Wouldn't mind seeing a map where you have to stay in the light while defending from multiple waves of zombies.
A minigame of light vs dark. Players of light have to try to fend of darkness while players of dark have to try to destroy the last hope of light.
The map is like...round...and in the middle is a little arena with a strong big light in the middle. This is called the "beacon of hope." A region covers the light radius from the beacon. All players of light while inside the beacon's radius have no debuffs. Players of dark while not inside of the beacon's radius also recieve no debuffs. Every 30 seconds a random event occurs. There's 3 things that can happen. #1 the beacon loses power and becomes dim. #2 the beacon becomes corrupt and turns red. #3 the beacon returns to normal.
Players of light when they leave the beacon's radius recieve several painful debuffs that make them lose life and have 0 armor. While a player of dark is in the beacon's radius they also recieve some painful debuffs. Normally, players of dark are cloaked. However, players of dark are melee and players of light are ranged. While in the beacon's radius, all players of dark are no longer cloaked. Players of dakr will mostly have abilities that pull players while players of light will probably push rather than pull.
A dim beacon will still decloak players of dark, but won't apply debuffs. Corrupt beacons do not effect players of dark at all. The darkness will also constantly send mobs to attack the beacon and attempt to destroy it. Forces of light will every now and then be summoned to defend. There can be up to 10 heroes (light spawns) and 100 minions (dark spawns) at one time. AFter 15 minutes or so into the game, the beacon shuts down entirely. If the players of light can survive for 2.5 minutes afterwards, they win.
That's an interesting concept, yuka. Your own ideas? :D Nevertheless, I'd like to work with somebody on that type of project. Does somebody want to try that?
Actually, yes, it is my own idea. I every now and then have those odd and rare moments when I don't think about something for awhile, then come back and I have ideas that are really good. Anyway, I should probably refer back to this later. I do that kind of thing where I have lots of ideas and then never use them. Hope to see this idea come to life. :)
I started working on a map like Mario Party once... It got tedious.
A map of that style would nevertheless be pretty well suited for a team to make, considering that it's small minigames that are to be made - you could work on one each or focus on one at a time. *Cough* Atlasdesign *Couch* ;)
Anyways, nearby all of the so-called 'original ideas' that you've posted so far have already been done in WC3, as that's where you've referenced them to (;
Would you call maps original when they're introducing a whole new way of custom games, or when they're doing something special compared to other maps of the same genre?
Zombie Survival - You are the zombies and you're trying to escape a Terran installation alive. Person who escapes with the most zombies wins. I think it'd be cool if there were a lot of random Zerg units you'd run into with exclamation points over their head that have short voice recordings that could either help you or just spew nonsense for comic relief. (Ultralisk attacking debris in a room: "I wish I could help you, but the Overmind has tasked me with clearing out this area". Possibly minigames from NPCs to gather more zombies.
Side Scrolling Fighting game (Mortal combat style): I can just imagine a lot of cool fighting stages you could design with marines or some such cheering in the background.
King of the Hill: A hilly terrain and every player is a Reaper. There could be 3 or so moving reagons: (Beacons) 1 is large and gives 1 point every 2 seconds, 1 is medium and gives 2, the last is very small but gives 3. It could be done as a right click move/left click shoot + charge item drops like grenades and timed/proxy mines with knock-back effects that are useful lat removing players from a hill.
Metroid Prime 2 Map: Using the Map from Piercing the Shroud you could make portals between the original installation and the wrecked installation. 1 person whould control Dark Samus and the other would be the original. In the dark world Samus would take damage over time unless She stands in a Guardin shield(Light field). Dark Samus would take damage over time from the Real World.
A minigame of light vs dark. Players of light have to try to fend of darkness while players of dark have to try to destroy the last hope of light.
The map is like...round...and in the middle is a little arena with a strong big light in the middle. This is called the "beacon of hope." A region covers the light radius from the beacon. All players of light while inside the beacon's radius have no debuffs. Players of dark while not inside of the beacon's radius also recieve no debuffs. Every 30 seconds a random event occurs. There's 3 things that can happen. #1 the beacon loses power and becomes dim. #2 the beacon becomes corrupt and turns red. #3 the beacon returns to normal.
Players of light when they leave the beacon's radius recieve several painful debuffs that make them lose life and have 0 armor. While a player of dark is in the beacon's radius they also recieve some painful debuffs. Normally, players of dark are cloaked. However, players of dark are melee and players of light are ranged. While in the beacon's radius, all players of dark are no longer cloaked. Players of dakr will mostly have abilities that pull players while players of light will probably push rather than pull.
A dim beacon will still decloak players of dark, but won't apply debuffs. Corrupt beacons do not effect players of dark at all. The darkness will also constantly send mobs to attack the beacon and attempt to destroy it. Forces of light will every now and then be summoned to defend. There can be up to 10 heroes (light spawns) and 100 minions (dark spawns) at one time. AFter 15 minutes or so into the game, the beacon shuts down entirely. If the players of light can survive for 2.5 minutes afterwards, they win.
That's an interesting concept, yuka. Your own ideas? :D Nevertheless, I'd like to work with somebody on that type of project. Does somebody want to try that?
@o3210: Go
Actually, yes, it is my own idea. I every now and then have those odd and rare moments when I don't think about something for awhile, then come back and I have ideas that are really good. Anyway, I should probably refer back to this later. I do that kind of thing where I have lots of ideas and then never use them. Hope to see this idea come to life. :)
I started working on a map like Mario Party once... It got tedious.
A map of that style would nevertheless be pretty well suited for a team to make, considering that it's small minigames that are to be made - you could work on one each or focus on one at a time. *Cough* Atlasdesign *Couch* ;)
Anyways, nearby all of the so-called 'original ideas' that you've posted so far have already been done in WC3, as that's where you've referenced them to (;
Would you call maps original when they're introducing a whole new way of custom games, or when they're doing something special compared to other maps of the same genre?
@Neonsz: Go
Nearly everything has been done before, so I would say an original map would be an already known genre with new and unique features.
@ScorpSCII: Go
not everything, only everything that has been thought of..
:D hence the name Original Ideas
Here's a few of my ideas:
Zombie Survival - You are the zombies and you're trying to escape a Terran installation alive. Person who escapes with the most zombies wins. I think it'd be cool if there were a lot of random Zerg units you'd run into with exclamation points over their head that have short voice recordings that could either help you or just spew nonsense for comic relief. (Ultralisk attacking debris in a room: "I wish I could help you, but the Overmind has tasked me with clearing out this area". Possibly minigames from NPCs to gather more zombies.
Side Scrolling Fighting game (Mortal combat style): I can just imagine a lot of cool fighting stages you could design with marines or some such cheering in the background.
King of the Hill: A hilly terrain and every player is a Reaper. There could be 3 or so moving reagons: (Beacons) 1 is large and gives 1 point every 2 seconds, 1 is medium and gives 2, the last is very small but gives 3. It could be done as a right click move/left click shoot + charge item drops like grenades and timed/proxy mines with knock-back effects that are useful lat removing players from a hill.
Metroid Prime 2 Map: Using the Map from Piercing the Shroud you could make portals between the original installation and the wrecked installation. 1 person whould control Dark Samus and the other would be the original. In the dark world Samus would take damage over time unless She stands in a Guardin shield(Light field). Dark Samus would take damage over time from the Real World.