7. You will likely get an error message after you open up "War3 Data (GA)" (maybe War3AI (GA) as well) telling you it can't find the dependencies. THAT'S OKAY, continue saving them, ignore the errors that pop up. The default location to save them is probably Documents\Starcraft II\Mods. We will be moving these files to a different location later because the editor is stupid and needs them somewhere else. I will get to that in the next step.
8. Go to Program Files (x86)\Starcraft II
9. Create a folder called "Mods" there. Why doesn't this folder already exist you may ask? Because Blizzard sucks and likes to watch you suffer using their crappy editor. Deal with it.
10. Create a folder called "WarCraft" inside the folder called "Mods"
11. Copy and paste all your saved mods into that "WarCraft" folder.
CONGRATS! You should now finally be able to open this map file. Oh, and remember to thank Blizzard on their official forums for making this so easy for you!
Can anyone give me a hint on how to test map with AI by pressing "Test document" button? =) I mean any settings must be put for that, or is it possible at all? =)
Can anyone give me a hint on how to test map with AI by pressing "Test document" button? =) I mean any settings must be put for that, or is it possible at all? =)
For local test, you will need to manually set the map->Player Property...
Set any of the player to be Computer and Orc (AI must be Orc to work, because I only did the Orc AI)
For local test, you will need to manually set the map->Player Property...
Set any of the player to be Computer and Orc (AI must be Orc to work, because I only did the Orc AI)
Thanks Renee, but that doesn't seem to work. I've heard somewhere that the "test document" button doesn't start melee ai, that's why i asked =) Maybe there should be some trigger or it may be the case in this particular map, i dunno( Did you run your tests this way?
Thanks Renee, but that doesn't seem to work. I've heard somewhere that the "test document" button doesn't start melee ai, that's why i asked =) Maybe there should be some trigger or it may be the case in this particular map, i dunno( Did you run your tests this way?
I just uploaded the (4)LostTemple.SC2Map here for anyone who need it to download.
It would require the War3 Mod to work.
You can modify it and upload your own version, but you will need to mention the original author.
You will need to set the war3 mod locally to able to open this map.
http://www.sc2mapster.com/forums/player-zone/warcraft-modding/75959-the-proper-way-to-use-war3-mod-ga-in-you-map/?unread
Original author? Renee in English? Or Chinese (麦德三世) or its Chinese pinyin MaiDeSanShi?
Interesting, but when I try to open it I got this :
(see error)
I added the WAR3 mod, yet the other 2, what are they ( DataAbil & MeleeAI )?
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
DataAbil->War3 Extra
TerrainArt->War3 Terrain
MeleeAI->War3 AI
@Renee2islga: Go
Nevermind (I found it, SC2's editor is unbelievably arbitrary :/ )
This is wonderful. Thanks Renee!
I ran into some problems figuring out how to open this file though, so I'm dropping this for other windows 10 users
Here's some instructions for you guys who run Windows 10:
1. Open the editor
2. Click the open folder icon near the top left to open up a map/mod
3. Click the battle.net tab on the window that pops up and log in using your credentials
4. For source, select Map/Mod Name
5. Type War3
6. Download War3 (GA), War3AI (GA), War3 Data (GA), War3 Extra (GA), and War3 Terrain (GA). NOTE: TO SAVE THESE, YOU WILL HAVE TO OPEN THEM AND THEN CLICK SAVE AS AND YOU WILL NEED TO USE SPECIFIC FILE NAMES. File names are given in this link and below for convenience: http://www.sc2mapster.com/forums/player-zone/warcraft-modding/75959-the-proper-way-to-use-war3-mod-ga-in-you-map/#posts
War3 (GA) -> WarCraft.SC2Mod
War3AI -> WarCraftMeleeAI.SC2Mod
War3 Data (GA) -> WarCraftData.SC2Mod
War3 Extra (GA) -> WarCraftDataAbil.SC2Mod
War3 Terrain (GA) -> WarCraftTerrainArt.SC2Mod
7. You will likely get an error message after you open up "War3 Data (GA)" (maybe War3AI (GA) as well) telling you it can't find the dependencies. THAT'S OKAY, continue saving them, ignore the errors that pop up. The default location to save them is probably Documents\Starcraft II\Mods. We will be moving these files to a different location later because the editor is stupid and needs them somewhere else. I will get to that in the next step.
8. Go to Program Files (x86)\Starcraft II
9. Create a folder called "Mods" there. Why doesn't this folder already exist you may ask? Because Blizzard sucks and likes to watch you suffer using their crappy editor. Deal with it.
10. Create a folder called "WarCraft" inside the folder called "Mods"
11. Copy and paste all your saved mods into that "WarCraft" folder.
CONGRATS! You should now finally be able to open this map file. Oh, and remember to thank Blizzard on their official forums for making this so easy for you!
Omg this helps so much thanks a lot I was never gonna be able to figure this out.
Can anyone give me a hint on how to test map with AI by pressing "Test document" button? =) I mean any settings must be put for that, or is it possible at all? =)
For local test, you will need to manually set the map->Player Property...
Set any of the player to be Computer and Orc (AI must be Orc to work, because I only did the Orc AI)
Thanks Renee, but that doesn't seem to work. I've heard somewhere that the "test document" button doesn't start melee ai, that's why i asked =) Maybe there should be some trigger or it may be the case in this particular map, i dunno( Did you run your tests this way?
Let me have a look
Ok, looks like I accidently removed a trigger.
I re-upload the map now.
@Renee2islga: Go
Yes, it works now, thanks =) And Happy 8th of March! =)