I've been thinking about this for a while and was curious as if anyone else has. It would be pretty epic to do some sort of sc2 spin on the old school game we all use to play and love, lemmings.
Now the dynamics behind all of it are probably gonna be pretty advanced. So if any other data enthusiast have any ideas/suggestions on how specific things might be accomplished. For instance there really isn't much for bridges out there, right? From what I can tell is no ones really found a good way of making bridges walkable above and bellow.
Well I'll start off by just naming some of the units/abilities.... stairbuilders, diggers, climbers, parachutes, dynomites......
Someone already made destructible islands way back in beta, and Eiviyn made things buildable on top of a spaceship (which means there must be some sort of pathing there). My guess is that all you need is a ground pathing footprint on a unit. Kill unit = bye pathing. very easy way to simulate destructible terrain
Also, i havent played lemmings, but i think i mightve seen the game once... It's more or less 2d, right? (As in you see it from the side and your guys only move along 2 axis). If that's the case, view the terrain from top down and tilt your units so that it seems as if you got the terrain to stand vertical. That way you can make bridges you can walk above and beneath. You'll probably need to do something to simulate gravity though (Lots of persistents applying force will probably do it)
Well what about how the uberlisk worked. I know it was blizzard that did it but they managed to have the unit increase the height of the terrain. There has to be a way to have a unit actually be able to "edit" the terrain.
I already tought to a lemmings and a worms map but both ideas where blocked due to the inability to deform terrain.
There is actually an actor that allows you to change terrain height aspect, unfortunately it's only a visual effect and triggers can't detect the real changed terrain height.
Additionaly there is no support for multiple layered terrain.
The only way to do games like these on the SC2 engine is to flat them horizzontally using sprites to draw terrain.
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I've been thinking about this for a while and was curious as if anyone else has. It would be pretty epic to do some sort of sc2 spin on the old school game we all use to play and love, lemmings.
Now the dynamics behind all of it are probably gonna be pretty advanced. So if any other data enthusiast have any ideas/suggestions on how specific things might be accomplished. For instance there really isn't much for bridges out there, right? From what I can tell is no ones really found a good way of making bridges walkable above and bellow.
Well I'll start off by just naming some of the units/abilities.... stairbuilders, diggers, climbers, parachutes, dynomites......
I was talking about this with someone else. Afaik there is destructible terrain in Lemmings. How are you planning on handling that?
@Shawn91210: Go
Someone already made destructible islands way back in beta, and Eiviyn made things buildable on top of a spaceship (which means there must be some sort of pathing there). My guess is that all you need is a ground pathing footprint on a unit. Kill unit = bye pathing. very easy way to simulate destructible terrain
Also, i havent played lemmings, but i think i mightve seen the game once... It's more or less 2d, right? (As in you see it from the side and your guys only move along 2 axis). If that's the case, view the terrain from top down and tilt your units so that it seems as if you got the terrain to stand vertical. That way you can make bridges you can walk above and beneath. You'll probably need to do something to simulate gravity though (Lots of persistents applying force will probably do it)
Well what about how the uberlisk worked. I know it was blizzard that did it but they managed to have the unit increase the height of the terrain. There has to be a way to have a unit actually be able to "edit" the terrain.
I already tought to a lemmings and a worms map but both ideas where blocked due to the inability to deform terrain.
There is actually an actor that allows you to change terrain height aspect, unfortunately it's only a visual effect and triggers can't detect the real changed terrain height.
Additionaly there is no support for multiple layered terrain.
The only way to do games like these on the SC2 engine is to flat them horizzontally using sprites to draw terrain.