it's full? Currently if your inventory is full you can't even see what the shop sells. I'm not sure.
The inventory seems to work perfectly fine, but is there a way to make the game allow you to view the shop when it's full? Currently if your inventory is full you can't even see what the shop sells. I'm not sure.
Yes, that's another issue. Which you can't set requirement based on the buyer. StarCraft II doesn't support this right now. Let hope if these wc3 things get popular enough, blizzard would add such kind of support at some point.
Would it allow you to see what is available if you own the structure selling the item? Because then you could just make the structure switch owner ship to nearest unit, and see what it sells..
Inventory is full validator definitely works. I used it in my own mod (War3 Mod (GA)), in which you can't buy items from the neutral shop while you inventory is full.
I haven't done the same to the player-built shops though.
I see, so i just checked out your data mod to see what you did, and apparently i see where i was going wrong. In the validator "find" catagory you had it set to disabled. While mine was set to enabled .
Are all the units supposed to have there abilities automatically like peons repair/mining etc or are we still supposed to create the units our self? basically all i've got is models and everything else is broken like when I play a barracks I can't train any units from it.
Are all the units supposed to have there abilities automatically like peons repair/mining etc or are we still supposed to create the units our self? basically all i've got is models and everything else is broken like when I play a barracks I can't train any units from it.
from what i can see, if you enable the war3 data mod. You get war3 units with their actors and weapons. There are some abilities that are pre made, like the ones on Warden, but you have to add them manually to the hero .
Some heroes are missing veterancy and base stats etc. Its still definitely worth adding the data mod to your map, since it will save you time for creating so many new weapons/actors ...
from what i can see, if you enable the war3 data mod. You get war3 units with their actors and weapons. There are some abilities that are pre made, like the ones on Warden, but you have to add them manually to the hero .
Some heroes are missing veterancy and base stats etc. Its still definitely worth adding the data mod to your map, since it will save you time for creating so many new weapons/actors ...
If you have global experience share on .. Even if you put :veterancy - kill share filters to "exclude dead and hidden" it won't make a difference. Dead heroes will continue to level up . This should be very high up on the fix priority list traysent!
I suppose this will be a good place to share the news. Since the patch came out i was working on a PTR version of the Warcraft 1 remake using the new assets that are released. If everything go right i plan to release it this weekend.
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Hey party peeps,
We're doing a small patch to the PTR next week that is all technical code clean up and other boring structure changes. I'm letting you know because we are paranoid that somehow you'll lose all of the hard work you've been putting in so I'm here to say BACK UP YOUR FILES. Not sure when next week so just save constantly. =)
Also, bug reports. I've seen some scattered in some other threads but if you guys can compile a list of bugs you've found with the assets and post it here, that would be awesome. Thank you!
my PTR editor always crash when i try to create a new (sound) in data, idk why, maybe its just me
Bug Report (Tested on Blizzard's Warcraft III (Data Mod) v. 1.1)
Art Assets (HD) Issues
Data Issues
Just a little list since BattleNet maintenance came into my way, but maybe it encourages others to do some Bug Reports themselves
Dont got that Problem, anything specific that you are doing (like having a specific map/mod opened or anything)?
Hi. Thanks for making the new models. Here are my feedbacks and opinions:
I don't like some of the portrait of those HD models. Heads look too small and the parts below the heads look too big (must be angleās fault).
Besides, Enhanced Team Colors function makes Illidan's portrait look like a big salmon sushi (ugly!).
.
And I also played the War3 Mod and believe that this function is unsuitable for Warcraft 3 (But I need it in SC2).
Oh ive got a few and i have experimented a lot with the War3 assets + official war3 blizzard data mod . Is this patch going to corrupt a lot of my map traysent? my map depends on the official war3 data mod and of course the war3 assets.
-The PTR editor won't allow me to edit the field ACTOR - Host Site Operations- Operations. If i want to change say SOpShadow to something else, I got to find another actor with a different host site and copy/paste it in. When you click the field, you can delete it but you cannot put anything in without it glitching up.
-The shadows of certain models are glitchy and appear square-like. For example shadow hunter Weapon projectile looks odd with maxed out graphics. HD archmage cape gives off a blocky shadow look when moving. I've seen this glitched shadow on a number of assets.
-When i try to attach actors to units while using the state "overhead" on say the footman or HD tauren chieftain.. ( for instance the inner fire crown effect animation).. It bends the animation to point forward, whereas for most other models it attaches overhead properly, HD tauren chieftain is probably the worst offender of this as any attachment for overhead looks funny..
-If you use the behavior to leech life on each attack of the weapon, Sometimes it will bug out and start to kill the hero instead of gaining life. It does not happen often..But it does happen frequently to be an issue. Its difficult to replicate under testing as it seems to just happen randomly... However i'd suggest if you can advise the data engineers to take a look at it and see if they spot anything.
-The Orc speed scroll Blue horseshoe animation appears way to high on any unit. Even if i put the attachment point as origin or center it makes no difference..... . I would like this to be fixed as its an item i use a lot in my map. I do want to use the proper speed scroll horse shoe animation :)
-The Validator to check if an inventory is full does not seem to work properly. I would like to make a suggestion. Can you advise the engine engineers if they can put in an easy to use Data method of preventing items from being purchased if your inventory is full ?When I put the validator in the autocast validators for an interact ability ( validator-unit inventory is full) it makes no difference. It prevents all items from being sold even if my inventory is empty.
I have more but I cant remember them at this time, will edit this post when they come up.
And here are a 2 thoughts after watched this video:
The afterimage of the hammer looks strange.
I like the black fog which arounds the Dark Ranger very much. I hope the afterimage of her arrows can be black.
Arrows shoot at the feet of a model when the Target attachement point either doesn't exist or is at the feet.
Inventory is full validator definitely works. I used it in my own mod (War3 Mod (GA)), in which you can't buy items from the neutral shop while you inventory is full.
I haven't done the same to the player-built shops though.
The inventory seems to work perfectly fine, but is there a way to make the game allow you to view the shop when it's full? Currently if your inventory is full you can't even see what the shop sells. I'm not sure.
Yes, that's another issue. Which you can't set requirement based on the buyer. StarCraft II doesn't support this right now. Let hope if these wc3 things get popular enough, blizzard would add such kind of support at some point.
@Renee2islga: Go
Would it allow you to see what is available if you own the structure selling the item? Because then you could just make the structure switch owner ship to nearest unit, and see what it sells..
That's a workaround, but not good enough.
I see, so i just checked out your data mod to see what you did, and apparently i see where i was going wrong. In the validator "find" catagory you had it set to disabled. While mine was set to enabled .
Thanks, its working now. :) My bad.
Are all the units supposed to have there abilities automatically like peons repair/mining etc or are we still supposed to create the units our self? basically all i've got is models and everything else is broken like when I play a barracks I can't train any units from it.
from what i can see, if you enable the war3 data mod. You get war3 units with their actors and weapons. There are some abilities that are pre made, like the ones on Warden, but you have to add them manually to the hero .
Some heroes are missing veterancy and base stats etc. Its still definitely worth adding the data mod to your map, since it will save you time for creating so many new weapons/actors ...
Oh well sounds easy enough.
@Traysent
I have been unable to upload a mod to the PTR for 3 days now. Whats going on?
Bug Report. Pretty big one as well..
If you have global experience share on .. Even if you put :veterancy - kill share filters to "exclude dead and hidden" it won't make a difference. Dead heroes will continue to level up . This should be very high up on the fix priority list traysent!
Some Chinese laugh at Blood Mage, say he didn't wash his face...
I suppose this will be a good place to share the news. Since the patch came out i was working on a PTR version of the Warcraft 1 remake using the new assets that are released. If everything go right i plan to release it this weekend.