@DEFILERRULEZ: Go I will set the arc to 180 or something like that. I know I still have to add credits to the mod/maps I'm just not sure where exactly.
@DEFILERRULEZ: Go Yeah, I see they move in a parabola pattern while the goliath's move straight to the target. Have you tested in in game? I will try to change the mover but I don't remember if there's a good one for it. I don't want the trouble of creating a mover myself.
Ok, Haywire arc is set to 180 and range to 10, but can warhounds fire it while moving? Right now Warhounds miss the opportunity to start attacking from their max range because they move closer in order to use their standard weapons.
Locust are spawned on move order but go on attack move when they see an enemy,haywire must be launched from the right of the warhound (the higher missile launcher i mean) not from the left
all oracle+viper+swarm host spells lost hotkeys,all custom units have not a name,also new research and upgrades,lol this mod is little idiot :d but i am fixing it
Locust move: that how it is supposed to work! I checked the very same flag they use.
Haywire armor reduction: Ok, going to change it.
Put a name on Spawn Locusts? What do you mean?
Care to explain wht the fix for Burrow Charge should be? I can't get it from your italian screenshot.
Before you call the mod a little stupid isn't it an issue with your language? Because on NA it works just fine for me.
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
I think that all names are deleted on the editor because it can't use all dependences of the mod,i will try to publish with this new mod,but i have really not much time to do it wtf
@DEFILERRULEZ: Go the mod's dependencies are standard liberty dependencies. That isn't the cause. The problem is that I added the names and button tooltips in English and you're using Italian. Well, if you send me the button names in italian I can add support for italian to this mod :-)
WTF EDITOR CRASHED AND DIDN'T CHARGE THE HOTS MOD D:
@DEFILERRULEZ: Go I will set the arc to 180 or something like that. I know I still have to add credits to the mod/maps I'm just not sure where exactly.
Wtf i don't know u but here the editor have some terrible problems rotfl.
@DEFILERRULEZ: Go Yeah, I see they move in a parabola pattern while the goliath's move straight to the target. Have you tested in in game? I will try to change the mover but I don't remember if there's a good one for it. I don't want the trouble of creating a mover myself.
k it doesn't matter so much
Ok, Haywire arc is set to 180 and range to 10, but can warhounds fire it while moving? Right now Warhounds miss the opportunity to start attacking from their max range because they move closer in order to use their standard weapons.
I think that warhound is hold when he fire haywire missiles,watch the video,he don't move itself while using his spell.
ok now it work,it was for graphic.
Locust are spawned on move order but go on attack move when they see an enemy,haywire must be launched from the right of the warhound (the higher missile launcher i mean) not from the left
put armor reduction to zero for the goliath air missile that is used for haywire missiles
Put name on spawn locust
Put name on oracle,battle hellion,viper spells.
@DEFILERRULEZ: Go
Locust move: that how it is supposed to work! I checked the very same flag they use.
Haywire armor reduction: Ok, going to change it.
Put a name on Spawn Locusts? What do you mean?
Care to explain wht the fix for Burrow Charge should be? I can't get it from your italian screenshot.
Before you call the mod a little stupid isn't it an issue with your language? Because on NA it works just fine for me.
How can you guys not tell me Cloaking Field ISNT WORKING!
EDIT: ok, I fixed it and published a new version, here it is. The AI will train Oracles and use cloak :-)
For the haywire mover I suggest the mover used by the warbot missile
Last time I played warhound used Gatling gun as an attack, it should use a railgun
http://www.sc2mapster.com/assets/nolanstars-textures/
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
@nolanstar: Go I'll check your suggestion. Yeah, now Warhounds have a new weapon effect.
I think that all names are deleted on the editor because it can't use all dependences of the mod,i will try to publish with this new mod,but i have really not much time to do it wtf
@DEFILERRULEZ: Go the mod's dependencies are standard liberty dependencies. That isn't the cause. The problem is that I added the names and button tooltips in English and you're using Italian. Well, if you send me the button names in italian I can add support for italian to this mod :-)
Italian doesn't matter,the important thnig is the english name of all units
@DEFILERRULEZ: Go Ok, have you tried removing all locales but US English from all maps? This way players from all languages will use US English.