Thought of this a day or two ago, and thought it would be cool. I *may* get around to itself at some point, but it wouldn't be in the near or even foreseeable future.
Basically, I imagine something a long the lines of the Warhammer "Space Hulk" game:
This could take place in the Warhammer universe, but I see no reason why the game's premise isn't easily applicable to the Starcraft universe as well(because they're so... similar... ah heh... ah heh heh heh.)
Essentially, the premise is, massive pieces of interstellar flotsam called "space hulks" are often found drifting into Imperial Space. Composed of the ruined remains of ancient warships, traders, asteroids, and other debris, these space hulks also frequently contain ancient, and hence valuable technology, often in the form of artifacts, blueprints or other information, or relics. These need to be reclaimed before the hulk slips back into the warp(essentially W40k's version of hyperspace).
However, these hulks are often replete with a variety of threats, especially the "genestealers", a variety of tyrannid. Hence, teams of elite warriors, usually space marine terminators, must be sent into the hulk to rapidly claim the prize, overcome the threat, and then leave.
I think this is easily transferable to the SCII universe, if someone didn't want to try set things in the W40K universe. The "space hulks" could easily be derelict vessels, the tyrannids zerg, and the space marines could become mercenaries looking for loot to sell, or even ole' Jimmy Raynor looking for artifacts.
I imagined this as an action RPG, with the player have multiple derelict vessels to investigate which range in difficulty. Probably just normal SCII view, though a player could do 3rd person as well I guess. The player's characters would level over time, and the player could add some logical additions to his squad(i.e., maybe hire a firebat mercenary or a ghost, but not a tank, thor, or banshee.) Done well, the ships would be dark and drip with atmosphere, as the player struggles to find the object, kill a certain enemy, and get out.
I could see this working with anywhere from 1 to 4 players, though more could be added. Depending on how the author chose to pursue things, they could either be co-operative, or competitive.
Anyway, I just thought this would be interesting, I'd sure as hell play it!
Thought of this a day or two ago, and thought it would be cool. I *may* get around to itself at some point, but it wouldn't be in the near or even foreseeable future.
Basically, I imagine something a long the lines of the Warhammer "Space Hulk" game:
This could take place in the Warhammer universe, but I see no reason why the game's premise isn't easily applicable to the Starcraft universe as well(because they're so... similar... ah heh... ah heh heh heh.)
Essentially, the premise is, massive pieces of interstellar flotsam called "space hulks" are often found drifting into Imperial Space. Composed of the ruined remains of ancient warships, traders, asteroids, and other debris, these space hulks also frequently contain ancient, and hence valuable technology, often in the form of artifacts, blueprints or other information, or relics. These need to be reclaimed before the hulk slips back into the warp(essentially W40k's version of hyperspace).
However, these hulks are often replete with a variety of threats, especially the "genestealers", a variety of tyrannid. Hence, teams of elite warriors, usually space marine terminators, must be sent into the hulk to rapidly claim the prize, overcome the threat, and then leave.
I think this is easily transferable to the SCII universe, if someone didn't want to try set things in the W40K universe. The "space hulks" could easily be derelict vessels, the tyrannids zerg, and the space marines could become mercenaries looking for loot to sell, or even ole' Jimmy Raynor looking for artifacts.
I imagined this as an action RPG, with the player have multiple derelict vessels to investigate which range in difficulty. Probably just normal SCII view, though a player could do 3rd person as well I guess. The player's characters would level over time, and the player could add some logical additions to his squad(i.e., maybe hire a firebat mercenary or a ghost, but not a tank, thor, or banshee.) Done well, the ships would be dark and drip with atmosphere, as the player struggles to find the object, kill a certain enemy, and get out.
I could see this working with anywhere from 1 to 4 players, though more could be added. Depending on how the author chose to pursue things, they could either be co-operative, or competitive.
Anyway, I just thought this would be interesting, I'd sure as hell play it!
I am working on a space hulk map right now. It will be as identical as possible to the board game so sorry it wont be an rpg.