Since it's been (almost) two years since an update of the remake of Normandy Invasion from the original Starcraft was announced, I have taken it upon myself to get started with my own remake of the old map. For those of you who never played the original map, Normandy Invasion was a recreation of the storming of the beaches of Normandy, France, during the second World War. Players would pick a Hero (Marine, Ghost, Firebat, Goliath, or Wraith) and fight alongside a computer ally (Allies) who sent endless waves of troops against an enemy computer (Germans) of endless waves. Destroying key structures was required to move forward to the end, and occasionally respawns of said structures would occur, requiring players to backtrack and destroy them once more to continue the march. Usually a single game would take a minimum of an hour, on average two hours, but once you completed the map, it was just awesome.
I have come to the Mapster community to ask those who have played the original map, what did you like/dislike, want to see done, have the ability to do, etc. to get an idea of where the map should go in terms of playstyle.
i have not played this game but here is what i think would be a good idea... make it player vs player and not VS AI. reason being an AI can not adapt to new and changing tactics and normaly run the same tactic over and over so it can be figured out and exploited. players can change thier tactics depending on whats going on.
as for game play, i would recommend being able to build a base on the english side and build up your landing fleet, same for german side. it would make it more interesting. dont know how you would make it so you would travel by boat though. maybe make it so air units have to be over the water~ just a thought. as for the german side tower defences and traps for landing troops would be great. keep the tech level not to advanced being its only WW2 and not WW3-4-5-6-7-8-9, lol. just thought would offer my 2cents. :D
Although player versus player would be interesting and thought of, it's not what the original map was, which is what this project is based off of. To get a true idea of the original, think DOTA with only one side having heroes, but the opposing side having fortifications and more spawns. But you do give me a few ideas to which I will look at expanding on.
@DarlD:
Never played Special Forces in depth, but to my understanding it was a group of players alone versus a single AI who controlled waves upon waves of Zerg or Protoss (sometimes Terrain depending on the map). In which case, yes, it's similar, but these kinds of maps were very popular during SC1.
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Since it's been (almost) two years since an update of the remake of Normandy Invasion from the original Starcraft was announced, I have taken it upon myself to get started with my own remake of the old map. For those of you who never played the original map, Normandy Invasion was a recreation of the storming of the beaches of Normandy, France, during the second World War. Players would pick a Hero (Marine, Ghost, Firebat, Goliath, or Wraith) and fight alongside a computer ally (Allies) who sent endless waves of troops against an enemy computer (Germans) of endless waves. Destroying key structures was required to move forward to the end, and occasionally respawns of said structures would occur, requiring players to backtrack and destroy them once more to continue the march. Usually a single game would take a minimum of an hour, on average two hours, but once you completed the map, it was just awesome.
I have come to the Mapster community to ask those who have played the original map, what did you like/dislike, want to see done, have the ability to do, etc. to get an idea of where the map should go in terms of playstyle.
@Azthais:
i have not played this game but here is what i think would be a good idea... make it player vs player and not VS AI. reason being an AI can not adapt to new and changing tactics and normaly run the same tactic over and over so it can be figured out and exploited. players can change thier tactics depending on whats going on.
as for game play, i would recommend being able to build a base on the english side and build up your landing fleet, same for german side. it would make it more interesting. dont know how you would make it so you would travel by boat though. maybe make it so air units have to be over the water~ just a thought. as for the german side tower defences and traps for landing troops would be great. keep the tech level not to advanced being its only WW2 and not WW3-4-5-6-7-8-9, lol. just thought would offer my 2cents. :D
Isn't that basically what a Special Force map is?
@tdhsst:
Although player versus player would be interesting and thought of, it's not what the original map was, which is what this project is based off of. To get a true idea of the original, think DOTA with only one side having heroes, but the opposing side having fortifications and more spawns. But you do give me a few ideas to which I will look at expanding on.
@DarlD:
Never played Special Forces in depth, but to my understanding it was a group of players alone versus a single AI who controlled waves upon waves of Zerg or Protoss (sometimes Terrain depending on the map). In which case, yes, it's similar, but these kinds of maps were very popular during SC1.