Anyone got some special feature, terrain or something they would love to see the engine do? I am looking for some more advanced project, that will allow us to think different and expand the possibilities of the engine (read: current common-knowlegde) .. So any good ideas, or something you're just missing?
In WC3 there was a skill called Spirit Link or something that split and shared damage among units.
In SC2 lots of people seem to want to make squad based maps.
Why not combine the two? Recreate WC3's spell, only share 100% of the damage instead of some fraction.
Pretty sure that's do-able through triggers without problems. Just check when unit takes damage, the unit taking damage is the player, if players within a range of him, then adjust the damage between them. I was looking for towards diffcult problems eg. FPS (Already done though), WSAD movement (also done ofc) .. For simple in-game triggers and data editing, I suggest checking Deathrons post :)
Sure, its doable, but I've never seen anybody actually do it. Besides, triggers are the easy way out. How about you make the Spirit Link ability through data and persistent effects.
Here are some others to try:
Melee units that can attack while moving, so they can't be kited.
Dynamically altering terrain mid-game, more than just actors that don't actually affect the layout/function, only the look.
Some effect where you can temporarily use your opponents units without him knowing or losing control.
Try creating a game where you draft each race's units. So you could have zerglings at t1, marauders at t1.5, immortals at t2, etc. Your opponent might build marines at t1, roaches at t1.5, mutas at t2, and so on. Maybe not even restrict by tiers, so you can pick all 3 t1 units if your opponent is careless so he has no early defense.
Create a new way of harvesting resources.
Build a morale system
Units weaken based on damage
Find a clever way to make it look like there are more than 3 cliff levels.
Projectiles that can be shot down/intercepted.
I've got a challenge for you; find a way to make doodads turnable along their Z-axis. Something that would, for example, allow me to flip a table on its side and use it as a wooden wall or a barricade.
Edit: Obviously, you'd do this without simply creating a new model, importing the old model, turning it 90 degrees in 3DS Max and importing it back into a map.
Anyone got some special feature, terrain or something they would love to see the engine do? I am looking for some more advanced project, that will allow us to think different and expand the possibilities of the engine (read: current common-knowlegde) .. So any good ideas, or something you're just missing?
In WC3 there was a skill called Spirit Link or something that split and shared damage among units.
In SC2 lots of people seem to want to make squad based maps.
Why not combine the two? Recreate WC3's spell, only share 100% of the damage instead of some fraction.
@A52BcE: Go
Pretty sure that's do-able through triggers without problems. Just check when unit takes damage, the unit taking damage is the player, if players within a range of him, then adjust the damage between them. I was looking for towards diffcult problems eg. FPS (Already done though), WSAD movement (also done ofc) .. For simple in-game triggers and data editing, I suggest checking Deathrons post :)
Sure, its doable, but I've never seen anybody actually do it. Besides, triggers are the easy way out. How about you make the Spirit Link ability through data and persistent effects.
Here are some others to try:
Melee units that can attack while moving, so they can't be kited.
Dynamically altering terrain mid-game, more than just actors that don't actually affect the layout/function, only the look.
Some effect where you can temporarily use your opponents units without him knowing or losing control.
Try creating a game where you draft each race's units. So you could have zerglings at t1, marauders at t1.5, immortals at t2, etc. Your opponent might build marines at t1, roaches at t1.5, mutas at t2, and so on. Maybe not even restrict by tiers, so you can pick all 3 t1 units if your opponent is careless so he has no early defense.
Create a new way of harvesting resources.
Build a morale system
Units weaken based on damage
Find a clever way to make it look like there are more than 3 cliff levels.
Projectiles that can be shot down/intercepted.
I've got a challenge for you; find a way to make doodads turnable along their Z-axis. Something that would, for example, allow me to flip a table on its side and use it as a wooden wall or a barricade.
Edit: Obviously, you'd do this without simply creating a new model, importing the old model, turning it 90 degrees in 3DS Max and importing it back into a map.