So, I want to do what I call a "sabotage" mission, where you control a single Spectre who is assisting Protoss in destroying a Terran base. The central idea is that the Terrans are superior to the Protoss in some way, and thereby require your assistance, preferably with you sabotaging the Terrans in some way. The fact that it is sabotage is vital. The Protoss are supposed to be doing the main destroying. Your role is to infiltrate.
Now, I don't know exactly how to do this. It could be done in an easy way, like saying you have to sneak in, reach certain spots that might disable a Terran unit, open a bridge for the Protoss, or something like that. But it is a bit too easy. All you have to do is reach the designated locations. There should be a sense of urgency and perhaps chaos. And it should be difficult.
There are of course a lot of variables to consider:
- The Terran base and its layout.
- Same for the Protoss base.
- The abilities of the Spectre.
- The terrain.
Well that's easy, a Hack ability that takes time to work. More than that you can invest time into making controllable gizmos out of the objective locations, things that can be toggled and have tradeoffs.
well, if you want a sense of urgency you can have the terrans training attack teams to strike at the protoss base and the spectre has to disable factories/barracks/starports to reduce the number of units/ or overall strength of the strike team units.
you can have medium - long corridors that are frequently patrolled by terran gaurds and the further into the base you get (the closer you are to more critical areas) the stronger the patrolling units are (marines and marauder patrols become ghosts and goliaths or any sort of unit combo)
you could also do something similar to the campaign where there is a area guarded by a strong, non-patrolling force and a side-avenue that takes you to a security camera of the area and gives you a choice of releasing captive zerg in the room to help you fight (at least until they're done eating the terrans :) )
Make the defenses VERY hard to break. Then add side objectives to make the job easier. Then make gates in the way and make soldiers infinitely reinforce that gate. Then add in bosses that you have to fight to get keys. Then make those keys open the doors. Then add in COMPLETELY impossible to defeat guards that patrol and you can take cover from them...no...you HAVE to take cover from them.
Why am I doing this alone? These are some great ideas! :D
I probably won't start doing this yet, but it's great to be prepared. It's part of a campaign, and it will probably end up being either the 7th or 8th mission. I'm working on the 2 first missions now. :)
Yeah, I've observed that thread. I had a great idea for a Protoss campaign myself, but decided to do a Crimson Moon sequel instead. I had so many ideas for it, in every area, from terrain, to gameplay, to story, that I just couldn't pass up on the opportunity.
Maybe I'll do it after Legacy of the Void, which will hopefully bring about some cool Protoss toys.
I actually had ideas for my own campaign that included you playing as every single race and in some missions, you play as multiple races...though I haven't found the time lately and the mod I've been developing for it still isn't done yet.
I'm making a sabotage mission myself right now, inspired by your campaign. Let's see if I can word this right.
A saboteur has to upload data in a similar sense to the broadcast mission on Korhal from WoL.
Here is the concept for an encounter in my map, I hope it can serve as an inspiration.
1. The saboteur is cloaked
2. The saboteur must be positioned on a beacon for the data to upload.
The upload is ticking toward 100% with a somewhat slow rate
3. The room in which the beacon are located are filled with unbeatable enemies.
During the uploading a detector unit will periodically appear to move pass the room, meaning the saboteur must retreat.
4. The detector unit will push the saboteur into the neighoring room, which are a maze with bunkers.
With some positioning you can put the infiltrator at safe spots in which the saboteur can meet the detector unit
in one-on-one combat.
5. When the detector unit is killed, you can move the saboteur back to the beacon and continue the uploading until
the next detector unit passes by.
edit:
the detector range is larger then the saboteur weapon range, meaning you won't be able to kill the detector unit before it detects you.
By the way, would anyone be willing to be testers for the campaign? I tested it all myself last time, which I guess worked fine, but outside input is always nice, and it'd be nice to hear from someone who didn't know the map as well as I do.
I currently have the second mission finished (sort of), if anyone wants to try it out. The first two missions both start two separate storylines (that eventually intertwine), so you don't have to play the first one before you play the second.
Feedback will have to be through PM. I'd like to keep things... concealed, at least for the time being. :D
Eeeeeer, I get tons of Paramvalues error when I try it.
I am on EU server, FR language. Is there any way you could test it, I downloaded the map but its hardly playable without any text .
So, I want to do what I call a "sabotage" mission, where you control a single Spectre who is assisting Protoss in destroying a Terran base. The central idea is that the Terrans are superior to the Protoss in some way, and thereby require your assistance, preferably with you sabotaging the Terrans in some way. The fact that it is sabotage is vital. The Protoss are supposed to be doing the main destroying. Your role is to infiltrate.
Now, I don't know exactly how to do this. It could be done in an easy way, like saying you have to sneak in, reach certain spots that might disable a Terran unit, open a bridge for the Protoss, or something like that. But it is a bit too easy. All you have to do is reach the designated locations. There should be a sense of urgency and perhaps chaos. And it should be difficult.
There are of course a lot of variables to consider: - The Terran base and its layout. - Same for the Protoss base. - The abilities of the Spectre. - The terrain.
Any ideas? All help is appreciated.
Well that's easy, a Hack ability that takes time to work. More than that you can invest time into making controllable gizmos out of the objective locations, things that can be toggled and have tradeoffs.
well, if you want a sense of urgency you can have the terrans training attack teams to strike at the protoss base and the spectre has to disable factories/barracks/starports to reduce the number of units/ or overall strength of the strike team units.
you can have medium - long corridors that are frequently patrolled by terran gaurds and the further into the base you get (the closer you are to more critical areas) the stronger the patrolling units are (marines and marauder patrols become ghosts and goliaths or any sort of unit combo)
you could also do something similar to the campaign where there is a area guarded by a strong, non-patrolling force and a side-avenue that takes you to a security camera of the area and gives you a choice of releasing captive zerg in the room to help you fight (at least until they're done eating the terrans :) )
Make the defenses VERY hard to break. Then add side objectives to make the job easier. Then make gates in the way and make soldiers infinitely reinforce that gate. Then add in bosses that you have to fight to get keys. Then make those keys open the doors. Then add in COMPLETELY impossible to defeat guards that patrol and you can take cover from them...no...you HAVE to take cover from them.
The list goes on and on buddy.
Why am I doing this alone? These are some great ideas! :D
I probably won't start doing this yet, but it's great to be prepared. It's part of a campaign, and it will probably end up being either the 7th or 8th mission. I'm working on the 2 first missions now. :)
@EivindL: Go
I posted the least interesting idea... I'm in the mood but drained of ideas while posting on this thread...
http://www.sc2mapster.com/forums/player-zone/map-suggestions-requests/50498-brainstorming-protoss-campaign/?page=3#p44
...Anyways, when I'm more refreshed, I can give better ideas.
Yeah, I've observed that thread. I had a great idea for a Protoss campaign myself, but decided to do a Crimson Moon sequel instead. I had so many ideas for it, in every area, from terrain, to gameplay, to story, that I just couldn't pass up on the opportunity.
Maybe I'll do it after Legacy of the Void, which will hopefully bring about some cool Protoss toys.
You will use HotS for this sequel??Crimson moon was a great campaign
I actually had ideas for my own campaign that included you playing as every single race and in some missions, you play as multiple races...though I haven't found the time lately and the mod I've been developing for it still isn't done yet.
Yep. The new tilesets are absolutely phenomenal, and I love to play around with them.
I'm making a sabotage mission myself right now, inspired by your campaign. Let's see if I can word this right.
A saboteur has to upload data in a similar sense to the broadcast mission on Korhal from WoL. Here is the concept for an encounter in my map, I hope it can serve as an inspiration.
1. The saboteur is cloaked
2. The saboteur must be positioned on a beacon for the data to upload. The upload is ticking toward 100% with a somewhat slow rate
3. The room in which the beacon are located are filled with unbeatable enemies. During the uploading a detector unit will periodically appear to move pass the room, meaning the saboteur must retreat.
4. The detector unit will push the saboteur into the neighoring room, which are a maze with bunkers. With some positioning you can put the infiltrator at safe spots in which the saboteur can meet the detector unit in one-on-one combat.
5. When the detector unit is killed, you can move the saboteur back to the beacon and continue the uploading until the next detector unit passes by.
edit: the detector range is larger then the saboteur weapon range, meaning you won't be able to kill the detector unit before it detects you.
Sounds cool.
By the way, would anyone be willing to be testers for the campaign? I tested it all myself last time, which I guess worked fine, but outside input is always nice, and it'd be nice to hear from someone who didn't know the map as well as I do.
I currently have the second mission finished (sort of), if anyone wants to try it out. The first two missions both start two separate storylines (that eventually intertwine), so you don't have to play the first one before you play the second.
Feedback will have to be through PM. I'd like to keep things... concealed, at least for the time being. :D
@EivindL: Go
Here you go: Amber Sun 02. As said, leave feedback via PM.
I will test it ASAP
Eeeeeer, I get tons of Paramvalues error when I try it. I am on EU server, FR language. Is there any way you could test it, I downloaded the map but its hardly playable without any text .
Oh. I know how to fix that. I'll upload a new version later.
You gonna wait like 3 years? HotS just came out, for goodness sakes.
Well, making a campaign takes a long time. I'm doing the second Crimson Moon first. Though that might be finished around Christmas, so we'll see.
Hmm, well met EivindL. I'll try this baby out and send you the C+C via PM.