After implementing some banking functionality (next up on my list), I plan on creating a system whereby observers of melee matches can buy/execute "pranks" or cause semi-distracting effects during a match. This may be turned off by vote if it is not desired by the group. I've brainstormed a few ideas for pranks:
Spawning several doodads in a local area for a limited time (wandering pack of animals in the middle of your base)
Creating a patch of weather effects (such as rain) for a limited time
"Birdstrike" - spawn a bunch of flying doodads (need to be careful about not creating too many or else vision of units below will be blocked)
Placing actors on the ground for a limited time (such as a pile of cash)
Having sounds play for an individual player to taunt them
Shaking both player's cameras for 5 seconds
Setting off fireworks at a location for a limited time
My goal is not to "disrupt" the match or to tick anyone off, but to add a fun activity for observers to do while watching the match. It would cost Chips to execute a prank and there would be a substantial cooldown between pranks so there wouldn't be too many of them. It would probably get old quickly if there were constant pranks going on.
MY QUESTIONS TO YOU:
(1) Do observer "pranks" sound like a fun game mechanic? Or is this a bad idea?
(2) What other ideas do you have for "pranks" that don't cause too much disruption to the game? They should not affect game mechanics, but instead be purely visual/auditory.
Please see http://forums.sc2mapster.com/player-zone/map-feedback/21475-peepmode-ultra-spectator-maps-vid/#p1
After implementing some banking functionality (next up on my list), I plan on creating a system whereby observers of melee matches can buy/execute "pranks" or cause semi-distracting effects during a match. This may be turned off by vote if it is not desired by the group. I've brainstormed a few ideas for pranks:
My goal is not to "disrupt" the match or to tick anyone off, but to add a fun activity for observers to do while watching the match. It would cost Chips to execute a prank and there would be a substantial cooldown between pranks so there wouldn't be too many of them. It would probably get old quickly if there were constant pranks going on.
MY QUESTIONS TO YOU:
(1) Do observer "pranks" sound like a fun game mechanic? Or is this a bad idea?
(2) What other ideas do you have for "pranks" that don't cause too much disruption to the game? They should not affect game mechanics, but instead be purely visual/auditory.