The assumption that you don't have something you could change is always wrong. There are ALWAYS ways to make something better. And its a Beta, for sure you got things to change. Otherwise it'd be a Gold Master. And even those get patches.
As I said, we can take a look at it. But just from watching the video I've seen multiple issues that come to my mind when looking at it. And I guess when playing, I'll see even more stuff that you could change to improve your gameplay. Some of them are the same as with your Haunted Temple map, but since you're using the most of its ideas mechanics, its only natural that those would also occur on this map. From looking into the thread, some of them have already been posted.
Yeah, well. Its up to you. I don't mind playing it and giving it a review. I enjoyed playing Haunted Temple, but it had its problems. And those were also pointed out by Revenant in his review later on. I'll probably enjoy Doodad Hunt too, but again, I'll throw a lot of issues that I see at you. What you make of it, is your own problem.
Well one would assume that when you say change you mean something in the mechanics. Going based off purely gameplay mechanics the game is perfect and does not need any changes. If you're referring to little things like glitches then of course, that would be stupid to say the game is perfect lol.
What issues? If you were looking at that video and saw a toilet being chased by zergling and saw some sort of issue then i think you missed the point. The only issue that has been brought up is will there be random doodad placement. Which of course i will not do because of pathing issues obviously but i do change the doodads up abit quite often. All im saying is when someone wants to offer you a sneak peak at something or favor, dont react with "UGH! Another one of those maps?" Its insulting.
Maybe instead of random doodad placement, add a existence percentage to some doodads, that way it will be a random amount of doodads so people can't go by counting the doodads and know a player is there, that will also fix the pathing issue as you place them out first and then tell them that, you only have 50% to even exist, some may have 10% and some may have 100% to exist.
You lost me abit there buddy :). Are you suggesting a hide doodad solution? By that i mean place ALOT more doodads then are needed and have it randomly hide certain ones? If so how? The only trigger ive seen only lets me hide all doodads. PS : Thanks! Finally someone that actually suggests a solution rather then stating an issue :)<3
Well I don't know how to do it, but as I have learned over my years as a coder: "Nothing is impossible, you just need to know how to make it possible."
And that also applies to the galaxy editor, nothing is really impossible, you just need to figure out how to do it.
But yeah you got the point, place allot more doodads, but hide some random ones, not only will it make it so that the chasers cant "learn" the map, but the hiders can hide where a doodad should have been, like a toilet that does not show you can hide as a toilet there instead, that way it can make things more interesting.
Maybe ask here on the forums if someone knows how its done.
PS: My days as a coder has made me a problem solver ^^
lol dang! Was hoping you knew how :). I'll try to find out but for now the temporary fix of me mixing it up every now and then seems to be working, the map is HUGE and not even i can remember all the doodads lol. The win loss ratio of boss hiders and seekers are actually very even atm.
This might be a wild idea, and probably take a whole lot of time, but it could be possible to convert the doodads into units. That way you can remove random stuff.
It should be possible, but it would take allot of time, though it depends on how many doodads you use.
yeah that was the current plan LOL. I have no problem putting in alot of time into my maps. The thing is ALOT of people want to play and i can only invite so many people (Game only supports 10) because its private publish due to being closed beta.
Currently i am going to publish it as either a full release or "open beta" when i add in multiple rounds and once all my testers agree that its ready, some people want it published NOW other say no multiple rounds is a deal breaker :).
When it comes to how many doodads there are... oh man i cant even imagine lol. There are 30 playable doodads that you can choose from, some are just for fun, aka giant truck or half a female reporter (she has no legs, its wierd LOL)
We had a great show tonight lasting for about 6 hours and I saw the viewers peak at 160+ so I am really happy with that.
I hope to get a tournament going soon so if you have any suggestions on what to play post below!
Hey I was just wondering if you guys could test Freeze Tag for and/or with me. Not Freeze Tag - Boys vs Girls. My map is at the bottom of the game list.
Any feedback would help me a lot, if you do play it I recommend at least a 3 v 3 for it to be fun. The more the better :).
I would like to have my map tested at some point. You can found project thread from my signature. I will only host the version with 1 hero since others arent ready yet.
I will host it private and 3 other players can join the game
My map "Helms Deep Annatar" is released for 7 players, although unless you've played the SC1 version then you might be confused. I added in tips and a loading screen but people still get confused. :\
That and myself heading to the airport to fly to a conference and I wont probably be back home within the starting time of the show, it does not matter is Xara or Otixia is here as the show was planned either way, but seeing that there will be no one here there wont be a show today.
There will still be a tournament tomorrow though.
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Well one would assume that when you say change you mean something in the mechanics. Going based off purely gameplay mechanics the game is perfect and does not need any changes. If you're referring to little things like glitches then of course, that would be stupid to say the game is perfect lol.
What issues? If you were looking at that video and saw a toilet being chased by zergling and saw some sort of issue then i think you missed the point. The only issue that has been brought up is will there be random doodad placement. Which of course i will not do because of pathing issues obviously but i do change the doodads up abit quite often. All im saying is when someone wants to offer you a sneak peak at something or favor, dont react with "UGH! Another one of those maps?" Its insulting.
@Bounty_98: Go
Maybe instead of random doodad placement, add a existence percentage to some doodads, that way it will be a random amount of doodads so people can't go by counting the doodads and know a player is there, that will also fix the pathing issue as you place them out first and then tell them that, you only have 50% to even exist, some may have 10% and some may have 100% to exist.
Just an idea ;)
@OiledTinman: Go
You lost me abit there buddy :). Are you suggesting a hide doodad solution? By that i mean place ALOT more doodads then are needed and have it randomly hide certain ones? If so how? The only trigger ive seen only lets me hide all doodads. PS : Thanks! Finally someone that actually suggests a solution rather then stating an issue :) <3
@Bounty_98: Go
Well I don't know how to do it, but as I have learned over my years as a coder: "Nothing is impossible, you just need to know how to make it possible."
And that also applies to the galaxy editor, nothing is really impossible, you just need to figure out how to do it.
But yeah you got the point, place allot more doodads, but hide some random ones, not only will it make it so that the chasers cant "learn" the map, but the hiders can hide where a doodad should have been, like a toilet that does not show you can hide as a toilet there instead, that way it can make things more interesting.
Maybe ask here on the forums if someone knows how its done.
PS: My days as a coder has made me a problem solver ^^
@OiledTinman: Go
lol dang! Was hoping you knew how :). I'll try to find out but for now the temporary fix of me mixing it up every now and then seems to be working, the map is HUGE and not even i can remember all the doodads lol. The win loss ratio of boss hiders and seekers are actually very even atm.
@Bounty_98: Go
This might be a wild idea, and probably take a whole lot of time, but it could be possible to convert the doodads into units. That way you can remove random stuff.
It should be possible, but it would take allot of time, though it depends on how many doodads you use.
@OiledTinman: Go
yeah that was the current plan LOL. I have no problem putting in alot of time into my maps. The thing is ALOT of people want to play and i can only invite so many people (Game only supports 10) because its private publish due to being closed beta.
Currently i am going to publish it as either a full release or "open beta" when i add in multiple rounds and once all my testers agree that its ready, some people want it published NOW other say no multiple rounds is a deal breaker :).
When it comes to how many doodads there are... oh man i cant even imagine lol. There are 30 playable doodads that you can choose from, some are just for fun, aka giant truck or half a female reporter (she has no legs, its wierd LOL)
Well, with the recent updates to my map, there should hopefully not be any more dropping. If you could confirm this it would be great.
@Nashadun:
Currently at Games Academy. Will check back on the drop stuff as soon as I'm back home.
We had a great show tonight lasting for about 6 hours and I saw the viewers peak at 160+ so I am really happy with that.
I hope to get a tournament going soon so if you have any suggestions on what to play post below!
Hey I was just wondering if you guys could test Freeze Tag for and/or with me. Not Freeze Tag - Boys vs Girls. My map is at the bottom of the game list.
Any feedback would help me a lot, if you do play it I recommend at least a 3 v 3 for it to be fun. The more the better :).
Here is a link to the map, or an idea of the preview image. http://www.sc2mapster.com/maps/starcraft-freeze-tag/
Thanks for linking me to this post :).
@SuPa_Link: Go
Will be sure to take a look, this is hosted on the EU servers also right?
No it is not, should i host it on there as well?
Nevermind read the first post so I will find out how to publish it on there, and publish it on there
Live Game Night today at 6PM CET
We have gotten several suggestions for maps, but as always, we can never get enough suggestions.
As always the stream can be found in the second post:
http://forums.sc2mapster.com/player-zone/map-review/8885-custom-live/#p2
I would like to have my map tested at some point. You can found project thread from my signature. I will only host the version with 1 hero since others arent ready yet.
I will host it private and 3 other players can join the game
@zenx1: Go
Sure add me ingame with Tinman.568 and send me a message some point during the show.
My map "Helms Deep Annatar" is released for 7 players, although unless you've played the SC1 version then you might be confused. I added in tips and a loading screen but people still get confused. :\
I'll love to see my map played some night.
Just published it to Europe. Is beta right now, but playable. You can play it alone if you wanna see how it works.
http://www.sc2mapster.com/maps/xelnaga-relics/
Hey tinman... is there gonna be a gamenight tomorow? i mean all with xara and otixa not being around and the tourney starting the day after? o.o
@Mirvra: Go
That and myself heading to the airport to fly to a conference and I wont probably be back home within the starting time of the show, it does not matter is Xara or Otixia is here as the show was planned either way, but seeing that there will be no one here there wont be a show today.
There will still be a tournament tomorrow though.