He is referring that there is race type of object in sc2 data with different interface options included, but as it was before it is just unused type or placeholder for future
Well, we can still make new Lobby buttons via Game Attributes for new races and even seperate ones for sub races and make them actually do stuff via triggers.
Well, we can still make new Lobby buttons via Game Attributes for new races and even seperate ones for sub races and make them actually do stuff via triggers.
Agree. But we could do it much easier with full functionality of race data type supported by sc2 editor.
I'm a bit confused, do you need be actually logged to the PTR or something? The game tells me the PTR Battle.net is down, I downloaded 15GB and have a "War3" and a "War3Data" folders in Mods, but I don't see anything even after I put it as a Dependency.
I did put the sc2 dependencies, I just used the filter to keep only what comes from War3.sc2mod. And the screenshot does show the Models tab. The mod appears, it just looks like it's empty. I'm very confused.
I'm a bit confused, do you need be actually logged to the PTR or something? The game tells me the PTR Battle.net is down, I downloaded 15GB and have a "War3" and a "War3Data" folders in Mods, but I don't see anything even after I put it as a Dependency.
As was said by Renee you should wait for monday to PTR server goes live. After that you will be able to download all components of wc3data cause its located on bnet, not on local client. There will be units/weapon/actor data as well as some "random abilities data"... Lets just wait to see what it means =)))
You can use models right now, but you should create all missed data by yourself.
@Telenil: Go There's no data for the released assets so far, they're just there along with the other SC2 assets if you add the dependency. You'll need to create a new model manually.
It's in the official War3Data.SC2Mod, which you can find them under Mods\War3Data.SC2Mod
I personally created all the model events (spawn model event, death/impact sound event, footprints event) in that Mod. But the footprint part won't actually take effect. Since no footprint model in the official asset pack. But you can still hear the step sound, since the sound asset is in. if you create your own footprint models and put them into your map, And they would take effect.
What about squadron formations? Like when melee units automatically being lined in front of lined ranged. Is this present in any form inside the modes?
What about squadron formations? Like when melee units automatically being lined in front of lined ranged. Is this present in any form inside the modes?
Also a no. Well, that would be definitely need a game engine change unless you do it with trigger(would be a disaster). Also have you noticed that the minimap console model in the asset pack doesn't even have the 4th button slot?
It would need some critical game engine support if you want to perfectly recap the war3 game.
Like:
Custom Race picking on lobby.
Squadron formations
Standalone and optimized object type for War3Trees.(In SC2, there is no difference between units/items/missile/destructible, so all trees needs to be units, so a normal war3 melee map with ten thousand tress would be a disaster in SC2)
Also a 2nd creep type if you want to make the creeps co-exist with blight. Or it would be ony blight or Creeop
Yea, I once auto-formations for my old civ map, and, as I remember, it required a system of workarounds to overdo the natural habits of move order.
And I didn't notice any button changes, I never noticed them at all, have no idea, what it may mean.
So, Blizz plan to make some engine changes for LotV? Don't they want to ask our community about the changes we always wanted? Like the points you mentioned.
Or, for example, I always wanted a "territory" kind of system (example games: civilization, rise of legends), that would push borders, also maybe give buffs to friendly units on friendly territory. It would be easy to create as a part of engine, and it would work fast, much faster than if we created it with triggers (I created this system too, and after massive optimization it was still rather performance heavy). It could even be made relatively easy by implementing multiple creeps, so a validator could distinguish between friendly and enemy creeps.
@willuwontu: Go
Well, we can still make new Lobby buttons via Game Attributes for new races and even seperate ones for sub races and make them actually do stuff via triggers.
@Zolden: Go
Zolden that looks so cool :-)
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Agree. But we could do it much easier with full functionality of race data type supported by sc2 editor.
Woa so simple, thx you, testing stuff later
Ah, i see now all those blizz wc 3 assets and here i see only some HD models and others are just low poly converted, i tought its all HD :(
I'm a bit confused, do you need be actually logged to the PTR or something? The game tells me the PTR Battle.net is down, I downloaded 15GB and have a "War3" and a "War3Data" folders in Mods, but I don't see anything even after I put it as a Dependency.
because you need add too sc 2 dependencies.. and you have to make everything with models :D Everything from start.
I did put the sc2 dependencies, I just used the filter to keep only what comes from War3.sc2mod. And the screenshot does show the Models tab. The mod appears, it just looks like it's empty. I'm very confused.
As was said by Renee you should wait for monday to PTR server goes live. After that you will be able to download all components of wc3data cause its located on bnet, not on local client. There will be units/weapon/actor data as well as some "random abilities data"... Lets just wait to see what it means =)))
You can use models right now, but you should create all missed data by yourself.
@Telenil: Go There's no data for the released assets so far, they're just there along with the other SC2 assets if you add the dependency. You'll need to create a new model manually.
So they WILL work on data? We don't have to do it ourselves?
idk. I'm waiting because i want make hero map and i found sweety kerrigan model + want add warcraft 3 models :D
@Telenil: Go
Here's an xml paste that you can put into your map that contains all the model data.
Edit: Here have all the XML files
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
Hah, it even contains the footsteps left over by units as they walk. Was not expecting this level of detail.
Did you make this? I don't suppose you have a version where the units are sorted into obvious divisions (eg heroes only, buildings only etc)?
@TyaArcade: Go
It's in the official War3Data.SC2Mod, which you can find them under Mods\War3Data.SC2Mod
I personally created all the model events (spawn model event, death/impact sound event, footprints event) in that Mod. But the footprint part won't actually take effect. Since no footprint model in the official asset pack. But you can still hear the step sound, since the sound asset is in. if you create your own footprint models and put them into your map, And they would take effect.
It's still a no in 2.1.9. The patch is mean to be asset pack only.
For now, custom attribute is the only workaround (it's never a good workaround though)
@Renee2islga: Go
What about squadron formations? Like when melee units automatically being lined in front of lined ranged. Is this present in any form inside the modes?
Also a no. Well, that would be definitely need a game engine change unless you do it with trigger(would be a disaster). Also have you noticed that the minimap console model in the asset pack doesn't even have the 4th button slot?
It would need some critical game engine support if you want to perfectly recap the war3 game.
Like:
Custom Race picking on lobby.
Squadron formations
Standalone and optimized object type for War3Trees.(In SC2, there is no difference between units/items/missile/destructible, so all trees needs to be units, so a normal war3 melee map with ten thousand tress would be a disaster in SC2)
Also a 2nd creep type if you want to make the creeps co-exist with blight. Or it would be ony blight or Creeop
@Renee2islga: Go
Yea, I once auto-formations for my old civ map, and, as I remember, it required a system of workarounds to overdo the natural habits of move order.
And I didn't notice any button changes, I never noticed them at all, have no idea, what it may mean.
So, Blizz plan to make some engine changes for LotV? Don't they want to ask our community about the changes we always wanted? Like the points you mentioned.
Or, for example, I always wanted a "territory" kind of system (example games: civilization, rise of legends), that would push borders, also maybe give buffs to friendly units on friendly territory. It would be easy to create as a part of engine, and it would work fast, much faster than if we created it with triggers (I created this system too, and after massive optimization it was still rather performance heavy). It could even be made relatively easy by implementing multiple creeps, so a validator could distinguish between friendly and enemy creeps.
So yea, need engine changes...