Hi, recently I worked on a need way of using sprites that doesnt need text tags and doesn't rely on triggers, mostly data. Also it interacts with the terrain.
@DrHu: Go I think many games from old consoles could be interesting, it's not much about what genres, because I believe 2D or 3D wouldn't make much difference for the genres, but much more about the style you want to give your map, regardless of its genre.
Anyway, watching your video one game comes to my mind: Paper Mario.
Ha, youre right, the 2d or 3d doesnt really make a difference. I'll give paper mario a try or even something like ragnarok. . The system works sort of like a skin. Instead of creating models for each individual unit, I made a plane that switches texture sheets. There are different ways to switch the textures. You could do it in the editor which makes a mess in the actors or apply straight on to the which limits animation timings.
Hi, recently I worked on a need way of using sprites that doesnt need text tags and doesn't rely on triggers, mostly data. Also it interacts with the terrain.
Anyone have ideas for maps I can make with this?
@DrHu: Go
Wow that's really cool.
You could probably make a melee map using them. Or some kind of Protoss vs terran vs zerg thing. Really anything to do with starcrafts.
@DrHu: Go OMG Create carbots SC2 naaaaaaaooooo! XD
Also, I'd like to know more about this system.
Well, I guess besides starcrafts and just as a skin for melee, what other type arcade game do you guys think would be cool to make?
@DrHu: Go I think many games from old consoles could be interesting, it's not much about what genres, because I believe 2D or 3D wouldn't make much difference for the genres, but much more about the style you want to give your map, regardless of its genre.
Anyway, watching your video one game comes to my mind: Paper Mario.
@SoulFilcher: Go
Ha, youre right, the 2d or 3d doesnt really make a difference. I'll give paper mario a try or even something like ragnarok. . The system works sort of like a skin. Instead of creating models for each individual unit, I made a plane that switches texture sheets. There are different ways to switch the textures. You could do it in the editor which makes a mess in the actors or apply straight on to the which limits animation timings.
you made my day sir :P
still you should rename them into cutelings!
@DrHu: Go
"doesnt need text tags and doesn't rely on triggers, mostly data"
I'm curious now on how you did that? Care to explain more on how to accomplish this.