I need income ideas for the states. has to be very minimal values.
So far.. the original idea was to have an income timer(30s or something), and the amount of states owned would determine the amount you got paid. -All states reward the same amount. This is bad because the biggest player with the most land owned would get the most income. -The other idea is to use actual current state minimum wages to consider their game value. -I could set the values based on size, since bigger states hold more land. -Another idea is, every time a state is captured it's value goes up, starting from 0. Each time it is captured, interest climbs. This would make each game's points of interest different.
I like this last idea the most but I'm hoping for other creative ideas. I mentioned the other ideas to fuel yours and to let you know what I've already thought of.
This came out of nowhere. Should have explained what your map is first. But I think I get the gist of it.
One idea is to value based on what the election system goes off of. The higher the population of the state, the more it's worth.
You could also have some sort of economy system going that could crash certain markets making some states value plummet. This would likely take a lot of coding if you're up for it.
You could also set it up kind of like how I think it's Bunker Wars does it. Where as long as you have full control of the area, you get a small amount of money every second until someone contends it and tries to take it. It doesn't have to be every second if the turns are long, I don't know how your map works.
I think the best idea would be to combine your last two ideas. Having the bigger states worth more, but also increasing the value every time one is captured, and maybe decreasing the value of ones that sit uncontested for a while.
I like that idea of the combination of the last 2.. Bigger states have higher initial value, with states losing value if they're uncontested, and gaining value when theyre captured. Really like that. Thanks a lot.
I need income ideas for the states. has to be very minimal values.
Depends on how realalistic you want to make this. you could base it on several aspects.
Economy size/State debt or surplus
Population size/Men vs Women
Industry in the state/Manufacturing, Farms, Technology
Average age of Citizens
Government type
Poverty levels
State income tax rate/Minimum wage.
Just depends on how detailed you want to get with this. lol I know you said "Minimal Values" but the difference between states isn't that great to begin with. Need more info. :D
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I need income ideas for the states. has to be very minimal values.
So far.. the original idea was to have an income timer(30s or something), and the amount of states owned would determine the amount you got paid.
-All states reward the same amount. This is bad because the biggest player with the most land owned would get the most income.
-The other idea is to use actual current state minimum wages to consider their game value.
-I could set the values based on size, since bigger states hold more land.
-Another idea is, every time a state is captured it's value goes up, starting from 0. Each time it is captured, interest climbs. This would make each game's points of interest different.
I like this last idea the most but I'm hoping for other creative ideas. I mentioned the other ideas to fuel yours and to let you know what I've already thought of.
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Team Genesis: Founder/Leader
Skype: Grasso2012 or Add me in-game 558
Free Model Developing Program: http://www.autodesk.com/education/free-software/maya
This came out of nowhere. Should have explained what your map is first. But I think I get the gist of it.
One idea is to value based on what the election system goes off of. The higher the population of the state, the more it's worth.
You could also have some sort of economy system going that could crash certain markets making some states value plummet. This would likely take a lot of coding if you're up for it.
You could also set it up kind of like how I think it's Bunker Wars does it. Where as long as you have full control of the area, you get a small amount of money every second until someone contends it and tries to take it. It doesn't have to be every second if the turns are long, I don't know how your map works.
I think the best idea would be to combine your last two ideas. Having the bigger states worth more, but also increasing the value every time one is captured, and maybe decreasing the value of ones that sit uncontested for a while.
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I like that idea of the combination of the last 2.. Bigger states have higher initial value, with states losing value if they're uncontested, and gaining value when theyre captured. Really like that. Thanks a lot.
"You either are doing it, or you are not": Me
Team Genesis: Founder/Leader
Skype: Grasso2012 or Add me in-game 558
Free Model Developing Program: http://www.autodesk.com/education/free-software/maya