I am merely a player of great works. I think I could if I spent a ton of time tinkering around and making some crappy test maps first, but I don't really have the time beyond recording videos.
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I am merely a player of great works. I think I could if I spent a ton of time tinkering around and making some crappy test maps first, but I don't really have the time beyond recording videos.
Could be fun to do some sort of compilation campaign, where each map maker makes one mission. Heck you could even go crazy where each map gets to take the story in whatever direction they want, then the next map maker carries on where the last one left off, but again can take it wherever they want.
Edit: I could just imagine my comedy clashing with the more serious campaign styles of others, lol.
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
@MaskedImposter: Go That must happen. I imagine Mapster's minds together would be like a crazy Amon/Murphy deciding over the destiny of those poor units' lives.
EDIT: @yukaboy: Go I guess we are allowed to help with assets and polishing if needed, but the story and gameplay of the mission must be all yours. ;-)
Yea, we'll probably need to set up some rules. Like new data/etc needs to be created within a mod file so that it's easy to pass on from one map to another.
Thank goodness I refreshed, because I was just getting started on the data part before getting to the meat of it. If somebody wants to set up a project page or something, I can post it there along with the map when I finish.
@MaskedImposter: Go I have a few suggestions to make things easier:
1- Data naming: When creating new data entries, try to describe them as clear as possible so others will understand. Maybe add your name as a prefix (or sufix? which one?) so in case of doubt people know who can give them directions.
2- Data changes: When making drastic changes to units, abilities, weapons and game stats in general consider making new entries, identifying their origin like marine hero guy - mission2; marine hero guy - mission3 and so on. This way if anyone needs to use a specific version it will be acessible.
Hot damn, now this is what I call collaboration! We should start a new thread for this project and see who else wants to get involved.
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Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
I am thinking of a Turn Base Strategy Game, with abilities like they use in Co-up at the moment.
I gonna start with only 1 Hero (later on more).
Jim raynor: Call down hyperion and air strike (specials), 1 other ability still need to be found.
You start with a base of 10 health.
(1 gold mineral, where a mule can farm 5 minerals a turn).
You can warp in Units on 2 warppoints that each player got (see units).
In each map there will be 2 or 4 (Zones that will give you +1 essence if you control it, for instance you lose it then it takes 1 turn to gain the control)
if you got it the mule will farm a little bit faster what will give you 1+ essence, for each zone).
Tank/Heavy (Firebat)
- Health 4, Moves 2, damage 3.
Medic (medic)
- Health 1, Moves 3, boost ally (regular Health +1).
For now these are the Units, later on maybe allow the rest aswell*
Because I like Co-up I want for instance if you safe up 7 essence, you can unlock a special of Jim raynor.
(that you can use only after 1 turn, so the enemy got atleast time to prepair his forces (They recieve a warning that, special forces are inbound!).
For now that are the abilities Hyperion and air strike I got in mind (Because they are easy to implent).
Only not sure what for damage I should give them, for and can you spawn them on the whole map or only at the position you control+1.
I want to make it small maps, so more people can play at once I was thinking of a small map, max 80 zones, that are just big enough to let the units stand on it.
(keep in mind I dont got code experience, so if you know someone or you got spare time to help me or give me a nice tip! Already watching and learning the tutorials).
For instance I want to allow 6 players join the map, and play a small inside tournament.
For now it are still dreams:) but who knows I will be able to make it with my unskilled SC 2 editor use.
If you want you can play with a timer, so each turn takes max 1 minute. Or a time limit for instance after 15 minutes, like in chess its over.
You win if the base is 0 or you win by standing on the two warp points each player got, so they cant warp in units if they dont got units on the battlefield.
Let me know: what you think of the whole idea! if its old - fresh | if you think its possible | if you think the concept is complete | If you are willing to help me |.
I have played many Arcade games and I've gone into its deepest corners in search of amusement but I do not recall a turn-based strategy game. That idea is great provided you can do all that trigger work and data editing to create the system. Personally, I could never hope to do that, but that's just me since I'm more developed in the realm of custom campaign creation.
So far the concept seems complete unless you plan to add a choice of race for a player. I don't know anything along the lines of how exactly to do what you're trying to, so I can't help you directly, but if you need help on specific areas don't hesitate to ask the community. There will surely be someone who knows.
what about Dawn of War mission 1 or 5 remake, but using SC2's gameplay?
DoW models and Modified Space Marine Models ones are free to mod, i think Titanium wars and Ultimate apocalypse are using a few ones for the Imperial guard(Lt. Mira and guardsman), SM and Chaos
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@SiarX: Go
@JayborinoPlays: Go
That sounds awesome. Do it!
@MaskedImposter: Go
I am merely a player of great works. I think I could if I spent a ton of time tinkering around and making some crappy test maps first, but I don't really have the time beyond recording videos.
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
A pity, really :(
Could be fun to do some sort of compilation campaign, where each map maker makes one mission. Heck you could even go crazy where each map gets to take the story in whatever direction they want, then the next map maker carries on where the last one left off, but again can take it wherever they want.
Edit: I could just imagine my comedy clashing with the more serious campaign styles of others, lol.
@MaskedImposter: Go
That's an idea that I thought would suit a neat little concept I posted about in the past:
http://www.sc2mapster.com/forums/player-zone/map-suggestions-requests/81493-starcraft-community-remix/#p1
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
If you guys can really convince me, I might find a few free hours to make level 1. :)
PS: I like the idea.
@MaskedImposter: Go That must happen. I imagine Mapster's minds together would be like a crazy Amon/Murphy deciding over the destiny of those poor units' lives.
EDIT: @yukaboy: Go I guess we are allowed to help with assets and polishing if needed, but the story and gameplay of the mission must be all yours. ;-)
Yea, we'll probably need to set up some rules. Like new data/etc needs to be created within a mod file so that it's easy to pass on from one map to another.
Thank goodness I refreshed, because I was just getting started on the data part before getting to the meat of it. If somebody wants to set up a project page or something, I can post it there along with the map when I finish.
@MaskedImposter: Go I have a few suggestions to make things easier:
1- Data naming: When creating new data entries, try to describe them as clear as possible so others will understand. Maybe add your name as a prefix (or sufix? which one?) so in case of doubt people know who can give them directions.
2- Data changes: When making drastic changes to units, abilities, weapons and game stats in general consider making new entries, identifying their origin like marine hero guy - mission2; marine hero guy - mission3 and so on. This way if anyone needs to use a specific version it will be acessible.
You mean compilation uidea or hybrids idea?
Both.
PS: Mod is as done as it needs to be for level 1 and the first 2 minutes of the level are ready for testing.
I like where it is going, and I mean... I really like it. Can I make a HotS-like debrief screen for you? Unless you have something else in mind.
Hot damn, now this is what I call collaboration! We should start a new thread for this project and see who else wants to get involved.
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
http://www.sc2mapster.com/forums/resources/project-workplace/85476-hybrid-collaboration-campaign/
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
@SoulFilcher: Go
Sure, absolutely.
@JayborinoPlays: Go
Normally, I'm not the one to do the organizing of things, so I'm sitting out this one while I build. :)
Edit: You made the thread, nice.
Cool!
Hi guys and girls,
I am thinking of a Turn Base Strategy Game, with abilities like they use in Co-up at the moment.
I gonna start with only 1 Hero (later on more). Jim raynor: Call down hyperion and air strike (specials), 1 other ability still need to be found.
You start with a base of 10 health. (1 gold mineral, where a mule can farm 5 minerals a turn). You can warp in Units on 2 warppoints that each player got (see units). In each map there will be 2 or 4 (Zones that will give you +1 essence if you control it, for instance you lose it then it takes 1 turn to gain the control) if you got it the mule will farm a little bit faster what will give you 1+ essence, for each zone).
Units*:
Scouts (SCV) - Health 1, Moves 5 (also vision), damage 1.
Soldiers (Marine) - Health 3, Moves 3, damage 2.
Snipers (Ghost) - Health 1, Moves 1, damage 3.
Tank/Heavy (Firebat) - Health 4, Moves 2, damage 3.
Medic (medic) - Health 1, Moves 3, boost ally (regular Health +1).
For now these are the Units, later on maybe allow the rest aswell*
Because I like Co-up I want for instance if you safe up 7 essence, you can unlock a special of Jim raynor. (that you can use only after 1 turn, so the enemy got atleast time to prepair his forces (They recieve a warning that, special forces are inbound!).
For now that are the abilities Hyperion and air strike I got in mind (Because they are easy to implent). Only not sure what for damage I should give them, for and can you spawn them on the whole map or only at the position you control+1.
I want to make it small maps, so more people can play at once I was thinking of a small map, max 80 zones, that are just big enough to let the units stand on it. (keep in mind I dont got code experience, so if you know someone or you got spare time to help me or give me a nice tip! Already watching and learning the tutorials). For instance I want to allow 6 players join the map, and play a small inside tournament.
For now it are still dreams:) but who knows I will be able to make it with my unskilled SC 2 editor use.
If you want you can play with a timer, so each turn takes max 1 minute. Or a time limit for instance after 15 minutes, like in chess its over.
You win if the base is 0 or you win by standing on the two warp points each player got, so they cant warp in units if they dont got units on the battlefield.
Let me know: what you think of the whole idea! if its old - fresh | if you think its possible | if you think the concept is complete | If you are willing to help me |.
@AppleFee: Go
What a polite greeting ^_^
I have played many Arcade games and I've gone into its deepest corners in search of amusement but I do not recall a turn-based strategy game. That idea is great provided you can do all that trigger work and data editing to create the system. Personally, I could never hope to do that, but that's just me since I'm more developed in the realm of custom campaign creation.
So far the concept seems complete unless you plan to add a choice of race for a player. I don't know anything along the lines of how exactly to do what you're trying to, so I can't help you directly, but if you need help on specific areas don't hesitate to ask the community. There will surely be someone who knows.
I wish you luck and look forward to a product!
KSNumedia's Assets: Custom Models for campaigns and mods!
had this idea looking at Jonah's new model, also its quite ironical that DoW 3 is following SC2 art route
http://www.eurogamer.net/articles/2016-09-15-jonah-test
https://www.dawnofwar.com/article/unit-spotlight-jonah
what about Dawn of War mission 1 or 5 remake, but using SC2's gameplay?
DoW models and Modified Space Marine Models ones are free to mod, i think Titanium wars and Ultimate apocalypse are using a few ones for the Imperial guard(Lt. Mira and guardsman), SM and Chaos