I may as well take a whack at this request thread. The stuff I want isn't exactly super unique or interesting, and still may even be difficult to do, but if so I actually want it so bad I was wondering if people actually take money to make maps- Like, if someone made this I'd drop prolly at least 20 bucks via paypal, easy. Anyway here goes and thanks in advance for even considering:
I want a sort of expanded sc2 gametype that has a few extra things, the following being
1) An uber-unit for the Terran and Zerg races to match the Mothership in balance and teir, being the ODIN and the BRUTALISK, respectively. In fact, it'd be cool if the mothership's strength and power was boosted so that all 3 "Titans" I'd like to call them were awesome stand-alone 'A'-click monsters that could battle the f&@# out of each other. Could the Mothership be given the "Planet Cracker" spell, even? As far as other devastating spells for the other two, whomever accepts this can be creative with that if they want.
2) The LEVIATHAN tweaked down to be a teir-3 anti air+ground flyer for the Zerg to match the Battlecruiser and Carrier My specific requests were going to shrink it to a Carrier's size, remove the spine-tentacles, and only give it the "Bioswarm" attack that can hit air and ground. As far as an upgrade/spell to match the Yamato/Grav-pult, I'm not sure yet. *shrug* Fair game on that too I guess.
3) The Protoss SCOUTto balance out the number of flyers Zerg has after adding the leviathan (terran needs one too), but I'm thinking it can only attack ground with its awesome plasma-machinegun things kind of like the banshee. But to give it a unique purpose, could it's toughness and power be buffed up to a Tier 2, and can it's attack have kind of an area of effect thing and get a light-armor dmg bonus? This way it wouldn't conflict with the Void Ray since rays are not so hot at multiple small units.
4) The Terran WRAITH- I coudln't think of a better way to add an air unit for Terran. I thought about the science vessel cuz its so unique but too flying casters seems kind of unbalanced. I guess the only thing to start with is to make the Wraith not have stronger air-hits than vikings or stronger ground-hits than banshees. And not have cloak. Pretty much they'd be terran mutalisks I guess. I suppose this idea is just filler until "Starcraft 2.5.1", haha.
That's it for now. I hope somebody likes this idea. And remember I'm really willing to negotiate if money is an object and you can assure the quality of the product, haha!
Thanks
EDIT: NEW IDEAS
I realized I forgot that I wanted to express the idea of ANTI-AIR ONLY GROUND UNITS. I think this would make the game balance and army compositions very interesting. To not make turrets obsolete, I'd say to not make them too tough or too strong, but good in numbers. My ideas for each respective race are:
Terran- GOLIATH-A. An anti-air goliath. t'd be easy, just remove its machinegun models and make it have four missile pods instead of 2, and make it only attack air (of course). Obviously its attack power would have to be buffed.
Zerg- SCOURGE LORD. I was thinking about incorporating the scourge into the game somehow, and this is it I feel- A ground unit that spawns scourges. As far as the model goes, probably a slightly altered Lurker, maybe with egg-looking things on it. This would make use of the lurker model as well.
Protoss- ??? This is a tough one I'm not sure of since there are very few extra protoss unit models. I'm up for suggestions on this one. If cut unit models like the "Soul Hunter" are in the editor, then by all means.
The only catch though, is that the Mothership needs to build up 100 energy for the ability, but by the time she gets over to the other base, she has enough. Oh, and a tip: Put her right over the primary building structure (Hatchery, Nexus or Command Center) and activate it. You get more damage done that way.
I would do this if I wasn't busy with my current project. You can add me on Starcraft 2 using my info on the left. If you haven't found anyone in a reasonably long period of time, send me a message when I'm online.
Oh really? That's awesome yeah man this isn't something I need tomorrow haha- I'll def. hit you up now and then until you feel you got the time for it.
THANKS!!!
PS I still would totally send you 20 bucks :P Jus sayin.
What is the "Warcraft 3 ladder"? I know what wc3 is duh but is what you're talking about a mod for sc2 that makes it more micro-based like wc3? Weird.
Laugh.. Warcraft 3 Ladder was the OPPOSITE of micro. WC3 was basically just ordering a huge force to attack. What he means by "too much like warcraft 3 ladder" is that hes saying you'll just send the thing in to wipe it all
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I may as well take a whack at this request thread. The stuff I want isn't exactly super unique or interesting, and still may even be difficult to do, but if so I actually want it so bad I was wondering if people actually take money to make maps- Like, if someone made this I'd drop prolly at least 20 bucks via paypal, easy. Anyway here goes and thanks in advance for even considering:
I want a sort of expanded sc2 gametype that has a few extra things, the following being
1) An uber-unit for the Terran and Zerg races to match the Mothership in balance and teir, being the ODIN and the BRUTALISK, respectively. In fact, it'd be cool if the mothership's strength and power was boosted so that all 3 "Titans" I'd like to call them were awesome stand-alone 'A'-click monsters that could battle the f&@# out of each other. Could the Mothership be given the "Planet Cracker" spell, even? As far as other devastating spells for the other two, whomever accepts this can be creative with that if they want.
2) The LEVIATHAN tweaked down to be a teir-3 anti air+ground flyer for the Zerg to match the Battlecruiser and Carrier My specific requests were going to shrink it to a Carrier's size, remove the spine-tentacles, and only give it the "Bioswarm" attack that can hit air and ground. As far as an upgrade/spell to match the Yamato/Grav-pult, I'm not sure yet. *shrug* Fair game on that too I guess.
3) The Protoss SCOUT to balance out the number of flyers Zerg has after adding the leviathan (terran needs one too), but I'm thinking it can only attack ground with its awesome plasma-machinegun things kind of like the banshee. But to give it a unique purpose, could it's toughness and power be buffed up to a Tier 2, and can it's attack have kind of an area of effect thing and get a light-armor dmg bonus? This way it wouldn't conflict with the Void Ray since rays are not so hot at multiple small units.
4) The Terran WRAITH- I coudln't think of a better way to add an air unit for Terran. I thought about the science vessel cuz its so unique but too flying casters seems kind of unbalanced. I guess the only thing to start with is to make the Wraith not have stronger air-hits than vikings or stronger ground-hits than banshees. And not have cloak. Pretty much they'd be terran mutalisks I guess. I suppose this idea is just filler until "Starcraft 2.5.1", haha.
That's it for now. I hope somebody likes this idea. And remember I'm really willing to negotiate if money is an object and you can assure the quality of the product, haha!
Thanks
EDIT: NEW IDEAS
I realized I forgot that I wanted to express the idea of ANTI-AIR ONLY GROUND UNITS. I think this would make the game balance and army compositions very interesting. To not make turrets obsolete, I'd say to not make them too tough or too strong, but good in numbers. My ideas for each respective race are:
Terran- GOLIATH-A. An anti-air goliath. t'd be easy, just remove its machinegun models and make it have four missile pods instead of 2, and make it only attack air (of course). Obviously its attack power would have to be buffed.
Zerg- SCOURGE LORD. I was thinking about incorporating the scourge into the game somehow, and this is it I feel- A ground unit that spawns scourges. As far as the model goes, probably a slightly altered Lurker, maybe with egg-looking things on it. This would make use of the lurker model as well.
Protoss- ??? This is a tough one I'm not sure of since there are very few extra protoss unit models. I'm up for suggestions on this one. If cut unit models like the "Soul Hunter" are in the editor, then by all means.
Part one sounds too much like Warcraft 3 ladder. And warcraft 3 ladder was terrible.
I have given the Mothership the Planet Cracker ability in my Char Valley map. Maybe you would like to check it out, perhaps?
Shoot okay, I guess I'll look at that one guys thing, but I sure am set on my four ideas. I hope he likes them.
The only catch though, is that the Mothership needs to build up 100 energy for the ability, but by the time she gets over to the other base, she has enough. Oh, and a tip: Put her right over the primary building structure (Hatchery, Nexus or Command Center) and activate it. You get more damage done that way.
@Warsaint777: Go
I would do this if I wasn't busy with my current project. You can add me on Starcraft 2 using my info on the left. If you haven't found anyone in a reasonably long period of time, send me a message when I'm online.
@Zetal: Go
Oh really? That's awesome yeah man this isn't something I need tomorrow haha- I'll def. hit you up now and then until you feel you got the time for it.
THANKS!!!
PS I still would totally send you 20 bucks :P Jus sayin.
@Stealthsam: Go
What is the "Warcraft 3 ladder"? I know what wc3 is duh but is what you're talking about a mod for sc2 that makes it more micro-based like wc3? Weird.
Laugh.. Warcraft 3 Ladder was the OPPOSITE of micro. WC3 was basically just ordering a huge force to attack. What he means by "too much like warcraft 3 ladder" is that hes saying you'll just send the thing in to wipe it all