I'm trying to raise the limit on them, and I can't find the data modifyer to do it. It was easier to raise the limit in war3, or maybe i don't remember having the limit, but the limit it is now seems very small, ...
Okay, i find the ability to raise the limit, thanks for noting that it is located in triggers, i appreciate :)
In order to modify and use your mod as my own edit, triggers edited, i have to publish it myself though, correct?
Am I the only one who can not open the War3 Extra (GA) file from B.net? (Picture below)
The other two files War3GA & War3Terrain are perfectly fine to open. If someone here has managed to download the file War3 Extra (GA), would you mind sending it to me in a PM?
I'm trying to raise the limit on them, and I can't find the data modifyer to do it. It was easier to raise the limit in war3, or maybe i don't remember having the limit, but the limit it is now seems very small, ...
Okay, i find the ability to raise the limit, thanks for noting that it is located in triggers, i appreciate :)
In order to modify and use your mod as my own edit, triggers edited, i have to publish it myself though, correct?
Currently it's not easy to override trigger abilities. Since I haven't done fixed everything. (But soon)
In a future update(in 2-3 weeks), I would put every trigger ability data into the User Type sheet, so that it would be much easier to override.
But right now, you can still turn off the Shock Wave target limit trigger by custom script in your map:
Events
Game - Map initialization
Local Variables
Conditions
Actions
Trigger - Turn lib755ACB0A_gt_AOshAOs2MaxTargets Off
You need to input ‘lib755ACB0A_gt_AOshAOs2MaxTargets’ via custom script option, since it's a hidden trigger.
If it failed to compile, add this line in custom script:
I broke the trigger by copy data values and modifying the value the ability is pulled from. I'll use your trigger since it's cleaner, though. Do you know the trigger to set for raising the limit on carrion swarm?
also, you should look into fan of knives. I lowered the ability cast time and wind up, and it's much smoother, it cast too slow compared to the wc3
Side note, do you know why ankh of reincarnation doesn't work if I spawn it in the hero inventory? If the hero picks it up, it works, If he spawns with it, it does not.
i got another question renee . How did you allow manual targeting within highlighted unit groups? In was a feature in warcraft 3, and i remember it was in starcraft 2 initially , until blizzard removed it because it was making queen injects to hatcheries to easy. I see that you have it enabled within your mod.
Incase you got no idea what im talking about. Lets say death knight is in a unit group with 4 crypt fiends. 1 crypt fiend is being injured. In order for Deathknight to heal the crypt fiend , he can either target the death coil in the unit control group, or manually find the crypt fiend and target it with death coil.
TL:DR version.. How did you add targeting units within control groups?
I am really missing this geature in sc2 :-( cant understand why they removed it. something being too easy cant be it... if its too easy then make it less powerful
I'm enjoying your mod as a tool very much, thank you!. I'll be posting bugs as I find them, here are a couple:
- Picking up a clarity potion with a hero will cause inventory problems, at times hides the inventory slot. Lesser Clarity and other items seem to work fine, but the Clarity Potion (pclr) triggers the problem.
- Sylvanas Windrunner has the wrong ability setup on frost/cold arrows causing a problem learning/using the correct ability.
When giving gold/lumber via property add triggers, which is the correct resource to use? Edit: Nvm, Terrazine=Gold and Custom Resource=Lumber.
If you are data savvy you can just edit the ability wind runner is set up to, but its possible that the hero isn't done yet.
Use Terrzine for gold, customer resource for lumber.
Clarity just trace the behaviors against the other clarity and fix yourself, inventory is all handled by data as far as I can tell.
Hi, i have a question. When i publish my map with all 3 mods War3, War3 Extra, War3 Terrain i can't use Always use latest version. When i add War3 Extra with flag Always use latest i am getting Error: Dependency data could not be loaded. Dependency file could not be found (Mods\WarCraft\WarCraft.SC2Mod). But if i press ok again it allows to me to save map, but i can't use War3 Extra. It means that i always should have latest mod locally on my disk to publish latest War3 Extra mod, because it must uses latest version of War 3 mod, LOL. Can we fix it or should i just don't use War3 Extra mod? My map Warcraft 3 Unit Tester is always broken because i need to update each time when war3 mods are updated...
Ok thx you, how to move it now :) i decided to use it sorry lol. I guess he is in integrate in the UI console?
When you cast carrion swarm, shockwave, maybe a few others, they stop after hitting a couple units, how to make the missile not die?
Warden fan of knives seems to do the same thing, but the missile continues, it just only hits a few units. Abilities are broked :d
It's intended, these abilities are supposed to have max targets even in war3.
Some limits are set in abilities. While some are set in the trigger, I would add feature in future that allows you to modify the trigger ones.
I'm trying to raise the limit on them, and I can't find the data modifyer to do it. It was easier to raise the limit in war3, or maybe i don't remember having the limit, but the limit it is now seems very small, ...
Okay, i find the ability to raise the limit, thanks for noting that it is located in triggers, i appreciate :)
In order to modify and use your mod as my own edit, triggers edited, i have to publish it myself though, correct?
Am I the only one who can not open the War3 Extra (GA) file from B.net? (Picture below)
The other two files War3GA & War3Terrain are perfectly fine to open. If someone here has managed to download the file War3 Extra (GA), would you mind sending it to me in a PM?
You need to make a folder called warcraft in your mods folder, and put war3 (Ga) in it
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
Yeah, make a folder named Warcraft - then open the war3 (ga) file in the editor, and save it and name it warcraft.sc2mod or w/e it asks for
Currently it's not easy to override trigger abilities. Since I haven't done fixed everything. (But soon)
In a future update(in 2-3 weeks), I would put every trigger ability data into the User Type sheet, so that it would be much easier to override.
But right now, you can still turn off the Shock Wave target limit trigger by custom script in your map:
Events
Game - Map initialization
Local Variables
Conditions
Actions
Trigger - Turn lib755ACB0A_gt_AOshAOs2MaxTargets Off
You need to input ‘lib755ACB0A_gt_AOshAOs2MaxTargets’ via custom script option, since it's a hidden trigger.
If it failed to compile, add this line in custom script:
include "Lib755ACB0A"
@Renee2islga: Go
I broke the trigger by copy data values and modifying the value the ability is pulled from. I'll use your trigger since it's cleaner, though. Do you know the trigger to set for raising the limit on carrion swarm?
also, you should look into fan of knives. I lowered the ability cast time and wind up, and it's much smoother, it cast too slow compared to the wc3
Side note, do you know why ankh of reincarnation doesn't work if I spawn it in the hero inventory? If the hero picks it up, it works, If he spawns with it, it does not.
Carrion swarm: lib755ACB0A_gt_AUcsMaxTargets.
I will check FoK and the Ankh
Ok, I look forward to your response about the ankh, fok I fixed myself via data, but I couldnt figure out the ankh.
Renee I can't seem to get the trigger to work - this is how mine looks; can you tell me what one I am doing wrong?
http://peeeq.de/gui.php?id=3598
i got another question renee . How did you allow manual targeting within highlighted unit groups? In was a feature in warcraft 3, and i remember it was in starcraft 2 initially , until blizzard removed it because it was making queen injects to hatcheries to easy. I see that you have it enabled within your mod.
Incase you got no idea what im talking about. Lets say death knight is in a unit group with 4 crypt fiends. 1 crypt fiend is being injured. In order for Deathknight to heal the crypt fiend , he can either target the death coil in the unit control group, or manually find the crypt fiend and target it with death coil.
TL:DR version.. How did you add targeting units within control groups?
I am really missing this geature in sc2 :-( cant understand why they removed it. something being too easy cant be it... if its too easy then make it less powerful
I'm enjoying your mod as a tool very much, thank you!. I'll be posting bugs as I find them, here are a couple:
- Picking up a clarity potion with a hero will cause inventory problems, at times hides the inventory slot. Lesser Clarity and other items seem to work fine, but the Clarity Potion (pclr) triggers the problem.
- Sylvanas Windrunner has the wrong ability setup on frost/cold arrows causing a problem learning/using the correct ability.
When giving gold/lumber via property add triggers, which is the correct resource to use? Edit: Nvm, Terrazine=Gold and Custom Resource=Lumber.
@Mandrilx: Go
If you are data savvy you can just edit the ability wind runner is set up to, but its possible that the hero isn't done yet.
Use Terrzine for gold, customer resource for lumber. Clarity just trace the behaviors against the other clarity and fix yourself, inventory is all handled by data as far as I can tell.
I am just reporting the bugs but thanks for the heads up.
@Mandrilx: Go
Oh, yes , I thought i had edited my post, it didn't work
I meant to add :of course, i know we are reporting bugs, but just wanted to let you know most of that is fixable yourself:
Thanks :)
Hi, i have a question. When i publish my map with all 3 mods War3, War3 Extra, War3 Terrain i can't use Always use latest version. When i add War3 Extra with flag Always use latest i am getting Error: Dependency data could not be loaded. Dependency file could not be found (Mods\WarCraft\WarCraft.SC2Mod). But if i press ok again it allows to me to save map, but i can't use War3 Extra. It means that i always should have latest mod locally on my disk to publish latest War3 Extra mod, because it must uses latest version of War 3 mod, LOL. Can we fix it or should i just don't use War3 Extra mod? My map Warcraft 3 Unit Tester is always broken because i need to update each time when war3 mods are updated...
http://www.youtube.com/user/RussianMapster
You need to remove that '' mark.