Although I have already started planning the final campaign in my trilogy, I am also planning some other ideas. This one here... is called Camp Delta.
The basic idea
Imagine a large military compound. Well, that's the map! What do you do on it? A lot. The basic idea is that a few players are given control of a unit each, and have to sneak through it. I have done stealth before (CM06, CM10, AS06), but I always strive to make it cooler and better.
So, what's so special about this thing?
Here are some of the basic features I intend to implement:
A large, open map where you have the freedom to explore and choose the tactic you find to be most useful to you.
Play alone or with another friend to complete the various mission objectives.
The ability to use vehicles. You can sneak onto a transport, and sneak yourself into the base. I plan to have automated transports that stop whenever a unit is in front of it. If stealth's not your style, you can commander battle mechs like thors, diamondbacks and vikings.
Several difficulty settings that affect basic variables, like unit stats, number of guards, etc.
Guards with frontal vision. I tried this with AS06, but now I intend to make it even better by making it more advanced. If I do it right, you'll be able to hide behind crates or on higher floor.
Night and day options. Choose between infiltrating the fortress in broad daylight, or take the more secure route at night.
Alert mode. If you get caught, security will increase, and guards will come looking for you.
Go inside buildings. It's boring to sneak in an open arena. The elite prefer the cramped interiors of the base!
Boss fights. This is something I'm starting to perfect now. Imagine fighting two bosses at once, or maybe even take on a flying ship!
Weapon pick-ups. Rocket launchers, snipers, spider mines, etc.
Now these are, as said, the basic features. It's from here on it gets interesting:
You get to choose your own character, and not just the standard ghost/spectre. Perhaps a burrowing roach or infestor is more your style? Maybe a dark templar or a sentry? If you're not the quiet type, maybe a thor?
Although there will be only one area, you can choose between a wide variety of mission types. The basic one will be a sneaking mission, but you can also choose rescue missions (where you have to locate prisoners and help them out the base), assassination missions (where you have to take out specific targets that will try to escape if you're not to careful), destruction missions (where you have to destroy certain objects and can just forget about doing it quiet).
If you want to mix things up, you can customize the missions. So, if you're tired of the boring marine guards, perhaps you'd rather prefer an omegalisk? Stone zealots, perhaps? Maybe banelings?
Depending on which character you choose, you'll get a lot of interesting abilities to choose between. If you're the sneaky type, perhaps a stun like ultrasonic pulse is up your alley? Or maybe you're a bit more twisted, you can infest the guards and have them help you? Protoss units should be able to blink, which obviously will be quite handy in such a map.
So, far have I come?
I don't even have a sketch.
Right now, this thing is all up in my head. I will keep planning, but I hope people will contribute with ideas, testing, help with UI, the data editor, models, etc. My primary expertise is campaigns, so I imagine I'll need some assistance for this, which I intend to be an arcade map.
I intend for the map to have a tone that is primarily serious, but as can be seen by some of the suggestions, there is plenty of room for a lighter tone as well.
How you can help
Ideas for map design. Obviously, a lot will depend on how the map is structured. I will try to make it look a realistic military base, but it should also be tailor-suitored for gameplay. So I might place some vents on a certain location so it's harder for the guards to see you, maybe include a bridge that can be retracted, etc.
Models. If you know how to create one, or maybe even know one that already exist, that would be cool!
Abilities. I need ideas and help to create them (if they're custom).
Ideas for replayability. I want people to come back again and again to this map, so if you have a suggestion on how I could do that (like ideas for more mission types), I'd be very happy. Feel free to go a bit wild too. If you have a somewhat unorthodox idea, like hide and seek or something, bring it on!
I like the idea a lot. It sounds a but like just cause 2 to me. This is a map you could even put online. I kinda picture a desert army base for this.
As far as models Sgt noobkilla made a bunch of military style stuff. I myself have made a lot of weapons and items a handful of which I've actually bothered to release. If you needed some small model tweaking or what not id be happy to help.
I'm glad you mentioned tileset. I haven't really decided which kind of climate I want. Desert is a good suggestion, but I also thought about jungle... I am free to take suggestions there too.
Took a quick look at your models. They look awesome!
Pretty neat idea, gameplay sounds like fun! By the sounds of it, the mode customization will be my favorite part of the map once it's out, since you can have a brand new game mode every time you play. The more that the players could change, the more combinations, the more replayability. :D
I think you could go a little bit further with difficulties than just basic stat tweaking, though, like a smarter enemy AI, or more guards/patrols, or more sensetive guards (able to spot you more easily, leaving less room for mitsakes), and so on. You could also give them more abilities on higher difficulites and/or disable some of their abilities on lower difficulties.
As for any suggestions, if you haven't considered this already, how about a little bit of randomization? Had side-objectives in mind, something like "Destroy the base's power generator to black out any defenses", "Hack a console to open up an alternate route to the objective", "Kill an officer to neutralize his squad and prevent reiforcements", or something like that, these are just some examples. I think this would give the game some more replayability.
Mode customization: Yeah, I agree. Btw, much of this will be based on MGS5: Ground Zeroes. It has a short story mode, but there are a lot of mission variations you can do in the game, all taking place in the same base (and all very different). Of course, I'll give it my own SC2 spin!
Yeah, I suppose difficulties should entail more than what I mentioned. But I'll get to that later.
I hope to have organic stuff like you mention there. You have some good suggestions.
Now, as for tilesets: I'm trying a bit different stuff now. One is a desert-jungle kind of map, where there is a lot of jungle on the outskirts, and more deserty in the middle. Alternatively, it would be cool to create a snow level ala Polar Night. However, I already did two snow stealth missions in CM, and would like to try something else.
In terms of infiltration, I think it would be interesting if the player was punished a little if they use an infiltration style character and killed everyone, while a brute force style character would be rewarded for doing so.
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Although I have already started planning the final campaign in my trilogy, I am also planning some other ideas. This one here... is called Camp Delta.
The basic idea
Imagine a large military compound. Well, that's the map! What do you do on it? A lot. The basic idea is that a few players are given control of a unit each, and have to sneak through it. I have done stealth before (CM06, CM10, AS06), but I always strive to make it cooler and better.
So, what's so special about this thing?
Here are some of the basic features I intend to implement:
Now these are, as said, the basic features. It's from here on it gets interesting:
So, far have I come?
I don't even have a sketch.
Right now, this thing is all up in my head. I will keep planning, but I hope people will contribute with ideas, testing, help with UI, the data editor, models, etc. My primary expertise is campaigns, so I imagine I'll need some assistance for this, which I intend to be an arcade map.
I intend for the map to have a tone that is primarily serious, but as can be seen by some of the suggestions, there is plenty of room for a lighter tone as well.
How you can help
@EivindL: Go
I like the idea a lot. It sounds a but like just cause 2 to me. This is a map you could even put online. I kinda picture a desert army base for this.
As far as models Sgt noobkilla made a bunch of military style stuff. I myself have made a lot of weapons and items a handful of which I've actually bothered to release. If you needed some small model tweaking or what not id be happy to help.
I'm glad you mentioned tileset. I haven't really decided which kind of climate I want. Desert is a good suggestion, but I also thought about jungle... I am free to take suggestions there too.
Took a quick look at your models. They look awesome!
Pretty neat idea, gameplay sounds like fun! By the sounds of it, the mode customization will be my favorite part of the map once it's out, since you can have a brand new game mode every time you play. The more that the players could change, the more combinations, the more replayability. :D
I think you could go a little bit further with difficulties than just basic stat tweaking, though, like a smarter enemy AI, or more guards/patrols, or more sensetive guards (able to spot you more easily, leaving less room for mitsakes), and so on. You could also give them more abilities on higher difficulites and/or disable some of their abilities on lower difficulties.
As for any suggestions, if you haven't considered this already, how about a little bit of randomization? Had side-objectives in mind, something like "Destroy the base's power generator to black out any defenses", "Hack a console to open up an alternate route to the objective", "Kill an officer to neutralize his squad and prevent reiforcements", or something like that, these are just some examples. I think this would give the game some more replayability.
Mode customization: Yeah, I agree. Btw, much of this will be based on MGS5: Ground Zeroes. It has a short story mode, but there are a lot of mission variations you can do in the game, all taking place in the same base (and all very different). Of course, I'll give it my own SC2 spin!
Yeah, I suppose difficulties should entail more than what I mentioned. But I'll get to that later.
I hope to have organic stuff like you mention there. You have some good suggestions.
Now, as for tilesets: I'm trying a bit different stuff now. One is a desert-jungle kind of map, where there is a lot of jungle on the outskirts, and more deserty in the middle. Alternatively, it would be cool to create a snow level ala Polar Night. However, I already did two snow stealth missions in CM, and would like to try something else.
Ground zeroes was the best hour of game ever!!! Lol it was really short but so awesome!
That being said have you ever played the original metal gear before the play station? That would translate so well into sc2!
I can remember trying it, but it wasn't for long.
In terms of infiltration, I think it would be interesting if the player was punished a little if they use an infiltration style character and killed everyone, while a brute force style character would be rewarded for doing so.