Hey guys i just realyzed i have solved my evolve ability issue :D i will create a attribute called wild mutation that consists from kills and the modifacation can be like dmg/hp... :D
Now i am gonna tell you guys everything i have done with the map,pictures will be put in leter.
Basicly the map is 2v2,you and your ally are protoss and terran or you 2 are both zerg so it's a P&TvZ&Z.As a plus i have added a healing fountain that has 5 HP regen per 0.3 sec.There are 2 the map is divided in 2 sections both are similar but the same.The heroes are Kerrigan(Intelegents)-Zeratul(Agility)-Jim Raynor(Strenth).And 3 new units that i will talk about all in a sec.
Units:
-Fatalisk he will have the fatty skin he will have 400 HP he will do AoE dmg(has the mechanic hounds from WOL ability) around him he will have 65 dmg with a 6 second cooldown his really slow.Great vs Marines,Zealots,Zerglings(200 minerals,200 vespien has)
-Commando(Marine) 65 HP(cause he directly starts with the marine shield)(and directly has stim pack)has a shotgun that deals 8 dmg with large AoE dmg great vs Zealots,Marines & Zerglings.And a attack speed of 1.5 sed.(has the warpig skin)(100 minerals,125 vespien gas)
-Commando(Zealot) has 150 shields & 50 HP has 18 dmg with 1 attacks per 1 sec has 3 abilityes (Zeratuls)void prison,Blink,the immortals shield ability.
Strong against stalkers,muraders,hydralisk.(150 minerals,100 vespien gas)
Heroes:(i will do the heroes when i will realese the map)
That's all the work i spend on this project 6-8 hours by this time i need to spend extra time for the spells but i won't i think i have made my point i will finish the rest of the stuff and give you guys the map :)
(Along with placing more doodats,cause i think it requers more to be more pretty).
Bad news guys :((((( the map dependecsis went missing or something so i can't work on the map if anyone knows how to fix this pls tell me i will give you guys the map if it works for you guys tell me (only the fountain & commando animations were left.The Zealot commander,Fatalisk & the abilityes needed to finish them)
About that wild mutations ability can someone pls take a look at it.So I made 2 behaviors 1 of them is Wild Mutation (kills) (type is veterancy),the other one is wild mutation (type Attribute).now i will tell you the simple changes and were i put them.
On both the behaviors i put flags + to hidden so it won't show i the max points for wild mutations i just put 99999999...
Then on wild mutation modeifacation + i put it increases the dmg by 1(this is only for testing).Next i went to kills levels + i put 1 lvl put the wild mutation behavior their & and copy paste it 20 times .Then i put the behaviors on Kerrigan_K5 but when i went in game it changes the skin from the full zerg Kerrigan to the 1 after Jim gets captured,and nothing works properly IDK if it's the skin (and i put XP 5 per lvl,and set the XP on the primal zerg to be 5 IDK why it dosn't work i will give you guys the map.
Try logging into battle.net through your editor; and see if your dependencies start working again. If you are using someone else's dependencies, and you have not copied the file to your hard drive; you will need to be logged in to be able to use their information.
Hey guys i just realyzed i have solved my evolve ability issue :D i will create a attribute called wild mutation that consists from kills and the modifacation can be like dmg/hp... :D
Now i am gonna tell you guys everything i have done with the map,pictures will be put in leter.
Basicly the map is 2v2,you and your ally are protoss and terran or you 2 are both zerg so it's a P&TvZ&Z.As a plus i have added a healing fountain that has 5 HP regen per 0.3 sec.There are 2 the map is divided in 2 sections both are similar but the same.The heroes are Kerrigan(Intelegents)-Zeratul(Agility)-Jim Raynor(Strenth).And 3 new units that i will talk about all in a sec.
Units:
-Fatalisk he will have the fatty skin he will have 400 HP he will do AoE dmg(has the mechanic hounds from WOL ability) around him he will have 65 dmg with a 6 second cooldown his really slow.Great vs Marines,Zealots,Zerglings(200 minerals,200 vespien has)
-Commando(Marine) 65 HP(cause he directly starts with the marine shield)(and directly has stim pack)has a shotgun that deals 8 dmg with large AoE dmg great vs Zealots,Marines & Zerglings.And a attack speed of 1.5 sed.(has the warpig skin)(100 minerals,125 vespien gas)
-Commando(Zealot) has 150 shields & 50 HP has 18 dmg with 1 attacks per 1 sec has 3 abilityes (Zeratuls)void prison,Blink,the immortals shield ability. Strong against stalkers,muraders,hydralisk.(150 minerals,100 vespien gas)
Heroes:(i will do the heroes when i will realese the map)
That's all the work i spend on this project 6-8 hours by this time i need to spend extra time for the spells but i won't i think i have made my point i will finish the rest of the stuff and give you guys the map :)
(Along with placing more doodats,cause i think it requers more to be more pretty).
Bad news guys :((((( the map dependecsis went missing or something so i can't work on the map if anyone knows how to fix this pls tell me i will give you guys the map if it works for you guys tell me (only the fountain & commando animations were left.The Zealot commander,Fatalisk & the abilityes needed to finish them)
About that wild mutations ability can someone pls take a look at it.So I made 2 behaviors 1 of them is Wild Mutation (kills) (type is veterancy),the other one is wild mutation (type Attribute).now i will tell you the simple changes and were i put them.
On both the behaviors i put flags + to hidden so it won't show i the max points for wild mutations i just put 99999999... Then on wild mutation modeifacation + i put it increases the dmg by 1(this is only for testing).Next i went to kills levels + i put 1 lvl put the wild mutation behavior their & and copy paste it 20 times .Then i put the behaviors on Kerrigan_K5 but when i went in game it changes the skin from the full zerg Kerrigan to the 1 after Jim gets captured,and nothing works properly IDK if it's the skin (and i put XP 5 per lvl,and set the XP on the primal zerg to be 5 IDK why it dosn't work i will give you guys the map.
OO it didn't put both of them here is the Behavior.
OO it didn't put both of them here is the Behavior
Sry guys i didn't manage to take some pictures before the map dependensis went missing :(((
Try logging into battle.net through your editor; and see if your dependencies start working again. If you are using someone else's dependencies, and you have not copied the file to your hard drive; you will need to be logged in to be able to use their information.
Skype: [email protected] Current Project: Custom Hero Arena! US: battlenet:://starcraft/map/1/263274 EU: battlenet:://starcraft/map/2/186418