For the warhound you could use the Spartan Goliath (obviously also here more high that normal model) and do his glass from black to yellow colour.For battle hellion you could use the hell's angel model (reduced on size and without attack animation) with swann's flamethrower (mini model dimension if u can) on his "head" and the shield of the war pigs shields the sides of the arms.
For swarm host u can add some mini zerg eggs (team colored on his back),or the back of the aberration that is more near to the swarm host's back :)
Changeling can be launched from Overseer at siege radius (like infested terrans from Infestor)
Viper is a Hive tech, not a Greater Spire
Hydralisk with speed upgrade does not have any bonuses on creep. Speed upgrade makes it fast like on creep
Don't try to change Nydus (I mean Creep and Offensive Nyduses). We don't know how they're realised by Blizzard, so better stay with current Nyduses, just don't change them. This addiction don't change game hardly
@DEFILERRULEZ: Go I'm not giving that much attention to models as its not the point here. The new mechanics is what players need to test. I only added the Mothership Core because it was really easy to modify the Mothership model that way, I only had to remove the central area and the blue shield. The problem with your suggestions is that they need attachments, and I wont take the time to work on that. I'm away from my own project for too long. I will change the Oracle model though, as one guy helped me with the Entomb spell, and in his map he used a resized Carrier, which looked way better than the Scout.
@Existor371: Go I tried to google for those changes but haven't found any information so far (creep and changeling). The Viper is Hive tech in my map already. I removed the Hydralisk bonus on creep because as I understood from the last battle reports on e guy was saying Hydralisks were as fast on creep as off creep with the upgrade. Maybe I got it wrong, can anyone confirm they keep the bonus?
I won't work on the Nydus, specially because they never confirmed these changes are in, they just said they were experimenting with some new mechanics, and nobody that had a chance to play it said anything about new types of nydus.
I tried to google for those changes but haven't found any information so far
Here it is
Quote:
RTS Guru: Where do you see the game changing the most? Late game, mid game...etc. It seems to me a lot more late game with all the new units having to tech up to get to.
David Kim: For example on the Zerg side, the only change we have on the early game is the Overlord creep. That ability got moved from Lair to Evolution Chamber.
And Ultralisk lost his frenzy ability, so it's immune to Thor 250mm strike, Fungal and Marauder Concussive Shells. With this it got Burrow Charge ability.
Quote:
I tried to google for those changes but haven't found any information so far (creep and changeling). The Viper is Hive tech in my map already. I removed the Hydralisk bonus on creep because as I understood from the last battle reports on e guy was saying Hydralisks were as fast on creep as off creep with the upgrade. Maybe I got it wrong, can anyone confirm they keep the bonus?
Everyone listed that speed upgrade increases Hydralisk speed off-creep to their on-creep speed. It can't be different. In Battle Report hydralisks moved on creep same, as always. They moved faster only off-creep.
@Existor371: Go Thanks man. Does that mean Overlords get creep automatically when you build the Evo Chamber? Or does it require an upgrade? I believe its for free.
Great, I'm already working on some changes for the next update.
@Existor371: Go Thanks man. Does that mean Overlords get creep automatically when you build the Evo Chamber? Or does it require an upgrade? I believe its for free.
Great, I'm already working on some changes for the next update.
Does he said about upgrades? No.
It means that zergs got their equivalent to protoss pylons/photons and terran bunker/engineering block
Entomb and Preordain have the same hotkey "E" and preordain probably don't work (i try it on hatchery with eggs),could u do a photon cannon attack for the mothership core?More big if u can also for Tempest because on HotS tempest weapon is huge,here is microscopic :3
THEY HAVE POWERFUL BUGS !!!!!!! (Adjutant:"trollface")
Ultralisk do friendly fire (damage to all enemy and friends) with charge,that is the esplosion of the hibrid destroyer that we found on castanar,swarm host produce feederling but not automatically,only if u click on "spawn locust",the locust don't attack,they have not health,scourge sucks for viper,swarm guardian is better,blinding cloud (don't rem,ember the name) is brwn instead of green D:
WARNING ZERG FORCES DETECTED !!!
THEY HAVE POWERFUL BUGS !!!!!!! (Adjutant:"trollface")
Ultralisk do friendly fire (damage to all enemy and friends) with charge,that is the esplosion of the hibrid destroyer that we found on castanar,swarm host produce feederling but not automatically,only if u click on "spawn locust",the locust don't attack,they have not health,scourge sucks for viper,swarm guardian is better,blinding cloud (don't rem,ember the name) is brwn instead of green D:
Viper is a HIVE tech, WITHOUT Spire -_- You upgrade your Lair to Hive and Viper is unlocked to build.
I understand, that it's your own vision of balance probably, but Blizzard moved them to Hive technology, and not later or earlier. They have no energy upgrade, they cost 200 gas (more expensive than infestor), and slower than infestor (always 2.25 vs infestor on creep)
@DEFILERRULEZ: Go That video couldn't help, I can't see sh!t there. I tried googling about HoTS changes but I got nothing I didn't know already.
Some suggestions for the models.
Some more suggestions to fix:
@DEFILERRULEZ: Go I'm not giving that much attention to models as its not the point here. The new mechanics is what players need to test. I only added the Mothership Core because it was really easy to modify the Mothership model that way, I only had to remove the central area and the blue shield. The problem with your suggestions is that they need attachments, and I wont take the time to work on that. I'm away from my own project for too long. I will change the Oracle model though, as one guy helped me with the Entomb spell, and in his map he used a resized Carrier, which looked way better than the Scout.
@Existor371: Go I tried to google for those changes but haven't found any information so far (creep and changeling). The Viper is Hive tech in my map already. I removed the Hydralisk bonus on creep because as I understood from the last battle reports on e guy was saying Hydralisks were as fast on creep as off creep with the upgrade. Maybe I got it wrong, can anyone confirm they keep the bonus?
I won't work on the Nydus, specially because they never confirmed these changes are in, they just said they were experimenting with some new mechanics, and nobody that had a chance to play it said anything about new types of nydus.
Ok Soul,the original model will be our when hots will be released,i didn't know that these modifies can take so much time :O Good job with HotS :)
Here it is
http://www.rtsguru.com/game/406/article/3262/In-Heart-of-the-Swarm-Battle.net-Gets-Revamped-David-Kim-Interview.html
About changeling.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=343491
And Ultralisk lost his frenzy ability, so it's immune to Thor 250mm strike, Fungal and Marauder Concussive Shells. With this it got Burrow Charge ability.
Everyone listed that speed upgrade increases Hydralisk speed off-creep to their on-creep speed. It can't be different. In Battle Report hydralisks moved on creep same, as always. They moved faster only off-creep.
@Existor371: Go Thanks man. Does that mean Overlords get creep automatically when you build the Evo Chamber? Or does it require an upgrade? I believe its for free.
Great, I'm already working on some changes for the next update.
There's a bug on reaper,they start with health upgrade also without i have research it :3
Warhound's anti-mech missiles doesn't work D:
Does he said about upgrades? No.
It means that zergs got their equivalent to protoss pylons/photons and terran bunker/engineering block
The Mothership Core can currently Energize itself. The Tempest's attack has a visual bug.
Entomb and Preordain have the same hotkey "E" and preordain probably don't work (i try it on hatchery with eggs),could u do a photon cannon attack for the mothership core?More big if u can also for Tempest because on HotS tempest weapon is huge,here is microscopic :3
Thanks for all the reports guys, I'm going to check on them.
WARNING ZERG FORCES DETECTED !!!
Here are more info compilation about HotS
http://us.battle.net/sc2/en/forum/topic/5730073765
What a joke?
Looked at your latest update (20 July).
Viper is a HIVE tech, WITHOUT Spire -_- You upgrade your Lair to Hive and Viper is unlocked to build.
I understand, that it's your own vision of balance probably, but Blizzard moved them to Hive technology, and not later or earlier. They have no energy upgrade, they cost 200 gas (more expensive than infestor), and slower than infestor (always 2.25 vs infestor on creep)
@Existor371: Go LOL, another thing I misunderstood. I thought it required only the hive. I'm not changing anything based on my own vision in this map.
@Existor371: Go
It's not a joke D:
@DEFILERRULEZ: Go
Ah sorry, I thought it was a joke :D
soul posso provar as mappas tambeim?