Ok I had an interesting idea for an RPG map, but can't seem to get a grasp of the map editor and really don't have enough time in my days to learn the whole thing.
I was thinking since stats can be saved between games as seen in pretty much every custom game I got to thinking. What if instead of a map that was the same every time you played it the story changed and scaled with the characters? I'm not talking a just a difficulty increase, but a whole storyline change.
For example having 50+ different major quests ranging in difficulty. A level appropriate quest would be chosen at random after all players create a new character or load a previous one. The map would be massive in size and the quests could visit different parts of the whole map. Enemies and loot could be generated the same way.
This would create a map with lots of replayability while at the same time making players feel like they are achieving something each time. Unlike other maps where players can bring in their characters from last game and do the same story 10 times before quitting of boredom the map would not scale only in enemy difficulty, but allow players to do something entirely new.
Does anyone think this idea has merit? If so would anyone like help creating such a map? I can't make maps, but I can design quests/enemies/equipment/etc. and would love to see something like this made.
Hmm, it looks good but there's a few key differences. Namely yours looks like it would be more MMO rather than a group of a few players. To be honest I have always preferred players having a class that relies on another for support rather than everyone doing their own thing because every class is powerful enough to do so. The other is yours while it looks like it would be massively in depth it would still be the same quests and minigames all in the same spots. If you're a dedicated player you would probably see everything within 5 playthroughs or less.
What if you can save and load characters, at any time at the start of each chapter, to play in a open ended rpg that's story likes to advanced after a long period of time?
As the story advances, the character you are able to use, and create, changes.
Open ended rpg, as in pvpve relation, between factions and individuals.
Based on each player's choices, they may ally, or turn on each other in the game.
Ok I had an interesting idea for an RPG map, but can't seem to get a grasp of the map editor and really don't have enough time in my days to learn the whole thing.
I was thinking since stats can be saved between games as seen in pretty much every custom game I got to thinking. What if instead of a map that was the same every time you played it the story changed and scaled with the characters? I'm not talking a just a difficulty increase, but a whole storyline change.
For example having 50+ different major quests ranging in difficulty. A level appropriate quest would be chosen at random after all players create a new character or load a previous one. The map would be massive in size and the quests could visit different parts of the whole map. Enemies and loot could be generated the same way.
This would create a map with lots of replayability while at the same time making players feel like they are achieving something each time. Unlike other maps where players can bring in their characters from last game and do the same story 10 times before quitting of boredom the map would not scale only in enemy difficulty, but allow players to do something entirely new.
Does anyone think this idea has merit? If so would anyone like help creating such a map? I can't make maps, but I can design quests/enemies/equipment/etc. and would love to see something like this made.
@Krell356: Go
Thats kinda what i was thinking about here, but mine has minigames and things to just mess around with too :)
http://forums.sc2mapster.com/general/team-recruitment/20433-single-player-rpg/#p1
Hmm, it looks good but there's a few key differences. Namely yours looks like it would be more MMO rather than a group of a few players. To be honest I have always preferred players having a class that relies on another for support rather than everyone doing their own thing because every class is powerful enough to do so. The other is yours while it looks like it would be massively in depth it would still be the same quests and minigames all in the same spots. If you're a dedicated player you would probably see everything within 5 playthroughs or less.
What if you can save and load characters, at any time at the start of each chapter, to play in a open ended rpg that's story likes to advanced after a long period of time?
As the story advances, the character you are able to use, and create, changes.
Open ended rpg, as in pvpve relation, between factions and individuals.
Based on each player's choices, they may ally, or turn on each other in the game.
Can you rephrase that? it doesn't make much sense.