Ive been trying to make a trigger where when any unit walks into a certain area they are intantly moved to another area. im using beacons to mark where these transport points are and my problem is that my trigger keeps moving my beacons aswell as my units. The trigger works as a whole i just cant figure out how to exclude beacons.
currently my trigger for unit movement is:
any unit enters (location)
move (tiggering unit) to center of (2nd location)
and for a while i was trying to counter the beacon movement by tiriggering it like:
when (beacon of point whatever) leaves (beacon start location)
move (beacon of same point) instantly to center of (beacon start location)
any thoughts on how to do this better? i am a noob map creator
Ive been trying to make a trigger where when any unit walks into a certain area they are intantly moved to another area. im using beacons to mark where these transport points are and my problem is that my trigger keeps moving my beacons aswell as my units. The trigger works as a whole i just cant figure out how to exclude beacons.
currently my trigger for unit movement is:
any unit enters (location)
move (tiggering unit) to center of (2nd location)
and for a while i was trying to counter the beacon movement by tiriggering it like:
when (beacon of point whatever) leaves (beacon start location)
move (beacon of same point) instantly to center of (beacon start location)
any thoughts on how to do this better? i am a noob map creator
You could add a Unit Type of Unit condition to the trigger and set the operator to ''!=" which means does not equal. It would look like this:
set the beacon to a neutral player and a condition checking which player entering
exakens solution is probably smarter.. nice ice tile set btw