So, I just started work on an extension mod for Starcraft 2 that is meant to modify the player’s starting setup. It’s meant to work with any 2v2 map, like extension mods do. I managed to get it working exactly the way I wanted to. And got it running on many official maps.
However, there’s a bit of a snag with that. I can add it as a dependency to a map, but in order to actually get it to run, I need to set up a trigger in the map file that references a function in the mod. The trigger doesn’t even have to be enabled, it just has to exist. Without it, the mod just doesn’t https://vlc.onl load. It’s as if the map loads up, and looks at the dependency list and says, ‘well we’re not actually using this mod, so we’ll just get rid of that.’ I have to trick the map into actually loading it.
This is a major problem, because the whole point is that I should be able to use it on any map from the word go. Other mods seem to work fine without such a trigger, why is mine having such a problem? Is there some setting I’m missing somewhere that’ll force the mod to actually load?
If anyone can offer any insight I would greatly appreciate it.
So, I just started work on an extension mod for Starcraft 2 that is meant to modify the player’s starting setup. It’s meant to work with any 2v2 map, like extension mods do. I managed to get it working exactly the way I wanted to. And got it running on many official maps.
However, there’s a bit of a snag with that. I can add it as a dependency to a map, but in order to actually get it to run, I need to set up a trigger in the map file that references a function in the mod. The trigger doesn’t even have to be enabled, it just has to exist. Without it, the mod just doesn’t https://vlc.onl load. It’s as if the map loads up, and looks at the dependency list and says, ‘well we’re not actually using this mod, so we’ll just get rid of that.’ I have to trick the map into actually loading it.
This is a major problem, because the whole point is that I should be able to use it on any map from the word go. Other mods seem to work fine without such a trigger, why is mine having such a problem? Is there some setting I’m missing somewhere that’ll force the mod to actually load?
If anyone can offer any insight I would greatly appreciate it.