While working with the Warcraft 3 mod, I've noticed that trees can only be placed in a grid with each square being the entire size of a tree. In warcraft 3, the squares of the placement grid were 1/2 the size of the tree. Are there any plans on changing this? It's very hard to make a forest look natural like this.
In my map, I've noticed that the trees show up on the minimap as the same way minerals do. I've figured that it's probably something I did wrong, as the current version of the Warcraft 3 Lost Temple map doesn't have this issue, but I wouldn't know how to fix it.
Hold ALT (or CTRL or CMD or SHIFT, cant remember) while placing them in the editor to automatically ignore placement requirements (free placement). Again, can't remember if that ignores/overrides the tree's pathing, but it shouldn't, otherwise you'll have to mess with the tree's actor data.
It's SHIFT, and it will active the Ignore Placement Requirements of that doodad, also can be found by double clicking in a doodad already on your map and check the checkbox.
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Hey,
While working with the Warcraft 3 mod, I've noticed that trees can only be placed in a grid with each square being the entire size of a tree. In warcraft 3, the squares of the placement grid were 1/2 the size of the tree. Are there any plans on changing this? It's very hard to make a forest look natural like this. In my map, I've noticed that the trees show up on the minimap as the same way minerals do. I've figured that it's probably something I did wrong, as the current version of the Warcraft 3 Lost Temple map doesn't have this issue, but I wouldn't know how to fix it.
- Eldrazor
Hold ALT (or CTRL or CMD or SHIFT, cant remember) while placing them in the editor to automatically ignore placement requirements (free placement). Again, can't remember if that ignores/overrides the tree's pathing, but it shouldn't, otherwise you'll have to mess with the tree's actor data.
It's SHIFT, and it will active the Ignore Placement Requirements of that doodad, also can be found by double clicking in a doodad already on your map and check the checkbox.