I am contemplating trying to make a star-fox cam style custom map. I was trying to think of how I would trigger the game mechanics without causing too much lag across bnet.
Basically,
You'd make strips for a spaceship to fly forward through. There would be provided a 3d rectangular zone of atmosphere to navigate through. Your ship controls could be something like WASD:
w: Increase height from ground
s: Decrease height from ground
a: Veer Left
d: Veer right
You'd be looking forward with 0* angle like a FPS but rather than use the mouse look features, leave the cursor unlocked for projectile/bomb abilities. The camera instead is locked on an invisible "sled" unit that would fly directly in the center of the screen and serve as the unit for the camera to follow for all players. You could have 4 maybe 6 players. The grey area for me is how would you force your unit to move forward with the camera without falling behind (without causing lag)?
Another concern is, would the wasd controls cause too much lag?
Are there any maps out there that have accomplished similar features?
I think there would be far too many issues trying to "convert" the original concept of a star fox like game into what you want rather than just recreating something exactly similar to the original. You can used mouse controls like that used in photon cycles to replicate what star fox was actually like (which wasn't wasd based at all); also the world should be something that moves around the ship rather than the other way around.
I kinda just used star fox as an example of where the camera would be facing. The story/game is going to be completely original in regards to star fox story/concept. I just played photon cycle and that's not what I am going for.
I'm not sure what your talking about then. I'm aware that this would be a different story/concept but as far as workings when you say you want the camera/controls to be facing like starfox then that basically is what the photon cycles is; or did you mean just a standard first/third person shooter with the cam following behind. What i was getting at and what the entire control premises of star fox what that you just use the joystick to point the camera where you wanted to go and the ship would follow which i think is a better and more interesting then using wasd which has a delay.
@hobbidude: Go
More I think about starfox view more I remember how they had a lot of different level designs which changed the camera. Im thinking of the levels where you just moved forward in your airship, and you had to dodge obstacles and enemies that were coming into your LoS from the distance or side of the screen, even behind sometimes. There were other levels where it was more like a free camera and a huge zone box to fly around in.
The camera in those levels was directly behind the flying vehicle and I think you could also got to a cockpit view which basically hid the vehicle went forwards a bit and put a cockpit overlay over the screen. There were other games like this too but I can't remember their names >.<
Depending on where you were on the screen would depict your vehicle's facing image in respect to the center of the screen. You couldn't really go out of the box very far, and you were going forward within the box. I am not sure if the world moved under your or you moved through the world.
I dont think this would be possible. The sc2 engine is built to render things from top down. I think a better mod would be a multiplayer version of the "arcade" game you can play in the campaign (hyperion cantine). Each player would have a ship and then make it possible to shoot at incoming stuff. Perhaps you could upgrade it with a wasd controls and mouse-click for targeting. There are better engines out there if you want to make a star fox type of game ^^
It is possible, but basically you have to think a little differently... You need to have all of your units face the ground, or up if they are enemies (Using SiteOPs), then increase their height to as high as possible, then change the camera to face down at the ground of the map. To give the illusion of moving through space you then move by progressively changing the units height toward the ground. A space background looks great with this and give you the illusion of moving when it's actually triggers doing the moving for you.
I made a map that does it just haven't had time to make levels and enemies and all that.
I am contemplating trying to make a star-fox cam style custom map. I was trying to think of how I would trigger the game mechanics without causing too much lag across bnet.
Basically,
You'd make strips for a spaceship to fly forward through. There would be provided a 3d rectangular zone of atmosphere to navigate through. Your ship controls could be something like WASD:
w: Increase height from ground s: Decrease height from ground a: Veer Left d: Veer right
You'd be looking forward with 0* angle like a FPS but rather than use the mouse look features, leave the cursor unlocked for projectile/bomb abilities. The camera instead is locked on an invisible "sled" unit that would fly directly in the center of the screen and serve as the unit for the camera to follow for all players. You could have 4 maybe 6 players. The grey area for me is how would you force your unit to move forward with the camera without falling behind (without causing lag)? Another concern is, would the wasd controls cause too much lag? Are there any maps out there that have accomplished similar features?
I think there would be far too many issues trying to "convert" the original concept of a star fox like game into what you want rather than just recreating something exactly similar to the original. You can used mouse controls like that used in photon cycles to replicate what star fox was actually like (which wasn't wasd based at all); also the world should be something that moves around the ship rather than the other way around.
@hobbidude: Go
I kinda just used star fox as an example of where the camera would be facing. The story/game is going to be completely original in regards to star fox story/concept. I just played photon cycle and that's not what I am going for.
@Gaelidan: Go
I'm not sure what your talking about then. I'm aware that this would be a different story/concept but as far as workings when you say you want the camera/controls to be facing like starfox then that basically is what the photon cycles is; or did you mean just a standard first/third person shooter with the cam following behind. What i was getting at and what the entire control premises of star fox what that you just use the joystick to point the camera where you wanted to go and the ship would follow which i think is a better and more interesting then using wasd which has a delay.
@hobbidude: Go More I think about starfox view more I remember how they had a lot of different level designs which changed the camera. Im thinking of the levels where you just moved forward in your airship, and you had to dodge obstacles and enemies that were coming into your LoS from the distance or side of the screen, even behind sometimes. There were other levels where it was more like a free camera and a huge zone box to fly around in.
The camera in those levels was directly behind the flying vehicle and I think you could also got to a cockpit view which basically hid the vehicle went forwards a bit and put a cockpit overlay over the screen. There were other games like this too but I can't remember their names >.<
Depending on where you were on the screen would depict your vehicle's facing image in respect to the center of the screen. You couldn't really go out of the box very far, and you were going forward within the box. I am not sure if the world moved under your or you moved through the world.
I dont think this would be possible. The sc2 engine is built to render things from top down. I think a better mod would be a multiplayer version of the "arcade" game you can play in the campaign (hyperion cantine). Each player would have a ship and then make it possible to shoot at incoming stuff. Perhaps you could upgrade it with a wasd controls and mouse-click for targeting. There are better engines out there if you want to make a star fox type of game ^^
You may be right, that's probably why I am having difficulty thinking of a way myself...
@Gaelidan: Go
It is possible, but basically you have to think a little differently... You need to have all of your units face the ground, or up if they are enemies (Using SiteOPs), then increase their height to as high as possible, then change the camera to face down at the ground of the map. To give the illusion of moving through space you then move by progressively changing the units height toward the ground. A space background looks great with this and give you the illusion of moving when it's actually triggers doing the moving for you.
I made a map that does it just haven't had time to make levels and enemies and all that.
@LitePollution9: Go
Thats cool man thanks for the tip Ill have to check it out
@Gaelidan: Go
I have actually already attempted this with a bit of success.
If you have any questions Id be glad to help.
Theres plenty of games that dont use the standard top down.