OMG I SAW IN DELTRON"S VIDEO A PSI THINGY! AT 12:53!!!!!!!!!!! SOMEONE WANTED THE ZERG TO BE ON THIS PLANET!!!!
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Stranded on Krydon Renewed- A renewed version of Stranded on Krydon that is being constantly updated, has improved visuals, is more friendly to new players, lots more fun tweaks and much more planned to come.
You're playing the second version. In the third one the transmissions last longer and there is a new section under the main base, with mineral pallets to pick up. That reduces considerably the time spent in the macro part.
I took note about the removing objectives idea, I'm removing the main ones, but leaving the caves because if the player fails should know it.
The significance of SC2bis is that I couldn't get a better name... But it's kind of a paralel lore for SC2.
These are the things I'm going to fix in the next update/s:
Mod:
Achievements sheet will be added to the briefing screen - it can replace the "skip" button, now that the subs display acts as a button, but I'm not sure yet, there have been several reports of people who liked that the achievements weren't shown.
Zerg units have campaign abilities - I'll remove them via triggers or requirements, just in case I want to use them later.
Map:
Zerg units will expand towards the player base.
Some enemies will come from the unexplored areas of the map instead of unburrowing in front of the player.
Minerals in the base will be less.
Rocks will become unselectable after dying. The units trapped in the caves will be killed.
First part main objectives will be removed after reaching the second part.
There's a strange bug where enemy doesn't start building its base - I can't seem to replicate it, I would love to know in which context it happens.
Stranded on Krydon Renewed- A renewed version of Stranded on Krydon that is being constantly updated, has improved visuals, is more friendly to new players, lots more fun tweaks and much more planned to come.
Stranded on Krydon Renewed- A renewed version of Stranded on Krydon that is being constantly updated, has improved visuals, is more friendly to new players, lots more fun tweaks and much more planned to come.
Stranded on Krydon Renewed- A renewed version of Stranded on Krydon that is being constantly updated, has improved visuals, is more friendly to new players, lots more fun tweaks and much more planned to come.
The buttons are placeholders. I haven't implemented the mission linking nor most of the banking yet, since there is just one map. My idea is to build 3-4 missions before having the bank system fully working.
Well, since it's a campaign map, my main interest is to tell a story and create some kind of immersion. The briefing room achieves that, and it also shows the player what to expect in the mission. Still, I believe that I give enough tools for those who just want to play the game. I can highlight the "Start mission" button, so those who just want to kill banelings can start right away without having to look for it.
having to wait until a cinematic ends is kind of annoying , mainly when you're replaying a map. I consider that the player has to be allowed to skip any situation where his only task is to watch.
Well, the amount of transmissions are placed for the same reason that the briefing. If there weren't there, the mission will feel like empty: there wouldn't be any immersion, and I couldn't develop the characters nor the story.
I can add that, it doesn't sound hard.
Of course it was useful. Actually, I haven't considered that someone would like to play the game not paying attention to the context at all, and the perspective you used allows me to think how to please those kind of players too.
Good, I am glad you are going to participate in the (your) MCPT.
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Stranded on Krydon Renewed- A renewed version of Stranded on Krydon that is being constantly updated, has improved visuals, is more friendly to new players, lots more fun tweaks and much more planned to come.
Well, I've made the last update for a long time...
I haven't modified everything I've said I was going to, but I will come back to the map later and review those things. I'm going to start working on the layout and terrain for the next mission now (this reply has attached a screenshot with a WIP capture).
Thank you all for the help guys! You made me want to keep working on the project, and I can also see a noticeable growth in the first map quality (I hope you do too).
I strongly encourage you to submit your maps to these threads, they're really useful. I'll be coming back to play yours.
I didn't understand what you meant with more banelings to connect
I know it's a bit late, but I decided to demonstrate what I mean with a video where I with two additional challenges:
No bonus unit
No focussing units (in macro half), can only a-click the ground.
tl;dw: beat the mission, moving out after the 4 banelings wave (critical mass of marines prevents the banelings from doing much damage). The point is that I feel brutal waves don't punish poor micro (you may disagree, considering this is mission 1).
Since it's on brutal, it should punish poor micro. Still, I don't find much things to be done against critical mass. Your gameplay gave have some ideas, though. I'll tweak some things here and there soon(TM).
The point is that I feel brutal waves don't punish poor micro (you may disagree, considering this is mission 1).
Not only is it a mission 1, but you also have to keep in mind that becoming familiar with a map can make even a challenging map quite simple. I believe that a map's difficulty should be intended for those playing without having any prior knowledge of the map.
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Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
You're right, but I feel that the mission reduces importanly its difficulty since the moment you get to the base. I want it to be a tutorial, but I want it to be a little challenging too.
When I made this map I was trying to make it feel like missions 1 and 2 of WOL. Is very hard to lose in both of them, but you have to be a little careful: in the first mission you have to micro Raynor to tank damage; and in the second one some basic macro is needed or you can die.
I agree that the macro section is much easier compared to the micro section. But since you have "Boot Camp" tutorial objectives, it feels like it should be easy.
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Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
The point is that I feel brutal waves don't punish poor micro (you may disagree, considering this is mission 1).
Not only is it a mission 1, but you also have to keep in mind that becoming familiar with a map can make even a challenging map quite simple. I believe that a map's difficulty should be intended for those playing without having any prior knowledge of the map.
Given the save feature, you can quickly become familiar with a map by a poor engagement. Plus I wouldn't say that it takes much to "become familiar". It doesn't take an extraordinary mind to expect banelings coming for you and planning via slight marine spread/good focus fire, which would more than make up for missing those mineral packs.
OMG I SAW IN DELTRON"S VIDEO A PSI THINGY! AT 12:53!!!!!!!!!!! SOMEONE WANTED THE ZERG TO BE ON THIS PLANET!!!!
Stranded on Krydon Renewed- A renewed version of Stranded on Krydon that is being constantly updated, has improved visuals, is more friendly to new players, lots more fun tweaks and much more planned to come.
Stranded on Krydon Renewed EXTREME- A modified version of SoKR with much harder difficulty.
@deltronLive: Go
Thanks for the playthrough!
You're playing the second version. In the third one the transmissions last longer and there is a new section under the main base, with mineral pallets to pick up. That reduces considerably the time spent in the macro part.
I took note about the removing objectives idea, I'm removing the main ones, but leaving the caves because if the player fails should know it.
The significance of SC2bis is that I couldn't get a better name... But it's kind of a paralel lore for SC2.
@R0binicus: Go
Shh! That shouldn't be known! :P
-These are the things I'm going to fix in the next update/s:
Mod:
Map:
Check out my kitbashes! Custom Campaign Initiative: Lots of great Custom Campaigns!! Check out and Support!!
@Cacho56: Go
Do you want me to remove the reply? Change it?
Stranded on Krydon Renewed- A renewed version of Stranded on Krydon that is being constantly updated, has improved visuals, is more friendly to new players, lots more fun tweaks and much more planned to come.
Stranded on Krydon Renewed EXTREME- A modified version of SoKR with much harder difficulty.
@R0binicus: Go
Nah, just kidding.
Check out my kitbashes! Custom Campaign Initiative: Lots of great Custom Campaigns!! Check out and Support!!
@Cacho56: Go
Ok good.
Stranded on Krydon Renewed- A renewed version of Stranded on Krydon that is being constantly updated, has improved visuals, is more friendly to new players, lots more fun tweaks and much more planned to come.
Stranded on Krydon Renewed EXTREME- A modified version of SoKR with much harder difficulty.
@Cacho56: Go
Seems it only happen on easy difficulty, It might be the triggering.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
@Trieva: Go
Is trieve, back????
Stranded on Krydon Renewed- A renewed version of Stranded on Krydon that is being constantly updated, has improved visuals, is more friendly to new players, lots more fun tweaks and much more planned to come.
Stranded on Krydon Renewed EXTREME- A modified version of SoKR with much harder difficulty.
@Trieva: Go
Hi. Thanks for coming back to review the map!
Of course it was useful. Actually, I haven't considered that someone would like to play the game not paying attention to the context at all, and the perspective you used allows me to think how to please those kind of players too.
Check out my kitbashes! Custom Campaign Initiative: Lots of great Custom Campaigns!! Check out and Support!!
@Trieva: Go
Good, I am glad you are going to participate in the (your) MCPT.
Stranded on Krydon Renewed- A renewed version of Stranded on Krydon that is being constantly updated, has improved visuals, is more friendly to new players, lots more fun tweaks and much more planned to come.
Stranded on Krydon Renewed EXTREME- A modified version of SoKR with much harder difficulty.
Well, I've made the last update for a long time...
I haven't modified everything I've said I was going to, but I will come back to the map later and review those things. I'm going to start working on the layout and terrain for the next mission now (this reply has attached a screenshot with a WIP capture).
Thank you all for the help guys! You made me want to keep working on the project, and I can also see a noticeable growth in the first map quality (I hope you do too).
I strongly encourage you to submit your maps to these threads, they're really useful. I'll be coming back to play yours.
Check out my kitbashes! Custom Campaign Initiative: Lots of great Custom Campaigns!! Check out and Support!!
I know it's a bit late, but I decided to demonstrate what I mean with a video where I with two additional challenges:
tl;dw: beat the mission, moving out after the 4 banelings wave (critical mass of marines prevents the banelings from doing much damage). The point is that I feel brutal waves don't punish poor micro (you may disagree, considering this is mission 1).
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)
Since it's on brutal, it should punish poor micro. Still, I don't find much things to be done against critical mass. Your gameplay gave have some ideas, though. I'll tweak some things here and there soon(TM).
Check out my kitbashes! Custom Campaign Initiative: Lots of great Custom Campaigns!! Check out and Support!!
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
You're right, but I feel that the mission reduces importanly its difficulty since the moment you get to the base. I want it to be a tutorial, but I want it to be a little challenging too.
When I made this map I was trying to make it feel like missions 1 and 2 of WOL. Is very hard to lose in both of them, but you have to be a little careful: in the first mission you have to micro Raynor to tank damage; and in the second one some basic macro is needed or you can die.
Check out my kitbashes! Custom Campaign Initiative: Lots of great Custom Campaigns!! Check out and Support!!
I agree that the macro section is much easier compared to the micro section. But since you have "Boot Camp" tutorial objectives, it feels like it should be easy.
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)