Hey guy's, i've had this great map's idea and I tought it would be cool if I could get some help, because the map is done, but the game's brain is just dead, i am not good at programming either. Here is how i would like it to work
Basically in the same BattleMode as in FinalFantasy Tactic's (move from square to square) Each player has their turn's (45seconde round's) The player can move more than one unit per round. A unit can only move once per round. (range depend's on unit. And I would like it to be mineral free. so you get more unit's as the game progress. Let's say 50 Mineral per round. Player's would be able to use all 3 race's. Have up to 2 Hero's. And their will be several creep/3bosses. For equipement, and loot's. As well as 2 Shop's. If anyone know's how to help me get this done. Please help me. just the square to square movement would already be a great start. Thanks. Any links/ tutorial suggestion is appreciated
I'm busy making a Risk variant that uses squares/quads. The movement system isn't perfect or the most efficient, but it works and already has the one-move-per-turn feature you're looking for.
If you're still interested, I could configure it slightly to work for your purposes.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Hey guy's, i've had this great map's idea and I tought it would be cool if I could get some help, because the map is done, but the game's brain is just dead, i am not good at programming either. Here is how i would like it to work
Basically in the same BattleMode as in FinalFantasy Tactic's (move from square to square) Each player has their turn's (45seconde round's) The player can move more than one unit per round. A unit can only move once per round. (range depend's on unit. And I would like it to be mineral free. so you get more unit's as the game progress. Let's say 50 Mineral per round. Player's would be able to use all 3 race's. Have up to 2 Hero's. And their will be several creep/3bosses. For equipement, and loot's. As well as 2 Shop's. If anyone know's how to help me get this done. Please help me. just the square to square movement would already be a great start. Thanks. Any links/ tutorial suggestion is appreciated
Hi there
I'm busy making a Risk variant that uses squares/quads. The movement system isn't perfect or the most efficient, but it works and already has the one-move-per-turn feature you're looking for.
If you're still interested, I could configure it slightly to work for your purposes.