Terrain: Very well done terrain, excellent doodad placement adds a lot of life to the maps.
Difficulty: The difficulty varies throughout the campaign but overall I felt it maintained a healthy difficulty, not a cakewalk, but not impossible either. The Unmanned Combat Mechs in Mission 3 felt very unfair with only Marines and medics at my disposal, but other than that well balanced.
Mission Types: A good mix of fixed force, holdout and Destroy things missions.
Gameplay: Overall a fun experience, (Except for those unmanned combat mechs, I'll have nightmares for weeks), I enjoyed the extra abilities and heroes added to the game. Unique and interesting mechanics such as Scan Canceling to prevent your base from being bombarded and taking cover behind barriers to reduce damage you take. A grievance I had with the gameplay was the lack of tech, though as this campaign is still in development this could be resolved in later maps.
Story: Excellent story, truly the best of my experience with this campaign. Interesting characters and unique plot line left me wanting to know more. Backstory being delivered through the tips system was, in my opinion a good and unique thing that I intend to use in my maps :P. I can't say a whole lot more without delving into spoilers which I'm trying to avoid.
Overall a very well done campaign and I look forward to seeing the rest of the story unfold as CooperHawkesOdyssey creates more
Make sure to check out Shadow of the Xel'Naga in the Arcade. It is a 7 mission coop campaign. The mapmaker, OutsiderXE, has a lot of interesting techniques for explaining the story/lore. It is one of my favorite campaigns!!
Make sure to make a post on CopperHawkes main page!! I am sure he would love to get this!!
Yes, I appreciate indeed constructive reviews.Thanks for this.
A certain youtuber wuss did complain about the mechs as well and I did realize it was too hard if the player didn't immediately start spamming turrets. The mech will focus the turrets and you can kill it without hardly losing marines. However, if you don't use them, the fight was indeed too hard. The mission was altered to make them a bit weaker on Hard and you actually get the Matilde tank on the third generator as well if it survives the second. Haven't uploaded that version yet though.
The tech does ramp up very slowly but you'll eventually get everything available (still not sure about Battlecruisers). I do think it's better to ramp it up slowly rather than to give everything too soon and then continue playing without getting new stuff. Some missions further ahead won't give new tech but they will make alterations to unit types you already have.
The story will still grow a lot more and I hope it will head up a good path. Mission 11 is looking good with a few great moments.