@Zarxiel93: Go Feel free to help me squash the bugs :-)
Tomorrow I'm going to update it again. Most of the things in the list are already fixed/changed. One of the things I simply can't make work is the autocast for the Spawn Locust ability.
@Flinkelinks: Go I can't make it autocast. I've been trying with both Train and Instant abilities but it doesn't work. With the train ability at least the Locusts acquire the rally point.
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
@Existor371: Go I think he was saying it could affect Refineries/Extractors/Assimilators. But anyway, it wont cause I changed the target filters.
The only things in my list right now are the autocast issue, the Changeling Drop new range, and some oscure problem with Haywire someone reported, but I haven't tested it yet.
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
@nolanstar: Go I PMd him, my first idea was to give him my changes so he could add them to his map, and save me all this trouble. But he never answered so I published my version. Now I've heard he's updating his version. And I think his maps are locked on Bnet, so I can't get them to check (what a silly selfish move if they are indeed locked).
You can have a look at my mod if you are stuck. I made a mod earlier with the new HOTS units (Including the Swarm Host) and to my knowledge everything is working as intended except the Ultralisk charge (although most spells are missing visual effects since I don't really enjoy doing that).
Edit: The Warhound is not working since I was playing around with it a little, but everything else should.
@Dedragon: Go Thanks man, I'll check how you solved the issue.
EDIT: Ok, you used a behavior to solve the problem. That's what I didn't want to do, because the spawn locust ability has a button visible to the player, and the player can turn the autocast on/off, like blizzard said players can. Well, it's lame that autocast is simply broken for train abilities so I'll have to use a behavior too.
I solved it, not by way I wanted, but it's the best approach avaiable. Swarm Hosts get a new button to toggle autocast on/off. I'll upload it to the arcade later today or tomorrow. Now I believe all the major issues are solved.
And if you haven't seen it, I uploaded a HOTS Tyrador Keep to the arcade too.
@Existor371: Go I believe all Xenox's maps are locked so you can't download them. And the simple fact that he hopes to get donations for HoTS customs already tells us he's not that benevolent community member. With HoTS coming up, players just want to test the new features it's selfish to lock everything to block people access those features or upload their own maps using his mod.
Can you tell me what exaclty is more polished or correct in his version? I never played his maps but I think it's totally possible to make my version even.
- Viper requires Hive only
- ultralisk charge animaiton
- Viper model better change to Swarmguardain
- Locust model to hydralisk or roach. But current guys are nice too :)
- fix stuff with Mothership core, tempest, oracle (atack animation, Entomb Fields model (it's big), animation for ability over building that reveals around)
- etc etc
Here is replay on HOTS Custom 2. Replay works normally for me on EU. But it's what I can see on EU :( http://drop.sc/225825
@Existor371: Go I already changed the Viper requirement, the autocast issue will the fixed by the next update.
What's worng with the burrow charge animation? And what's wrong with the SWarm Host's burrow animation? For the LOcust I think its better to use Thrikodias' Zerg Bug than a resized roach or hydra.
I dont rhink that reaply works for me on NA, does it?
Fix mothership core spell purify , purify is not right becasue in real hots it is laser beam not laser rays that is at hots cloud kingdom le v0.9 and tempest should also have laser beam if it not already have it.
Also update baneling nest with an update for banelings to move burrowed called acid spit , I think. That make its posibble for banelings to move burrowed. after geting evolve burrow at lair.
Also update baneling nest with an update for banelings to move burrowed called acid spit , I think. That make its posibble for banelings to move burrowed. after geting evolve burrow at lair.
Baneling burrow movement removed from the game.
And read posts above. Next version will fix some those bugs
entomb is not fully working aswell , some minerals blocket , the whole mineral line , mineral field should be blocked.
Blinding cloud bugged : says to all units in target area.
Blinding cloud need to be fixed aswell , so it says reduce range for all biological units in target area to 1 in last 10 seconds , so they get melee range (melee unit)
@Zarxiel93: Go Feel free to help me squash the bugs :-)
Tomorrow I'm going to update it again. Most of the things in the list are already fixed/changed. One of the things I simply can't make work is the autocast for the Spawn Locust ability.
@SoulFilcher:
Remember to set it to be defensive. By the way, the mineral shields apply to gas too, and cannot be destroyed. GL HF
@Flinkelinks: Go I can't make it autocast. I've been trying with both Train and Instant abilities but it doesn't work. With the train ability at least the Locusts acquire the rally point.
Entomb does not affect vespene geysers
Entomb only targets minerals and the shields have 75 health
http://www.sc2mapster.com/assets/nolanstars-textures/
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
@Existor371: Go I think he was saying it could affect Refineries/Extractors/Assimilators. But anyway, it wont cause I changed the target filters.
The only things in my list right now are the autocast issue, the Changeling Drop new range, and some oscure problem with Haywire someone reported, but I haven't tested it yet.
You should ask they guy who did the previous hots mod as he had swarm host working or check his map data
http://www.sc2mapster.com/assets/nolanstars-textures/
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
@nolanstar: Go I PMd him, my first idea was to give him my changes so he could add them to his map, and save me all this trouble. But he never answered so I published my version. Now I've heard he's updating his version. And I think his maps are locked on Bnet, so I can't get them to check (what a silly selfish move if they are indeed locked).
@SoulFilcher: Go
You can have a look at my mod if you are stuck. I made a mod earlier with the new HOTS units (Including the Swarm Host) and to my knowledge everything is working as intended except the Ultralisk charge (although most spells are missing visual effects since I don't really enjoy doing that).
Edit: The Warhound is not working since I was playing around with it a little, but everything else should.
@Dedragon: Go Thanks man, I'll check how you solved the issue.
EDIT: Ok, you used a behavior to solve the problem. That's what I didn't want to do, because the spawn locust ability has a button visible to the player, and the player can turn the autocast on/off, like blizzard said players can. Well, it's lame that autocast is simply broken for train abilities so I'll have to use a behavior too.
Can someone reupload HOTS Custom 2 map from SEA and NA regions to SC2 Arcade 1.5.0 or EU region??
I solved it, not by way I wanted, but it's the best approach avaiable. Swarm Hosts get a new button to toggle autocast on/off. I'll upload it to the arcade later today or tomorrow. Now I believe all the major issues are solved.
And if you haven't seen it, I uploaded a HOTS Tyrador Keep to the arcade too.
Can you say how to extract map if I have replay on that map? I got replay from XenoX's HOTS Custom 2 map, but still can't use map.
His version is most correct and polished for now, but author wants donations for EU. When anyone can upload it to EU and Arcade for free -_-
@Existor371: Go I believe all Xenox's maps are locked so you can't download them. And the simple fact that he hopes to get donations for HoTS customs already tells us he's not that benevolent community member. With HoTS coming up, players just want to test the new features it's selfish to lock everything to block people access those features or upload their own maps using his mod.
Can you tell me what exaclty is more polished or correct in his version? I never played his maps but I think it's totally possible to make my version even.
Watched zerg only:
- Viper requires Hive only
- ultralisk charge animaiton
- Viper model better change to Swarmguardain
- Locust model to hydralisk or roach. But current guys are nice too :)
- fix stuff with Mothership core, tempest, oracle (atack animation, Entomb Fields model (it's big), animation for ability over building that reveals around)
- etc etc
Here is replay on HOTS Custom 2. Replay works normally for me on EU. But it's what I can see on EU :(
http://drop.sc/225825
@Existor371: Go I already changed the Viper requirement, the autocast issue will the fixed by the next update.
What's worng with the burrow charge animation? And what's wrong with the SWarm Host's burrow animation? For the LOcust I think its better to use Thrikodias' Zerg Bug than a resized roach or hydra.
I dont rhink that reaply works for me on NA, does it?
But this replay worked for me on EU (on normal 1.4.3.2 client, that is not Arcade)
And for zerg animation fixes. Sorry, missed that :3 The unfixed thing is Viper at hive.
Maybe use Scantipede model for Locusts? I think, they are more zergy
And ultralisk charge. He burrows faster in HOTS Report, than on your map.
Fix mothership core spell purify , purify is not right becasue in real hots it is laser beam not laser rays that is at hots cloud kingdom le v0.9 and tempest should also have laser beam if it not already have it.
Also update baneling nest with an update for banelings to move burrowed called acid spit , I think. That make its posibble for banelings to move burrowed. after geting evolve burrow at lair.
Baneling burrow movement removed from the game.
And read posts above. Next version will fix some those bugs
entomb is not fully working aswell , some minerals blocket , the whole mineral line , mineral field should be blocked.
Blinding cloud bugged : says to all units in target area.
Blinding cloud need to be fixed aswell , so it says reduce range for all biological units in target area to 1 in last 10 seconds , so they get melee range (melee unit)