hi...i cant find tutorials about how to play wow models animations via triggers (or actors maybe)...i had download some models from the wow model viewer, now i cant to play for example the Mount or Parry animation for my downlod models, how to do it?...the triggers only have a specific animations names that maybe are not equal to the downloaded models...i had probe some animations but it does not work, for example:
Event: elapsed time 10 seg...
action: play "Parry" animation for "my downloaded wow model" ...
tks for the answer....the wow model viewer offer me a option to change the animation name....if for example i rename the animation to "Variation01", the editor will take it as valid animation name?
Unfortunately WoW animation names are not always compatible with Starcraft 2 names. Starcraft 2 has special "animation token names" that are required for them to work. In order to do this you need to rename the animations in 3ds max or another equivalent program. "Parry" is not a recognized token name by Starcraft 2. So therefore you will never be able to make it play that animation. If you are capable of editing the models in 3ds max I suggest looking at my post and the guide by taylormouse for more information.
tks for the answer....the wow model viewer offer me a option to change the animation name....if for example i rename the animation to "Variation01", the editor will take it as valid animation name?
Variation01 isn't really a token. It's actually '01' in 'Stand 01' or 'attack 01' etc.
Suggested names: You can use 'Block' for 'Parry'.'Unpowered' for 'Sleep'
hi...i cant find tutorials about how to play wow models animations via triggers (or actors maybe)...i had download some models from the wow model viewer, now i cant to play for example the Mount or Parry animation for my downlod models, how to do it?...the triggers only have a specific animations names that maybe are not equal to the downloaded models...i had probe some animations but it does not work, for example:
Event: elapsed time 10 seg... action: play "Parry" animation for "my downloaded wow model" ...
someone know about some tutorial?
The answer is simple:
'Parry'is not a valid animation name in SC2. The actor message system can't play it in game.
Blame your model maker for that.
If you have m3addon, you can use m3toxml convert the model and manually change it to a valid one.
'Block' is recommended.
tks for the answer....the wow model viewer offer me a option to change the animation name....if for example i rename the animation to "Variation01", the editor will take it as valid animation name?
@lordjhon: Go
I replied in the other thread with this...
Unfortunately WoW animation names are not always compatible with Starcraft 2 names. Starcraft 2 has special "animation token names" that are required for them to work. In order to do this you need to rename the animations in 3ds max or another equivalent program. "Parry" is not a recognized token name by Starcraft 2. So therefore you will never be able to make it play that animation. If you are capable of editing the models in 3ds max I suggest looking at my post and the guide by taylormouse for more information.
http://www.sc2mapster.com/forums/development/artist-tavern/58010-model-map-showcase-daaras-wow-models/#posts
Here I talk about how I name animations to work within Sc2 and how I set up armor to work similar to WoW.
Variation01 isn't really a token. It's actually '01' in 'Stand 01' or 'attack 01' etc.
Suggested names: You can use 'Block' for 'Parry'.'Unpowered' for 'Sleep'