There are only really two things that could improve the experience after a bit of playing with it. The hero glow is still visible to other players while the hero is stealthed. So if a blademaster sneaks into your base with windwalk, you can catch it pretty quick if you're there. When I hit raise dead on my necromancers in Warcraft III, the necromancers force nearby Meat Wagons to drop all corpses, which the necromancers THEN proceed to raise as minions. It's a fantastic mod, and I will be working with it more for sure. Has anyone else noticed that the mercenary camps all stopped working a little while ago? Or is that just me?
Thank you.
I will look into the stealth and the mercenary.
I changed the mech of stealth since 3.0, so it is possible that it would be some art bugs.
For the Necro and Meat Wagons thing. It would take time, since I would be quite busy in the next 3 weeks.
All the neutral merc camps are no longer working for me. I haven't found a fix yet.
How to recreate: Put a Mercenary Camp. Put an Illidan next to it. You won't be able to buy anything.
Also I seem to be unable to turn off Illidan's Immolation.
Ok I found a workaround. I made all the camps owned by a Neutral player with Shared Control to all players.
A better workaround is switching "Select Unit" with "Select Hero" and giving all units a backpack.
The best workaround is to just fix the select unit ability. It seems to have lost its 'shared control' flag through the 3.0 conversion.
Raise dead can be done with 3 variables or data table references. one that stores the necromancer group, one that stores the meat wagon group, and an integer variable for how many raise dead commands the player has issued to said group. If I get some time I will post a draft.
Have you tried looking at the unit illidan's command card? It sounds like he's missing a button or a validator. The validator might be missing on the ability or the command card, you'll have to take a brief look around.
Hello Renee, ive really been enjoying the map lately, the temple is the only one that works right? Ive been getting a ton of people into it lately. But theres one bug im not sure your aware of.
When someone leaves in a 2v2 the game lags to the high heavens. This is a consistant bug which happens every-time. We all prefer to play 2v2 and when someone leaves the game, no matter what the circumstance, the lag kicks in so bad right after that- causing everyone to say screw it and leave. fix this and its perfect thanks =]
Hello Renee, ive really been enjoying the map lately, the temple is the only one that works right? Ive been getting a ton of people into it lately. But theres one bug im not sure your aware of.
When someone leaves in a 2v2 the game lags to the high heavens. This is a consistant bug which happens every-time. We all prefer to play 2v2 and when someone leaves the game, no matter what the circumstance, the lag kicks in so bad right after that- causing everyone to say screw it and leave. fix this and its perfect thanks =]
There is anther map: (4) Turtle Rock.
The some one leave=lag issue seems only brought by the 3.0 patch... and currently could do little on the map side/
You cant go in the arcade and select "play" on the map or the lobby wont form, you have to choose "create". The other issue, which took a lot of trial and error, is the lobby glitches when any player chooses a race. At that point, the lobby glitches and if you minimize it, you wont be able to pull it up again. Very frustrating.
so i gave turtle rock a try today. Congrats , very good work on the map. Felt just like war3 for the most part! :D
I played the hell out of war3, and i am very familar with the war3 editor /jassnewgenpack.
So i'd just say the bugs i spotted
I only played orc so far, which was my race in war3
-Spirit walkers transform mode ability seem bugged. I have no idea which mode the walker is in because both looked the same. ( btw i have no idea how you made spirit link in the sc2 editor as well but good job there.)
-Blademaster mirror image doesnt copy host properly. Asthetically it looks the same due to the health/mana bar read out, but if you click the image the stats/vitals are off.
-Not a bug, but i didnt see a critical strike animation when braking windwalk or a red text stating the bonus damage from windwalk.
-I casted the tauren resurrect from the spirit walker and nothing happened. ( i saw a totem but nothing raised). So i tested it again and waited a while instead for the tauren to die properly then casted the raise tauren and it worked.. The bug seems to be that if you cast the tauren ressurrect as a tauren dies you wont get it raised back to life but it will charge your resurrect ability the mana and cooldown despite no effect.
thats all i spotted so far. I will be playing some more of this soon.
I dont think dryads dispell magic is working properly as an autocast. I gave night elves a whirl the other day and when the battles were over i noticed my dryads hadent dispelled anything. It works as a spell but the autocast isnt functioning properly.
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Thank you.
I will look into the stealth and the mercenary.
I changed the mech of stealth since 3.0, so it is possible that it would be some art bugs.
For the Necro and Meat Wagons thing. It would take time, since I would be quite busy in the next 3 weeks.
All the neutral merc camps are no longer working for me. I haven't found a fix yet.
How to recreate: Put a Mercenary Camp. Put an Illidan next to it. You won't be able to buy anything.
Also I seem to be unable to turn off Illidan's Immolation.
Ok I found a workaround. I made all the camps owned by a Neutral player with Shared Control to all players.
A better workaround is switching "Select Unit" with "Select Hero" and giving all units a backpack.
The best workaround is to just fix the select unit ability. It seems to have lost its 'shared control' flag through the 3.0 conversion.
Raise dead can be done with 3 variables or data table references. one that stores the necromancer group, one that stores the meat wagon group, and an integer variable for how many raise dead commands the player has issued to said group. If I get some time I will post a draft.
Have you tried looking at the unit illidan's command card? It sounds like he's missing a button or a validator. The validator might be missing on the ability or the command card, you'll have to take a brief look around.
Oh right, it really is missing "shared control". Funny I didn't see that, I thought it would be a trigger problem.
About Illidan, I haven't looked into it since I don't use Illidan in my map, tho it's probably an easy fix.
Blademaster's stealth
Select Unit
Both fixed.
Also changed Raise Dead.
Hello Renee, ive really been enjoying the map lately, the temple is the only one that works right? Ive been getting a ton of people into it lately. But theres one bug im not sure your aware of.
When someone leaves in a 2v2 the game lags to the high heavens. This is a consistant bug which happens every-time. We all prefer to play 2v2 and when someone leaves the game, no matter what the circumstance, the lag kicks in so bad right after that- causing everyone to say screw it and leave. fix this and its perfect thanks =]
There is anther map: (4) Turtle Rock.
The some one leave=lag issue seems only brought by the 3.0 patch... and currently could do little on the map side/
@Renee2islga: Go
Renee that map doesnt work. When i click it in the arcade this happens.
1. There is no picture on the front page of its hub
2. It streams the map but doesnt create a lobby
I dont think anyone is playing that map right now because its impossible to actually create a lobby.
Which server are you on?
I checked on the US server, and it works fine.
America, US. It wont work for me nor any of my friends. Its a shame too because we all really wana play it.
I tried again, and it still works.
I republished the map, you can see if it work for you.
@Renee2islga: Go
I found the problem.
You cant go in the arcade and select "play" on the map or the lobby wont form, you have to choose "create". The other issue, which took a lot of trial and error, is the lobby glitches when any player chooses a race. At that point, the lobby glitches and if you minimize it, you wont be able to pull it up again. Very frustrating.
@frostfire2k: Go
Ok, That's problem.
I fixed the 'play' issue.
so i gave turtle rock a try today. Congrats , very good work on the map. Felt just like war3 for the most part! :D
I played the hell out of war3, and i am very familar with the war3 editor /jassnewgenpack.
So i'd just say the bugs i spotted
I only played orc so far, which was my race in war3
-Spirit walkers transform mode ability seem bugged. I have no idea which mode the walker is in because both looked the same. ( btw i have no idea how you made spirit link in the sc2 editor as well but good job there.)
-Blademaster mirror image doesnt copy host properly. Asthetically it looks the same due to the health/mana bar read out, but if you click the image the stats/vitals are off.
-Not a bug, but i didnt see a critical strike animation when braking windwalk or a red text stating the bonus damage from windwalk.
-I casted the tauren resurrect from the spirit walker and nothing happened. ( i saw a totem but nothing raised). So i tested it again and waited a while instead for the tauren to die properly then casted the raise tauren and it worked.. The bug seems to be that if you cast the tauren ressurrect as a tauren dies you wont get it raised back to life but it will charge your resurrect ability the mana and cooldown despite no effect.
thats all i spotted so far. I will be playing some more of this soon.
Thanks, most of these things are actually caused by the sc3 3.0 engine change, (excluding the windwalk animation.)
Would fix them soon.
Naisha kills items of heroes because of splash damage and item not excluded from search filters. Also they damages yourselves.
http://www.youtube.com/user/RussianMapster
Fixed all but the Mirror Image...
It's a bit tricky that in 3.0, 'Summoned' would be directly displayed as a Attribute.
So that mirror would always have a 'Summoned' label under their console stats.
I may have to redo all the purge ability as a workaround to this...
Ok, I've redone the Mirror Image ability.
Now it
1. Mirrors won't display 'Summoned' Label
2. Copy Ability and Items.
3. Copy all stats.
I dont think dryads dispell magic is working properly as an autocast. I gave night elves a whirl the other day and when the battles were over i noticed my dryads hadent dispelled anything. It works as a spell but the autocast isnt functioning properly.