So first i dont want to digg around, so i simply ask with what tutorials i should begin?
AND
So in my first "project", i want the SCV, the drones and the probes, to explode like banelings if they die. Yea the animation should be changed too.
First of all: Welcome to mapster. Great name you got there.
To get your units to explode like banelings you should first get used to the data editor (at least a little). I would recommend the official blizzard tutorial (http://us.battle.net/sc2/en/game/maps-and-mods/tutorials/data/1) to get into it, since the data editor is pretty much the hardest/most complex part of the whole editor.
After that you should take a more thorough look into the data-types units, behaviors (especially the buff type, and in there the damage response field https://www.sc2mapster.com/wiki/galaxy/data/behaviors/buff/), effects (just look at the baneling and all the effects associated with it and try to find/copy the ones that make it explode) and get a first view at actors (especially the events field, just be warned that you will likely be overwhelmed trying to understand this. Just get used to this view and the way everything in this field is ordered into events (when to do something), terms (what conditions have to be present) and messages (what to do) http://wiki.sc2mapster.com/Data/Actors and http://wiki.sc2mapster.com/Data/Actors/Events).
To get other units to explode like the baneling on death, you would first have to create a behavior of type buff, go into the mentioned damage response field, take the effects that you copied from the baneling (see above), get the "uppermost" effect of them (that one that doesnt get called by the other effects but instead only calls others) and put it into the entry Combat - Modification - Death Response - Effect. Then you add this behavior to all the units you want to explode under their field behaviors.
If you want a more throrough explanation on a specific thing (as I only scratched the surface with all that) just ask. If you have gone through everything you still have to apply the visuals (work with actors), but this would be too much to fit in here.
Welcome to mapster. We have a tutorials section and a wiki up there in the top menu where you can find descriptions of what each field does, and examples for many of them.
To do friendly fire you need to find the damage/search effects associated with the explosion and look for the field which you can mark different types of targets as required, allowed, or excluded. At the bottom you'll be able to mark self, ally, neutral, and enemy. You'll want to mark all for a friendly fire type explosion.
The baneling explode behavior will have initial/expire effects, those effects may point at other effects. You'll need to follow the effect chain to find the effects you're looking for.
Rollback Post to RevisionRollBack
Discord - Discord is a custom fan made campaign. When it's done it will have 30 missions and cover 3 interwoven stories.
Custom Campaign Initiative - Visit the Custom Campaign Initiative to see other authors campaigns.
To post a comment, please login or register a new account.
So first i dont want to digg around, so i simply ask with what tutorials i should begin? AND So in my first "project", i want the SCV, the drones and the probes, to explode like banelings if they die. Yea the animation should be changed too.
Thx for your help ;)
First of all: Welcome to mapster. Great name you got there.
To get your units to explode like banelings you should first get used to the data editor (at least a little). I would recommend the official blizzard tutorial (http://us.battle.net/sc2/en/game/maps-and-mods/tutorials/data/1) to get into it, since the data editor is pretty much the hardest/most complex part of the whole editor.
After that you should take a more thorough look into the data-types units, behaviors (especially the buff type, and in there the damage response field https://www.sc2mapster.com/wiki/galaxy/data/behaviors/buff/), effects (just look at the baneling and all the effects associated with it and try to find/copy the ones that make it explode) and get a first view at actors (especially the events field, just be warned that you will likely be overwhelmed trying to understand this. Just get used to this view and the way everything in this field is ordered into events (when to do something), terms (what conditions have to be present) and messages (what to do) http://wiki.sc2mapster.com/Data/Actors and http://wiki.sc2mapster.com/Data/Actors/Events).
To get other units to explode like the baneling on death, you would first have to create a behavior of type buff, go into the mentioned damage response field, take the effects that you copied from the baneling (see above), get the "uppermost" effect of them (that one that doesnt get called by the other effects but instead only calls others) and put it into the entry Combat - Modification - Death Response - Effect. Then you add this behavior to all the units you want to explode under their field behaviors.
If you want a more throrough explanation on a specific thing (as I only scratched the surface with all that) just ask. If you have gone through everything you still have to apply the visuals (work with actors), but this would be too much to fit in here.
Thy
first did i dublicate or edit the unit?
Can i make it like a mod, that it loads on all maps?
People used to duplicate, some types (behavior, model, actor) is used for more then one thing, and just editing, could mess with all the linked types.
Yes, instead of map, create a new Mod, the extension will be .SC2Mod and people can add it in Dependencies menu inside File menu of their map.
OK my Wbfs now explode if they die(just added the behaivier)
So to get it more fun they should do friendlyfire (means cause damage to every friendly unit around it)
Any Idea how?
OK and how do i start a mod on any map?
How to create and how to import it on a map. Also a little add here, you can only change dependencies after the map is saved and compiled.
Welcome to mapster. We have a tutorials section and a wiki up there in the top menu where you can find descriptions of what each field does, and examples for many of them.
Still how do i make friendlyfire on explosion?
Take a look at behavior 'Baneling - Explode'
@Schlaustewurst: Go
To do friendly fire you need to find the damage/search effects associated with the explosion and look for the field which you can mark different types of targets as required, allowed, or excluded. At the bottom you'll be able to mark self, ally, neutral, and enemy. You'll want to mark all for a friendly fire type explosion.
The baneling explode behavior will have initial/expire effects, those effects may point at other effects. You'll need to follow the effect chain to find the effects you're looking for.